Invert to flashlightDim

master
David Zhao 6 years ago
parent 801c6efa96
commit 005f95a4b6

@ -8,7 +8,7 @@ varying vec4 v_Colour;
uniform vec2 flashlightPos;
uniform vec2 flashlightSize;
uniform float flashlightLightness;
uniform float flashlightDim;
const float smoothness = 1.1;
@ -16,5 +16,5 @@ vec4 getColourAt(vec2, vec2, vec4);
void main(void)
{
gl_FragColor = mix(vec4(0.0, 0.0, 0.0, 1.0), getColourAt(flashlightPos - v_Position, flashlightSize, v_Colour), flashlightLightness);
gl_FragColor = mix(getColourAt(flashlightPos - v_Position, flashlightSize, v_Colour), vec4(0.0, 0.0, 0.0, 1.0), flashlightDim);
}
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