@ -8,11 +8,13 @@ varying vec4 v_Colour;
uniform vec2 flashlightPos;
uniform vec2 flashlightSize;
uniform float flashlightLightness;
const float smoothness = 1.1;
vec4 getColourAt(vec2, vec2, vec4);
void main(void)
{
gl_FragColor = getColourAt(flashlightPos - v_Position, flashlightSize, v_Colour);
gl_FragColor = mix(vec4(0.0, 0.0, 0.0, 1.0), getColourAt(flashlightPos - v_Position, flashlightSize, v_Colour), flashlightLightness);
}