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@ -1,12 +1,14 @@
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attribute vec2 m_Position;
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attribute vec4 m_Colour;
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attribute vec2 m_TexCoord;
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attribute vec4 m_TexRect;
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attribute float m_Time;
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varying vec2 v_DrawingPosition;
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varying vec2 v_MaskingPosition;
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varying vec4 v_Colour;
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varying vec2 v_TexCoord;
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varying vec4 v_TexRect;
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uniform mat4 g_ProjMatrix;
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uniform mat3 g_ToMaskingSpace;
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@ -27,5 +29,7 @@ void main(void)
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v_Colour = vec4(m_Colour.rgb, m_Colour.a * pow(clamp(m_Time - g_FadeClock, 0.0, 1.0), 1.7));
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v_TexCoord = m_TexCoord;
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v_TexRect = m_TexRect;
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gl_Position = g_ProjMatrix * vec4(m_Position, 1.0, 1.0);
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}
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