specify precision for rectangular flashlight too

master
David Zhao 6 years ago
parent c12541bb28
commit 8bc6f5a986

@ -1,10 +1,10 @@
#include "sh_Flashlight.h"
vec4 getColourAt(vec2 diff, vec2 size, vec4 originalColour)
vec4 getColourAt(highp vec2 diff, highp vec2 size, lowp vec4 originalColour)
{
diff = abs(diff);
float alpha = length(smoothstep(size, size * smoothness, diff));
lowp float alpha = length(smoothstep(size, size * smoothness, diff));
return originalColour * vec4(1.0, 1.0, 1.0, alpha);
}
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