@ -3,6 +3,7 @@
#endif
varying vec2 v_Position;
varying vec4 v_Colour;
uniform vec2 mousePos;
uniform float flashlightSize;
@ -17,5 +18,5 @@ void main(void)
float smoothnessRange = flashlightSize * smoothness;
gl_FragColor = vec4(0.0, 0.0, 0.0, smoothstep(flashlightSize, flashlightSize + smoothnessRange, dist));
gl_FragColor = v_Colour * vec4(1.0, 1.0, 1.0, smoothstep(flashlightSize, flashlightSize + smoothnessRange, dist));
}