Merge pull request #198 from ppy/l10n_master

Update crowdin strings and pulled localisations
master
Dean Herbert 3 years ago committed by GitHub
commit 40d8fc5a7f
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@ -74,16 +74,16 @@
<value>فصل اصوات النقر الى صوت ستيريو</value>
</data>
<data name="master_volume" xml:space="preserve">
<value>إحترافي</value>
<value>الرئيسي</value>
</data>
<data name="master_volume_inactive" xml:space="preserve">
<value>إحترافي(نافذة غير نشطة)</value>
<value>الرئيسي (عندما تكون النافذة غير نشطة)</value>
</data>
<data name="effect_volume" xml:space="preserve">
<value>تأثير</value>
<value>التأثير</value>
</data>
<data name="music_volume" xml:space="preserve">
<value>موسيقى</value>
<value>الموسيقى</value>
</data>
<data name="offset_header" xml:space="preserve">
<value>تعديل الإزاحة</value>

@ -71,7 +71,7 @@
<value>Ausgabegerät</value>
</data>
<data name="positional_hitsound_audio_level" xml:space="preserve">
<value>Treffersound-Stereo-Trennung</value>
<value>Hitsound-Stereo-Trennung</value>
</data>
<data name="master_volume" xml:space="preserve">
<value>Gesamtlautstärke</value>

@ -67,6 +67,12 @@
<data name="volume_header" xml:space="preserve">
<value>Glasnoća</value>
</data>
<data name="output_device" xml:space="preserve">
<value>Izlazni uređaj</value>
</data>
<data name="positional_hitsound_audio_level" xml:space="preserve">
<value>Hitsound stereo razdvajanje</value>
</data>
<data name="master_volume" xml:space="preserve">
<value>Glavna glasnoća</value>
</data>

@ -86,7 +86,7 @@
<value>Музика</value>
</data>
<data name="offset_header" xml:space="preserve">
<value>Корегування синхронізації</value>
<value>Корегування офсету</value>
</data>
<data name="audio_offset" xml:space="preserve">
<value>Зсув звуку </value>

@ -62,18 +62,18 @@
<value>Beatmap-Offset</value>
</data>
<data name="previous_play" xml:space="preserve">
<value>Vorheriges Spiel:</value>
<value>Vorherige Runde:</value>
</data>
<data name="previous_play_too_short_to_use_for_calibration" xml:space="preserve">
<value>Vorheriges Spiel zu kurz für Kalibrierung</value>
<value>Letzte Runde zu kurz für Kalibrierung</value>
</data>
<data name="calibrate_using_last_play" xml:space="preserve">
<value>Mit leztem Spiel kalibrieren</value>
<value>Nach letzter Runde kalibrieren</value>
</data>
<data name="hit_objects_appear_later" xml:space="preserve">
<value>(Trefferobjekte erscheinen später)</value>
<value>(Hit-Objekte erscheinen später)</value>
</data>
<data name="hit_objects_appear_earlier" xml:space="preserve">
<value>(Trefferobjekte erscheinen früher)</value>
<value>(Hit-Objekte erscheinen früher)</value>
</data>
</root>

@ -0,0 +1,79 @@
<?xml version="1.0" encoding="utf-8"?>
<root>
<xsd:schema xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata" id="root">
<xsd:import namespace="http://www.w3.org/XML/1998/namespace"/>
<xsd:element name="root" msdata:IsDataSet="true">
<xsd:complexType>
<xsd:choice maxOccurs="unbounded">
<xsd:element name="metadata">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0"/>
</xsd:sequence>
<xsd:attribute name="name" use="required" type="xsd:string"/>
<xsd:attribute name="type" type="xsd:string"/>
<xsd:attribute name="mimetype" type="xsd:string"/>
<xsd:attribute ref="xml:space"/>
</xsd:complexType>
</xsd:element>
<xsd:element name="assembly">
<xsd:complexType>
<xsd:attribute name="alias" type="xsd:string"/>
<xsd:attribute name="name" type="xsd:string"/>
</xsd:complexType>
</xsd:element>
<xsd:element name="data">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1"/>
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2"/>
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1"/>
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3"/>
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4"/>
<xsd:attribute ref="xml:space"/>
</xsd:complexType>
</xsd:element>
<xsd:element name="resheader">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1"/>
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required"/>
</xsd:complexType>
</xsd:element>
</xsd:choice>
</xsd:complexType>
</xsd:element>
</xsd:schema>
<resheader name="resmimetype">
<value>text/microsoft-resx</value>
</resheader>
<resheader name="version">
<value>2.0</value>
</resheader>
<resheader name="reader">
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<resheader name="writer">
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<data name="beatmap_offset" xml:space="preserve">
<value>Offset ng Beatmap</value>
</data>
<data name="previous_play" xml:space="preserve">
<value>Nakaraang laro:</value>
</data>
<data name="previous_play_too_short_to_use_for_calibration" xml:space="preserve">
<value>Ang nakaraang laro ay masyadong maikli para gamitin sa pagkakalibrate</value>
</data>
<data name="calibrate_using_last_play" xml:space="preserve">
<value>I-calibrate gamit ang huling laro</value>
</data>
<data name="hit_objects_appear_later" xml:space="preserve">
<value>(lumalabas ang mga hit object nang pahuli)</value>
</data>
<data name="hit_objects_appear_earlier" xml:space="preserve">
<value>(lumalabas ang mga hit object nang mas maaga)</value>
</data>
</root>

