diff --git a/osu.Game.Resources/Shaders/sh_CursorTrail.vs b/osu.Game.Resources/Shaders/sh_CursorTrail.vs index 3b03f9b..ba3865c 100644 --- a/osu.Game.Resources/Shaders/sh_CursorTrail.vs +++ b/osu.Game.Resources/Shaders/sh_CursorTrail.vs @@ -15,6 +15,7 @@ uniform mat3 g_ToMaskingSpace; uniform mat3 g_ToDrawingSpace; uniform float g_FadeClock; +uniform float g_FadeExponent; void main(void) { @@ -26,7 +27,7 @@ void main(void) vec3 drawingPos = g_ToDrawingSpace * vec3(m_Position, 1.0); v_DrawingPosition = drawingPos.xy / drawingPos.z; - v_Colour = vec4(m_Colour.rgb, m_Colour.a * pow(clamp(m_Time - g_FadeClock, 0.0, 1.0), 1.7)); + v_Colour = vec4(m_Colour.rgb, m_Colour.a * pow(clamp(m_Time - g_FadeClock, 0.0, 1.0), g_FadeExponent)); v_TexCoord = m_TexCoord; v_TexRect = m_TexRect;