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@ -8,7 +8,7 @@ varying vec4 v_Colour;
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uniform vec2 flashlightPos;
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uniform vec2 flashlightPos;
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uniform vec2 flashlightSize;
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uniform vec2 flashlightSize;
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uniform float flashlightLightness;
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uniform float flashlightDim;
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const float smoothness = 1.1;
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const float smoothness = 1.1;
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@ -16,5 +16,5 @@ vec4 getColourAt(vec2, vec2, vec4);
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void main(void)
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void main(void)
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{
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{
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gl_FragColor = mix(vec4(0.0, 0.0, 0.0, 1.0), getColourAt(flashlightPos - v_Position, flashlightSize, v_Colour), flashlightLightness);
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gl_FragColor = mix(getColourAt(flashlightPos - v_Position, flashlightSize, v_Colour), vec4(0.0, 0.0, 0.0, 1.0), flashlightDim);
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}
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}
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