Add instructions
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# How to create binary font files
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There are two options:
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## When generating
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When using the official BMFont generator, there is a setting in "Export Options" that specifies the output file format. Just set that to "binary" to get the correct file format. Remember to use the file extension ".bin".
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## Converting existing fonts
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```csharp
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using SharpFNT;
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string filename = "MyFont.fnt";
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var font = BitmapFont.FromFile(filename);
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// This value is ignored for Unicode fonts, but serializing will fail
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// if this is empty so just set it to ANSI (0 in binary)
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if (font.Info.Charset == string.Empty)
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{
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font.Info.Charset = "ANSI";
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}
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font.Save(Path.ChangeExtension(filename, "bin"), FormatHint.Binary);
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```
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