Merge pull request #41 from peppy/cursor-trail

Add time attribute to CursorTrail shader
master
Dan Balasescu 7 years ago committed by GitHub
commit 7bb0782200
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GPG Key ID: 4AEE18F83AFDEB23

@ -1,6 +1,7 @@
attribute vec2 m_Position; attribute vec2 m_Position;
attribute vec4 m_Colour; attribute vec4 m_Colour;
attribute vec2 m_TexCoord; attribute vec2 m_TexCoord;
attribute float m_Time;
varying vec2 v_DrawingPosition; varying vec2 v_DrawingPosition;
varying vec2 v_MaskingPosition; varying vec2 v_MaskingPosition;
@ -15,15 +16,16 @@ uniform float g_FadeClock;
void main(void) void main(void)
{ {
// Transform to position to masking space. // Transform to position to masking space.
vec3 maskingPos = g_ToMaskingSpace * vec3(m_Position, 1.0); vec3 maskingPos = g_ToMaskingSpace * vec3(m_Position, 1.0);
v_MaskingPosition = maskingPos.xy / maskingPos.z; v_MaskingPosition = maskingPos.xy / maskingPos.z;
// Transform to position to masking space. // Transform to position to masking space.
vec3 drawingPos = g_ToDrawingSpace * vec3(m_Position, 1.0); vec3 drawingPos = g_ToDrawingSpace * vec3(m_Position, 1.0);
v_DrawingPosition = drawingPos.xy / drawingPos.z; v_DrawingPosition = drawingPos.xy / drawingPos.z;
v_Colour = vec4(m_Colour.rgb, clamp(m_Colour.a - g_FadeClock, 0.0, 1.0)); v_Colour = vec4(m_Colour.rgb, m_Colour.a * pow(clamp(m_Time - g_FadeClock, 0.0, 1.0), 1.7));
v_TexCoord = m_TexCoord;
gl_Position = g_ProjMatrix * vec4(m_Position, 1.0, 1.0); v_TexCoord = m_TexCoord;
gl_Position = g_ProjMatrix * vec4(m_Position, 1.0, 1.0);
} }
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