From b38d484c40457e0118915196368d2d5fb7c0f1f3 Mon Sep 17 00:00:00 2001 From: smoogipoo Date: Thu, 7 May 2020 19:13:17 +0900 Subject: [PATCH] Add TexRect to CursorTrail shader --- osu.Game.Resources/Shaders/sh_CursorTrail.vs | 6 +++++- 1 file changed, 5 insertions(+), 1 deletion(-) diff --git a/osu.Game.Resources/Shaders/sh_CursorTrail.vs b/osu.Game.Resources/Shaders/sh_CursorTrail.vs index f23839a..3b03f9b 100644 --- a/osu.Game.Resources/Shaders/sh_CursorTrail.vs +++ b/osu.Game.Resources/Shaders/sh_CursorTrail.vs @@ -1,12 +1,14 @@ attribute vec2 m_Position; attribute vec4 m_Colour; attribute vec2 m_TexCoord; +attribute vec4 m_TexRect; attribute float m_Time; varying vec2 v_DrawingPosition; varying vec2 v_MaskingPosition; varying vec4 v_Colour; varying vec2 v_TexCoord; +varying vec4 v_TexRect; uniform mat4 g_ProjMatrix; uniform mat3 g_ToMaskingSpace; @@ -27,5 +29,7 @@ void main(void) v_Colour = vec4(m_Colour.rgb, m_Colour.a * pow(clamp(m_Time - g_FadeClock, 0.0, 1.0), 1.7)); v_TexCoord = m_TexCoord; + v_TexRect = m_TexRect; + gl_Position = g_ProjMatrix * vec4(m_Position, 1.0, 1.0); -} \ No newline at end of file +}