@ -6,9 +6,9 @@ uniform highp vec2 flashlightSize;
uniform lowp float flashlightDim;
const float smoothness = 1.1;
const mediump float smoothness = 1.1;
lowp vec4 getColourAt(vec2, vec2, vec4);
lowp vec4 getColourAt(highp vec2, highp vec2, lowp vec4);
void main(void)
{