@ -0,0 +1,79 @@
<?xml version="1.0" encoding="utf-8"?>
<root>
<xsd:schema xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata" id="root">
<xsd:import namespace="http://www.w3.org/XML/1998/namespace"/>
<xsd:element name="root" msdata:IsDataSet="true">
<xsd:complexType>
<xsd:choice maxOccurs="unbounded">
<xsd:element name="metadata">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0"/>
</xsd:sequence>
<xsd:attribute name="name" use="required" type="xsd:string"/>
<xsd:attribute name="type" type="xsd:string"/>
<xsd:attribute name="mimetype" type="xsd:string"/>
<xsd:attribute ref="xml:space"/>
</xsd:complexType>
</xsd:element>
<xsd:element name="assembly">
<xsd:complexType>
<xsd:attribute name="alias" type="xsd:string"/>
<xsd:attribute name="name" type="xsd:string"/>
</xsd:complexType>
</xsd:element>
<xsd:element name="data">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1"/>
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2"/>
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1"/>
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3"/>
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4"/>
<xsd:attribute ref="xml:space"/>
</xsd:complexType>
</xsd:element>
<xsd:element name="resheader">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1"/>
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required"/>
</xsd:complexType>
</xsd:element>
</xsd:choice>
</xsd:complexType>
</xsd:element>
</xsd:schema>
<resheader name="resmimetype">
<value>text/microsoft-resx</value>
</resheader>
<resheader name="version">
<value>2.0</value>
</resheader>
<resheader name="reader">
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<resheader name="writer">
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<data name="beatmap_offset" xml:space="preserve">
<value>Atraso de beatmap</value>
</data>
<data name="previous_play" xml:space="preserve">
<value>Jogada anterior:</value>
</data>
<data name="previous_play_too_short_to_use_for_calibration" xml:space="preserve">
<value>A jogada anterior é muito curta para uso de calibração</value>
</data>
<data name="calibrate_using_last_play" xml:space="preserve">
<value>Calibrar usando a última jogada</value>
</data>
<data name="hit_objects_appear_later" xml:space="preserve">
<value>(objetos de impacto aparecem mais tarde)</value>
</data>
<data name="hit_objects_appear_earlier" xml:space="preserve">
<value>(objetos de impacto aparecem anteriormente)</value>
</data>
</root>

@ -59,7 +59,7 @@
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<data name="shortcut_and_gameplay_bindings" xml:space="preserve">
<value>Verknüpfungs- und Gameplay-Bindungen</value>
<value>Tastenkombinationen und Spielbelegungen</value>
</data>
<data name="configure" xml:space="preserve">
<value>Konfigurieren</value>

@ -59,7 +59,7 @@
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<data name="shortcut_and_gameplay_bindings" xml:space="preserve">
<value>Mga shortcut at mga gameplay binding</value>
<value>Shortcut at mga gameplay binding</value>
</data>
<data name="configure" xml:space="preserve">
<value>I-ayos</value>

