Add non-final HitCircle textures.

master
Dean Herbert 9 years ago
parent fd8ad7dc42
commit ca807cf81a

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@ -110,7 +110,16 @@
<EmbeddedResource Include="Textures\Backgrounds\bg4.jpg" /> <EmbeddedResource Include="Textures\Backgrounds\bg4.jpg" />
</ItemGroup> </ItemGroup>
<ItemGroup> <ItemGroup>
<Folder Include="Beatmaps\" /> <EmbeddedResource Include="Textures\Play\osu\approachcircle%402x.png" />
<EmbeddedResource Include="Textures\Play\osu\disc%402x.png" />
<EmbeddedResource Include="Textures\Play\osu\number%402x.png" />
<EmbeddedResource Include="Textures\Play\osu\ring%402x.png" />
</ItemGroup>
<ItemGroup>
<EmbeddedResource Include="Textures\Play\osu\ring-glow%402x.png" />
</ItemGroup>
<ItemGroup>
<EmbeddedResource Include="Textures\Play\osu\triangle%402x.png" />
</ItemGroup> </ItemGroup>
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" /> <Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
<!-- To modify your build process, add your task inside one of the targets below and uncomment it. <!-- To modify your build process, add your task inside one of the targets below and uncomment it.

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