Add TexRect to CursorTrail shader

master
smoogipoo 5 years ago
parent 93708000ad
commit b38d484c40

@ -1,12 +1,14 @@
attribute vec2 m_Position;
attribute vec4 m_Colour;
attribute vec2 m_TexCoord;
attribute vec4 m_TexRect;
attribute float m_Time;
varying vec2 v_DrawingPosition;
varying vec2 v_MaskingPosition;
varying vec4 v_Colour;
varying vec2 v_TexCoord;
varying vec4 v_TexRect;
uniform mat4 g_ProjMatrix;
uniform mat3 g_ToMaskingSpace;
@ -27,5 +29,7 @@ void main(void)
v_Colour = vec4(m_Colour.rgb, m_Colour.a * pow(clamp(m_Time - g_FadeClock, 0.0, 1.0), 1.7));
v_TexCoord = m_TexCoord;
v_TexRect = m_TexRect;
gl_Position = g_ProjMatrix * vec4(m_Position, 1.0, 1.0);
}
}

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