@ -0,0 +1,70 @@
<?xml version="1.0" encoding="utf-8"?>
<root>
<xsd:schema xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata" id="root">
<xsd:import namespace="http://www.w3.org/XML/1998/namespace"/>
<xsd:element name="root" msdata:IsDataSet="true">
<xsd:complexType>
<xsd:choice maxOccurs="unbounded">
<xsd:element name="metadata">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0"/>
</xsd:sequence>
<xsd:attribute name="name" use="required" type="xsd:string"/>
<xsd:attribute name="type" type="xsd:string"/>
<xsd:attribute name="mimetype" type="xsd:string"/>
<xsd:attribute ref="xml:space"/>
</xsd:complexType>
</xsd:element>
<xsd:element name="assembly">
<xsd:complexType>
<xsd:attribute name="alias" type="xsd:string"/>
<xsd:attribute name="name" type="xsd:string"/>
</xsd:complexType>
</xsd:element>
<xsd:element name="data">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1"/>
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2"/>
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1"/>
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3"/>
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4"/>
<xsd:attribute ref="xml:space"/>
</xsd:complexType>
</xsd:element>
<xsd:element name="resheader">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1"/>
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required"/>
</xsd:complexType>
</xsd:element>
</xsd:choice>
</xsd:complexType>
</xsd:element>
</xsd:schema>
<resheader name="resmimetype">
<value>text/microsoft-resx</value>
</resheader>
<resheader name="version">
<value>2.0</value>
</resheader>
<resheader name="reader">
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<resheader name="writer">
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<data name="shortcut_and_gameplay_bindings" xml:space="preserve">
<value>Povezivanje Prečica i igre</value>
</data>
<data name="configure" xml:space="preserve">
<value>Podesi</value>
</data>
<data name="change_bindings_button" xml:space="preserve">
<value>promijeniti globalne tipke prečaca i veza za igranje</value>
</data>
</root>

@ -59,7 +59,7 @@
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<data name="solo" xml:space="preserve">
<value>فردي </value>
<value>فردي</value>
</data>
<data name="multi" xml:space="preserve">
<value>متعدد</value>

@ -59,30 +59,30 @@
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<data name="solo" xml:space="preserve">
<value>Solo</value>
<value>solo</value>
</data>
<data name="multi" xml:space="preserve">
<value>Multi</value>
<value>multi</value>
</data>
<data name="playlists" xml:space="preserve">
<value>Playlists</value>
<value>playlists</value>
</data>
<data name="play" xml:space="preserve">
<value>spielen</value>
</data>
<data name="edit" xml:space="preserve">
<value>Bearbeiten</value>
<value>bearbeiten</value>
</data>
<data name="browse" xml:space="preserve">
<value>stöbern</value>
</data>
<data name="settings" xml:space="preserve">
<value>Einstellungen</value>
<value>einstellungen</value>
</data>
<data name="back" xml:space="preserve">
<value>Zurück</value>
<value>zurück</value>
</data>
<data name="exit" xml:space="preserve">
<value>Beenden</value>
<value>beenden</value>
</data>
</root>

@ -59,10 +59,10 @@
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<data name="solo" xml:space="preserve">
<value>solo</value>
<value>sam</value>
</data>
<data name="multi" xml:space="preserve">
<value>multi</value>
<value>više igraća</value>
</data>
<data name="playlists" xml:space="preserve">
<value>popisi za reprodukciju</value>

@ -65,13 +65,13 @@
<value>мультиплеєр</value>
</data>
<data name="playlists" xml:space="preserve">
<value>плейлісти</value>
<value>плейлисти</value>
</data>
<data name="play" xml:space="preserve">
<value>гра</value>
</data>
<data name="edit" xml:space="preserve">
<value>редагувати</value>
<value>редагування</value>
</data>
<data name="browse" xml:space="preserve">
<value>завантажити</value>

@ -65,7 +65,7 @@
<value>多人游戏</value>
</data>
<data name="playlists" xml:space="preserve">
<value>歌单模式</value>
<value>课题模式</value>
</data>
<data name="play" xml:space="preserve">
<value>开始游玩</value>

@ -59,7 +59,7 @@
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<data name="header_title" xml:space="preserve">
<value>Chat</value>
<value>chat</value>
</data>
<data name="header_description" xml:space="preserve">
<value>an der Echtzeit-Diskussion teilnehmen</value>

