From 8bc6f5a9860570deaf21b50cf7d889663613e65e Mon Sep 17 00:00:00 2001 From: David Zhao Date: Tue, 23 Jul 2019 18:58:49 +0900 Subject: [PATCH] specify precision for rectangular flashlight too --- osu.Game.Resources/Shaders/sh_RectangularFlashlight.fs | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/osu.Game.Resources/Shaders/sh_RectangularFlashlight.fs b/osu.Game.Resources/Shaders/sh_RectangularFlashlight.fs index 8426ca7..ef58b05 100644 --- a/osu.Game.Resources/Shaders/sh_RectangularFlashlight.fs +++ b/osu.Game.Resources/Shaders/sh_RectangularFlashlight.fs @@ -1,10 +1,10 @@ #include "sh_Flashlight.h" -vec4 getColourAt(vec2 diff, vec2 size, vec4 originalColour) +vec4 getColourAt(highp vec2 diff, highp vec2 size, lowp vec4 originalColour) { diff = abs(diff); - float alpha = length(smoothstep(size, size * smoothness, diff)); + lowp float alpha = length(smoothstep(size, size * smoothness, diff)); return originalColour * vec4(1.0, 1.0, 1.0, alpha); } \ No newline at end of file