@ -1,19 +1,9 @@
#ifdef GL_ES
precision mediump float;
// Not all GPUs support high precision, so we should fall back to medium precision.
#ifndef GL_FRAGMENT_PRECISION_HIGH
#define highp
#endif
#else
// Since glsl 1.1 doesn't define precision qualifiers but GL_ES does,
// Define them as nothing to avoid compilation issues.
#ifndef GL_ES
#define lowp
#define mediump
varying highp vec2 v_Position;
varying lowp vec4 v_Colour;