@ -58,14 +58,20 @@
<resheader name="writer">
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<data name="cancel" xml:space="preserve">
<value>إلغاء</value>
<data name="back" xml:space="preserve">
<value>العودة</value>
</data>
<data name="clear" xml:space="preserve">
<value>مسح</value>
<data name="next" xml:space="preserve">
<value>التالي</value>
</data>
<data name="finish" xml:space="preserve">
<value>إنهاء</value>
</data>
<data name="enabled" xml:space="preserve">
<value>تمكين</value>
<value>مفعل</value>
</data>
<data name="disabled" xml:space="preserve">
<value>معطل</value>
</data>
<data name="default" xml:space="preserve">
<value>افتراضي</value>
@ -82,4 +88,22 @@
<data name="importing" xml:space="preserve">
<value>جارِ الاستيراد...</value>
</data>
<data name="deselect_all" xml:space="preserve">
<value>إلغاء تحديد الكل</value>
</data>
<data name="select_all" xml:space="preserve">
<value>تحديد الكل</value>
</data>
<data name="beatmaps" xml:space="preserve">
<value>خرائط الموسيقى</value>
</data>
<data name="scores" xml:space="preserve">
<value>النقاط</value>
</data>
<data name="skins" xml:space="preserve">
<value>المظاهر</value>
</data>
<data name="collections" xml:space="preserve">
<value>المجموعات</value>
</data>
</root>

@ -58,11 +58,14 @@
<resheader name="writer">
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<data name="cancel" xml:space="preserve">
<value>Адмяніць</value>
<data name="back" xml:space="preserve">
<value>Назад</value>
</data>
<data name="clear" xml:space="preserve">
<value>Ачысціць</value>
<data name="next" xml:space="preserve">
<value>Далей</value>
</data>
<data name="finish" xml:space="preserve">
<value>Завяршыць</value>
</data>
<data name="enabled" xml:space="preserve">
<value>Уключана</value>
@ -85,4 +88,22 @@
<data name="importing" xml:space="preserve">
<value>Імпартыруецца...</value>
</data>
<data name="deselect_all" xml:space="preserve">
<value>Скасаваць выбар</value>
</data>
<data name="select_all" xml:space="preserve">
<value>Вылучыць усё</value>
</data>
<data name="beatmaps" xml:space="preserve">
<value>Бітмапы</value>
</data>
<data name="scores" xml:space="preserve">
<value>Вынікі</value>
</data>
<data name="skins" xml:space="preserve">
<value>Скіны</value>
</data>
<data name="collections" xml:space="preserve">
<value>Калекцыі</value>
</data>
</root>

@ -58,11 +58,14 @@
<resheader name="writer">
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<data name="cancel" xml:space="preserve">
<value>Отказ</value>
<data name="back" xml:space="preserve">
<value>Назад</value>
</data>
<data name="clear" xml:space="preserve">
<value>Изчисти</value>
<data name="next" xml:space="preserve">
<value>Напред</value>
</data>
<data name="finish" xml:space="preserve">
<value>Край</value>
</data>
<data name="enabled" xml:space="preserve">
<value>Включен</value>
@ -85,4 +88,22 @@
<data name="importing" xml:space="preserve">
<value>Импортиране...</value>
</data>
<data name="deselect_all" xml:space="preserve">
<value>Премахване на избора</value>
</data>
<data name="select_all" xml:space="preserve">
<value>Избери всички</value>
</data>
<data name="beatmaps" xml:space="preserve">
<value>Бийтмапове</value>
</data>
<data name="scores" xml:space="preserve">
<value>Резултати</value>
</data>
<data name="skins" xml:space="preserve">
<value>Облици</value>
</data>
<data name="collections" xml:space="preserve">
<value>Колекции</value>
</data>
</root>

@ -58,11 +58,14 @@
<resheader name="writer">
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<data name="cancel" xml:space="preserve">
<value>Zrušit</value>
<data name="back" xml:space="preserve">
<value>Zt</value>
</data>
<data name="clear" xml:space="preserve">
<value>Vymazat</value>
<data name="next" xml:space="preserve">
<value>Další</value>
</data>
<data name="finish" xml:space="preserve">
<value>Dokončit</value>
</data>
<data name="enabled" xml:space="preserve">
<value>Povoleno</value>
@ -85,4 +88,22 @@
<data name="importing" xml:space="preserve">
<value>Importování...</value>
</data>
<data name="deselect_all" xml:space="preserve">
<value>Zrušit Výběr</value>
</data>
<data name="select_all" xml:space="preserve">
<value>Vybrat vše</value>
</data>
<data name="beatmaps" xml:space="preserve">
<value>Beatmapy</value>
</data>
<data name="scores" xml:space="preserve">
<value>Skóre</value>
</data>
<data name="skins" xml:space="preserve">
<value>Skiny</value>
</data>
<data name="collections" xml:space="preserve">
<value>Kolekce</value>
</data>
</root>

