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Adds -4db headroom on all samples which exceeded this amount. This roughly matches what stable uses for hitsounds, so I figured it's a good starting point. I have only changed wav files, as most of the mp3 samples are not responsible for concurrent playback and therefore less of an issue. |
5 years ago | |
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Fonts | 5 years ago | |
Samples | 5 years ago | |
Shaders | 5 years ago | |
Skins/Legacy | 5 years ago | |
Textures | 5 years ago | |
Tracks | 5 years ago | |
ResourceAssembly.cs | 6 years ago | |
osu.Game.Resources.csproj | 6 years ago |