Add lightness to flashlight shader for dimming

master
David Zhao 6 years ago
parent adf26ecf9d
commit 801c6efa96

@ -8,11 +8,13 @@ varying vec4 v_Colour;
uniform vec2 flashlightPos; uniform vec2 flashlightPos;
uniform vec2 flashlightSize; uniform vec2 flashlightSize;
uniform float flashlightLightness;
const float smoothness = 1.1; const float smoothness = 1.1;
vec4 getColourAt(vec2, vec2, vec4); vec4 getColourAt(vec2, vec2, vec4);
void main(void) void main(void)
{ {
gl_FragColor = getColourAt(flashlightPos - v_Position, flashlightSize, v_Colour); gl_FragColor = mix(vec4(0.0, 0.0, 0.0, 1.0), getColourAt(flashlightPos - v_Position, flashlightSize, v_Colour), flashlightLightness);
} }
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