@ -0,0 +1,109 @@
<?xml version="1.0" encoding="utf-8"?>
<root>
<xsd:schema xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata" id="root">
<xsd:import namespace="http://www.w3.org/XML/1998/namespace"/>
<xsd:element name="root" msdata:IsDataSet="true">
<xsd:complexType>
<xsd:choice maxOccurs="unbounded">
<xsd:element name="metadata">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0"/>
</xsd:sequence>
<xsd:attribute name="name" use="required" type="xsd:string"/>
<xsd:attribute name="type" type="xsd:string"/>
<xsd:attribute name="mimetype" type="xsd:string"/>
<xsd:attribute ref="xml:space"/>
</xsd:complexType>
</xsd:element>
<xsd:element name="assembly">
<xsd:complexType>
<xsd:attribute name="alias" type="xsd:string"/>
<xsd:attribute name="name" type="xsd:string"/>
</xsd:complexType>
</xsd:element>
<xsd:element name="data">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1"/>
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2"/>
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1"/>
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3"/>
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4"/>
<xsd:attribute ref="xml:space"/>
</xsd:complexType>
</xsd:element>
<xsd:element name="resheader">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1"/>
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required"/>
</xsd:complexType>
</xsd:element>
</xsd:choice>
</xsd:complexType>
</xsd:element>
</xsd:schema>
<resheader name="resmimetype">
<value>text/microsoft-resx</value>
</resheader>
<resheader name="version">
<value>2.0</value>
</resheader>
<resheader name="reader">
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<resheader name="writer">
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<data name="back" xml:space="preserve">
<value>Tilbage</value>
</data>
<data name="next" xml:space="preserve">
<value>Næste</value>
</data>
<data name="finish" xml:space="preserve">
<value>Udfør</value>
</data>
<data name="enabled" xml:space="preserve">
<value>Aktiveret</value>
</data>
<data name="disabled" xml:space="preserve">
<value>Deaktiveret</value>
</data>
<data name="default" xml:space="preserve">
<value>Standard</value>
</data>
<data name="width" xml:space="preserve">
<value>Bredde</value>
</data>
<data name="height" xml:space="preserve">
<value>Højde</value>
</data>
<data name="downloading" xml:space="preserve">
<value>Henter...</value>
</data>
<data name="importing" xml:space="preserve">
<value>Importerer...</value>
</data>
<data name="deselect_all" xml:space="preserve">
<value>Fravælg alle</value>
</data>
<data name="select_all" xml:space="preserve">
<value>Vælg alle</value>
</data>
<data name="beatmaps" xml:space="preserve">
<value>Beatmaps</value>
</data>
<data name="scores" xml:space="preserve">
<value>Scores</value>
</data>
<data name="skins" xml:space="preserve">
<value>Skins</value>
</data>
<data name="collections" xml:space="preserve">
<value>Samlinger</value>
</data>
</root>

@ -58,11 +58,14 @@
<resheader name="writer">
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<data name="cancel" xml:space="preserve">
<value>Abbrechen</value>
<data name="back" xml:space="preserve">
<value>Zurück</value>
</data>
<data name="clear" xml:space="preserve">
<value>Löschen</value>
<data name="next" xml:space="preserve">
<value>Weiter</value>
</data>
<data name="finish" xml:space="preserve">
<value>Abschließen</value>
</data>
<data name="enabled" xml:space="preserve">
<value>Aktiviert</value>
@ -85,4 +88,22 @@
<data name="importing" xml:space="preserve">
<value>Wird importiert...</value>
</data>
<data name="deselect_all" xml:space="preserve">
<value>Alles abwählen</value>
</data>
<data name="select_all" xml:space="preserve">
<value>Alles auswählen</value>
</data>
<data name="beatmaps" xml:space="preserve">
<value>Beatmaps</value>
</data>
<data name="scores" xml:space="preserve">
<value>Scores</value>
</data>
<data name="skins" xml:space="preserve">
<value>Skins</value>
</data>
<data name="collections" xml:space="preserve">
<value>Sammlungen</value>
</data>
</root>

