From 005f95a4b64dcb071ddea59cb4c0f534b0c1df7a Mon Sep 17 00:00:00 2001 From: David Zhao Date: Fri, 12 Apr 2019 11:24:17 +0900 Subject: [PATCH] Invert to flashlightDim --- osu.Game.Resources/Shaders/sh_Flashlight.h | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/osu.Game.Resources/Shaders/sh_Flashlight.h b/osu.Game.Resources/Shaders/sh_Flashlight.h index ef5d450..2189f11 100644 --- a/osu.Game.Resources/Shaders/sh_Flashlight.h +++ b/osu.Game.Resources/Shaders/sh_Flashlight.h @@ -8,7 +8,7 @@ varying vec4 v_Colour; uniform vec2 flashlightPos; uniform vec2 flashlightSize; -uniform float flashlightLightness; +uniform float flashlightDim; const float smoothness = 1.1; @@ -16,5 +16,5 @@ vec4 getColourAt(vec2, vec2, vec4); void main(void) { - gl_FragColor = mix(vec4(0.0, 0.0, 0.0, 1.0), getColourAt(flashlightPos - v_Position, flashlightSize, v_Colour), flashlightLightness); + gl_FragColor = mix(getColourAt(flashlightPos - v_Position, flashlightSize, v_Colour), vec4(0.0, 0.0, 0.0, 1.0), flashlightDim); } \ No newline at end of file