Dean Herbert 2e14fa17ea Apply sample normalisation to loud samples
Adds -4db headroom on all samples which exceeded this amount. This
roughly matches what stable uses for hitsounds, so I figured it's a good
starting point.

I have only changed wav files, as most of the mp3 samples are not
responsible for concurrent playback and therefore less of an issue.
..
catch-banana.wav Apply sample normalisation to loud samples
combobreak.mp3 Add combobreak.mp3
drum-hitclap.wav Apply sample normalisation to loud samples
drum-hitfinish.wav Apply sample normalisation to loud samples
drum-hitnormal.wav Apply sample normalisation to loud samples
drum-hitwhistle.wav Apply sample normalisation to loud samples
drum-sliderslide.wav Add new gameplay samples
drum-slidertick.wav Apply sample normalisation to loud samples
drum-sliderwhistle.wav Add new gameplay samples
drum-spinnerbonus.wav Apply sample normalisation to loud samples
drum-spinnerspin.wav Add spinner samples each bank
failsound.mp3 Add fail sound
nightcore-clap.wav Apply sample normalisation to loud samples
nightcore-finish.wav Apply sample normalisation to loud samples
nightcore-hat.wav Apply sample normalisation to loud samples
nightcore-kick.wav Apply sample normalisation to loud samples
normal-hitclap.wav Apply sample normalisation to loud samples
normal-hitfinish.wav Apply sample normalisation to loud samples
normal-hitnormal.wav Apply sample normalisation to loud samples
normal-hitwhistle.wav Apply sample normalisation to loud samples
normal-sliderslide.wav Add new gameplay samples
normal-slidertick.wav Apply sample normalisation to loud samples
normal-sliderwhistle.wav Add new gameplay samples
normal-spinnerbonus.wav Apply sample normalisation to loud samples
normal-spinnerspin.wav Add spinner samples each bank
pause-loop.mp3 Move and rename pause loop file
restart.wav Apply sample normalisation to loud samples
sectionfail.mp3 Move samples to Gameplay section
sectionpass.mp3 Move samples to Gameplay section
soft-hitclap.wav Apply sample normalisation to loud samples
soft-hitfinish.wav Apply sample normalisation to loud samples
soft-hitnormal.wav Apply sample normalisation to loud samples
soft-hitwhistle.wav Apply sample normalisation to loud samples
soft-sliderslide.wav Add new gameplay samples
soft-slidertick.wav Apply sample normalisation to loud samples
soft-sliderwhistle.wav Add new gameplay samples
soft-spinnerbonus.wav Apply sample normalisation to loud samples
soft-spinnerspin.wav Add spinner samples each bank