@ -58,11 +58,14 @@
<resheader name="writer">
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<data name="cancel" xml:space="preserve">
<value>Cancelar</value>
<data name="back" xml:space="preserve">
<value>Atrás</value>
</data>
<data name="clear" xml:space="preserve">
<value>Borrar</value>
<data name="next" xml:space="preserve">
<value>Siguiente</value>
</data>
<data name="finish" xml:space="preserve">
<value>Finalizar</value>
</data>
<data name="enabled" xml:space="preserve">
<value>Activado</value>
@ -85,4 +88,22 @@
<data name="importing" xml:space="preserve">
<value>Importando...</value>
</data>
<data name="deselect_all" xml:space="preserve">
<value>Anular toda la selección</value>
</data>
<data name="select_all" xml:space="preserve">
<value>Seleccionar todo</value>
</data>
<data name="beatmaps" xml:space="preserve">
<value>Mapas</value>
</data>
<data name="scores" xml:space="preserve">
<value>Puntuaciones</value>
</data>
<data name="skins" xml:space="preserve">
<value>Skins</value>
</data>
<data name="collections" xml:space="preserve">
<value>Colecciones</value>
</data>
</root>

@ -58,11 +58,14 @@
<resheader name="writer">
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<data name="cancel" xml:space="preserve">
<value>لغو</value>
<data name="back" xml:space="preserve">
<value>بازگشت</value>
</data>
<data name="clear" xml:space="preserve">
<value>پاک کردن</value>
<data name="next" xml:space="preserve">
<value>بعدی</value>
</data>
<data name="finish" xml:space="preserve">
<value>پایان</value>
</data>
<data name="enabled" xml:space="preserve">
<value>فعال</value>
@ -85,4 +88,22 @@
<data name="importing" xml:space="preserve">
<value>وارد کردن...</value>
</data>
<data name="deselect_all" xml:space="preserve">
<value>برداشتن انتخاب همه</value>
</data>
<data name="select_all" xml:space="preserve">
<value>انتخاب همه</value>
</data>
<data name="beatmaps" xml:space="preserve">
<value>بیت مپ ها</value>
</data>
<data name="scores" xml:space="preserve">
<value>امتیاز ها</value>
</data>
<data name="skins" xml:space="preserve">
<value>پوسته ها</value>
</data>
<data name="collections" xml:space="preserve">
<value>مجموعه ها</value>
</data>
</root>

@ -58,11 +58,14 @@
<resheader name="writer">
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<data name="cancel" xml:space="preserve">
<value>Kansel</value>
<data name="back" xml:space="preserve">
<value>Bumalik</value>
</data>
<data name="clear" xml:space="preserve">
<value>Burahin</value>
<data name="next" xml:space="preserve">
<value>Sunod</value>
</data>
<data name="finish" xml:space="preserve">
<value>Tapusin</value>
</data>
<data name="enabled" xml:space="preserve">
<value>Enabled</value>
@ -85,4 +88,22 @@
<data name="importing" xml:space="preserve">
<value>Nag-iimport...</value>
</data>
<data name="deselect_all" xml:space="preserve">
<value>Alisin Lahat</value>
</data>
<data name="select_all" xml:space="preserve">
<value>Piliin Lahat</value>
</data>
<data name="beatmaps" xml:space="preserve">
<value>Mga Beatmap</value>
</data>
<data name="scores" xml:space="preserve">
<value>Mga Iskor</value>
</data>
<data name="skins" xml:space="preserve">
<value>Mga Skin</value>
</data>
<data name="collections" xml:space="preserve">
<value>Mga Koleksyon</value>
</data>
</root>

