Merge pull request #144 from TheOmyNomy/legacy-cursor-trail-adjustments

Add separate legacy cursor trail shader
master
Dean Herbert 4 years ago committed by GitHub
commit fff75da737
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@ -15,6 +15,7 @@ uniform mat3 g_ToMaskingSpace;
uniform mat3 g_ToDrawingSpace; uniform mat3 g_ToDrawingSpace;
uniform float g_FadeClock; uniform float g_FadeClock;
uniform float g_FadeExponent;
void main(void) void main(void)
{ {
@ -26,7 +27,7 @@ void main(void)
vec3 drawingPos = g_ToDrawingSpace * vec3(m_Position, 1.0); vec3 drawingPos = g_ToDrawingSpace * vec3(m_Position, 1.0);
v_DrawingPosition = drawingPos.xy / drawingPos.z; v_DrawingPosition = drawingPos.xy / drawingPos.z;
v_Colour = vec4(m_Colour.rgb, m_Colour.a * pow(clamp(m_Time - g_FadeClock, 0.0, 1.0), 1.7)); v_Colour = vec4(m_Colour.rgb, m_Colour.a * pow(clamp(m_Time - g_FadeClock, 0.0, 1.0), g_FadeExponent));
v_TexCoord = m_TexCoord; v_TexCoord = m_TexCoord;
v_TexRect = m_TexRect; v_TexRect = m_TexRect;

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