Replace shader with sprite lines.
parent
668af4d185
commit
9ecb4826ba
@ -1,40 +0,0 @@
|
||||
#ifdef GL_ES
|
||||
precision mediump float;
|
||||
#endif
|
||||
|
||||
#include "sh_Utils.h"
|
||||
|
||||
varying vec4 v_Colour;
|
||||
|
||||
uniform vec2 g_Position;
|
||||
uniform vec2 g_Size;
|
||||
|
||||
uniform float g_Period;
|
||||
uniform float g_PeriodOffset;
|
||||
|
||||
uniform float g_StrokeWidth;
|
||||
uniform float g_StrokeHeight;
|
||||
uniform float g_Separation;
|
||||
|
||||
void main(void)
|
||||
{
|
||||
float xVisible = mod(gl_FragCoord.x, g_StrokeWidth + g_Separation);
|
||||
|
||||
if (xVisible > g_StrokeWidth)
|
||||
{
|
||||
gl_FragColor = vec4(0.0);
|
||||
return;
|
||||
}
|
||||
|
||||
// Normalized
|
||||
float normalizedY = gl_FragCoord.y - g_Position.y;
|
||||
float yVisible = abs(normalizedY - ((g_Size.y / 2.0 - g_StrokeHeight / 2.0) * sin(g_Period / g_Size.x * gl_FragCoord.x + g_PeriodOffset) + g_Size.y / 2.0));
|
||||
|
||||
if (yVisible > g_StrokeHeight / 2.0)
|
||||
{
|
||||
gl_FragColor = vec4(0.0);
|
||||
return;
|
||||
}
|
||||
|
||||
gl_FragColor = toSRGB(v_Colour);
|
||||
}
|
Binary file not shown.
After Width: | Height: | Size: 5.5 KiB |
Loading…
Reference in New Issue