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19 lines
324 B
GLSL

#ifdef GL_ES
precision mediump float;
#endif
#include "sh_Blur2D.h";
varying vec4 v_Colour;
varying vec2 v_TexCoord;
uniform sampler2D m_Sampler;
uniform vec2 texSize;
uniform int radius;
void main(void)
{
gl_FragColor = v_Colour * blur(m_Sampler, radius, vec2(1.0, 0.0), v_TexCoord, texSize);
}