add sh_PositionAndColour and update sh_Flashlight
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74407d8c06
commit
a1fb917e15
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attribute vec2 m_Position;
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attribute vec4 m_Colour;
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varying vec2 v_Position;
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varying vec4 v_Colour;
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uniform mat4 g_ProjMatrix;
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void main(void)
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{
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gl_Position = g_ProjMatrix * vec4(m_Position.xy, 1.0, 1.0);
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v_Position = m_Position;
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v_Colour = m_Colour;
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}
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