@ -58,11 +58,14 @@
<resheader name="writer">
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<data name="cancel" xml:space="preserve">
<value>Annuler</value>
<data name="back" xml:space="preserve">
<value>Retour</value>
</data>
<data name="clear" xml:space="preserve">
<value>Effacer</value>
<data name="next" xml:space="preserve">
<value>Suivant</value>
</data>
<data name="finish" xml:space="preserve">
<value>Terminer</value>
</data>
<data name="enabled" xml:space="preserve">
<value>Activé</value>
@ -85,4 +88,22 @@
<data name="importing" xml:space="preserve">
<value>Importation en cours...</value>
</data>
<data name="deselect_all" xml:space="preserve">
<value>Tout désélectionner</value>
</data>
<data name="select_all" xml:space="preserve">
<value>Tout sélectionner</value>
</data>
<data name="beatmaps" xml:space="preserve">
<value>Beatmaps</value>
</data>
<data name="scores" xml:space="preserve">
<value>Scores</value>
</data>
<data name="skins" xml:space="preserve">
<value>Skins</value>
</data>
<data name="collections" xml:space="preserve">
<value>Collections</value>
</data>
</root>

@ -58,15 +58,21 @@
<resheader name="writer">
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<data name="cancel" xml:space="preserve">
<value>Poništi</value>
<data name="back" xml:space="preserve">
<value>Nazad</value>
</data>
<data name="clear" xml:space="preserve">
<value>Očisti</value>
<data name="next" xml:space="preserve">
<value>Dalje</value>
</data>
<data name="finish" xml:space="preserve">
<value>Završi</value>
</data>
<data name="enabled" xml:space="preserve">
<value>Uključeno</value>
</data>
<data name="disabled" xml:space="preserve">
<value>Isključeno</value>
</data>
<data name="default" xml:space="preserve">
<value>Zadano</value>
</data>
@ -76,4 +82,28 @@
<data name="height" xml:space="preserve">
<value>Visina</value>
</data>
<data name="downloading" xml:space="preserve">
<value>Preuzimanje...</value>
</data>
<data name="importing" xml:space="preserve">
<value>Unošenje...</value>
</data>
<data name="deselect_all" xml:space="preserve">
<value>Poništi odabir svega</value>
</data>
<data name="select_all" xml:space="preserve">
<value>Odaberi sve</value>
</data>
<data name="beatmaps" xml:space="preserve">
<value>Beatmape</value>
</data>
<data name="scores" xml:space="preserve">
<value>Rezultati</value>
</data>
<data name="skins" xml:space="preserve">
<value>Skinovi</value>
</data>
<data name="collections" xml:space="preserve">
<value>Kolekcije</value>
</data>
</root>

@ -58,11 +58,14 @@
<resheader name="writer">
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<data name="cancel" xml:space="preserve">
<value>Mégse</value>
<data name="back" xml:space="preserve">
<value>Vissza</value>
</data>
<data name="clear" xml:space="preserve">
<value>Törlés</value>
<data name="next" xml:space="preserve">
<value>Következő</value>
</data>
<data name="finish" xml:space="preserve">
<value>Befejezés</value>
</data>
<data name="enabled" xml:space="preserve">
<value>Engedélyezve</value>
@ -85,4 +88,22 @@
<data name="importing" xml:space="preserve">
<value>Importálás...</value>
</data>
<data name="deselect_all" xml:space="preserve">
<value>Kiválasztás törlése</value>
</data>
<data name="select_all" xml:space="preserve">
<value>Összes kijelölése</value>
</data>
<data name="beatmaps" xml:space="preserve">
<value>Beatmaps</value>
</data>
<data name="scores" xml:space="preserve">
<value>Pontszámok</value>
</data>
<data name="skins" xml:space="preserve">
<value>Skinek</value>
</data>
<data name="collections" xml:space="preserve">
<value>Gyűjtemények</value>
</data>
</root>

@ -58,11 +58,14 @@
<resheader name="writer">
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<data name="cancel" xml:space="preserve">
<value>Batal</value>
<data name="back" xml:space="preserve">
<value>Kembali</value>
</data>
<data name="clear" xml:space="preserve">
<value>Hapus</value>
<data name="next" xml:space="preserve">
<value>Selanjutnya</value>
</data>
<data name="finish" xml:space="preserve">
<value>Selesai</value>
</data>
<data name="enabled" xml:space="preserve">
<value>Diaktifkan</value>
@ -85,4 +88,22 @@
<data name="importing" xml:space="preserve">
<value>Mengimpor...</value>
</data>
<data name="deselect_all" xml:space="preserve">
<value>Batalkan Semua Pilihan</value>
</data>
<data name="select_all" xml:space="preserve">
<value>Pilih Semua</value>
</data>
<data name="beatmaps" xml:space="preserve">
<value>Beatmap</value>
</data>
<data name="scores" xml:space="preserve">
<value>Skor</value>
</data>
<data name="skins" xml:space="preserve">
<value>Skin</value>
</data>
<data name="collections" xml:space="preserve">
<value>Koleksi</value>
</data>
</root>

