#ifdef GL_ES precision mediump float; #endif #include "sh_Blur2D.h"; varying vec4 v_Colour; varying vec2 v_TexCoord; uniform sampler2D m_Sampler; uniform vec2 texSize; uniform int radius; void main(void) { gl_FragColor = v_Colour * blur(m_Sampler, radius, vec2(1.0, 0.0), v_TexCoord, texSize); }