Add time attribute to CursorTrail shader

Allows for applying DrawInfo alpha values
master
Dean Herbert
parent 92ec3d10b1
commit 67a96c830c

@ -1,6 +1,7 @@
attribute vec2 m_Position;
attribute vec4 m_Colour;
attribute vec2 m_TexCoord;
attribute float m_Time;
varying vec2 v_DrawingPosition;
varying vec2 v_MaskingPosition;
@ -23,7 +24,7 @@ void main(void)
vec3 drawingPos = g_ToDrawingSpace * vec3(m_Position, 1.0);
v_DrawingPosition = drawingPos.xy / drawingPos.z;
v_Colour = vec4(m_Colour.rgb, clamp(m_Colour.a - g_FadeClock, 0.0, 1.0));
v_Colour = vec4(m_Colour.rgb, m_Colour.a * clamp(m_Time - g_FadeClock, 0.0, 1.0));
v_TexCoord = m_TexCoord;
gl_Position = g_ProjMatrix * vec4(m_Position, 1.0, 1.0);
}
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