@ -58,11 +58,14 @@
<resheader name="writer">
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<data name="cancel" xml:space="preserve">
<value>Annulla</value>
<data name="back" xml:space="preserve">
<value>Indietro</value>
</data>
<data name="clear" xml:space="preserve">
<value>Rimuovi</value>
<data name="next" xml:space="preserve">
<value>Avanti</value>
</data>
<data name="finish" xml:space="preserve">
<value>Concludi</value>
</data>
<data name="enabled" xml:space="preserve">
<value>Abilitato</value>
@ -85,4 +88,22 @@
<data name="importing" xml:space="preserve">
<value>Importando...</value>
</data>
<data name="deselect_all" xml:space="preserve">
<value>Deseleziona Tutto</value>
</data>
<data name="select_all" xml:space="preserve">
<value>Seleziona Tutto</value>
</data>
<data name="beatmaps" xml:space="preserve">
<value>Beatmap</value>
</data>
<data name="scores" xml:space="preserve">
<value>Punteggi</value>
</data>
<data name="skins" xml:space="preserve">
<value>Skin</value>
</data>
<data name="collections" xml:space="preserve">
<value>Collezioni</value>
</data>
</root>

@ -58,11 +58,14 @@
<resheader name="writer">
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<data name="cancel" xml:space="preserve">
<value>취소</value>
<data name="back" xml:space="preserve">
<value>돌아가기</value>
</data>
<data name="clear" xml:space="preserve">
<value>비우기</value>
<data name="next" xml:space="preserve">
<value>다음</value>
</data>
<data name="finish" xml:space="preserve">
<value>완료</value>
</data>
<data name="enabled" xml:space="preserve">
<value>활성화</value>
@ -85,4 +88,22 @@
<data name="importing" xml:space="preserve">
<value>가져오는 중...</value>
</data>
<data name="deselect_all" xml:space="preserve">
<value>모두 해제</value>
</data>
<data name="select_all" xml:space="preserve">
<value>모두 선택</value>
</data>
<data name="beatmaps" xml:space="preserve">
<value>비트맵</value>
</data>
<data name="scores" xml:space="preserve">
<value>점수</value>
</data>
<data name="skins" xml:space="preserve">
<value>스킨</value>
</data>
<data name="collections" xml:space="preserve">
<value>모음집</value>
</data>
</root>

@ -58,11 +58,14 @@
<resheader name="writer">
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<data name="cancel" xml:space="preserve">
<value>Annuleren</value>
<data name="back" xml:space="preserve">
<value>Terug</value>
</data>
<data name="clear" xml:space="preserve">
<value>Wissen</value>
<data name="next" xml:space="preserve">
<value>Volgende</value>
</data>
<data name="finish" xml:space="preserve">
<value>Voltooien</value>
</data>
<data name="enabled" xml:space="preserve">
<value>Actief</value>
@ -85,4 +88,22 @@
<data name="importing" xml:space="preserve">
<value>Importeren...</value>
</data>
<data name="deselect_all" xml:space="preserve">
<value>Alles deselecteren</value>
</data>
<data name="select_all" xml:space="preserve">
<value>Alles selecteren</value>
</data>
<data name="beatmaps" xml:space="preserve">
<value>Beatmaps</value>
</data>
<data name="scores" xml:space="preserve">
<value>Scores</value>
</data>
<data name="skins" xml:space="preserve">
<value>Skins</value>
</data>
<data name="collections" xml:space="preserve">
<value>Collecties</value>
</data>
</root>

@ -58,11 +58,14 @@
<resheader name="writer">
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<data name="cancel" xml:space="preserve">
<value>Cancelar</value>
<data name="back" xml:space="preserve">
<value>Voltar</value>
</data>
<data name="clear" xml:space="preserve">
<value>Limpar</value>
<data name="next" xml:space="preserve">
<value>Próximo</value>
</data>
<data name="finish" xml:space="preserve">
<value>Concluir</value>
</data>
<data name="enabled" xml:space="preserve">
<value>Habilitado</value>
@ -85,4 +88,22 @@
<data name="importing" xml:space="preserve">
<value>Importando...</value>
</data>
<data name="deselect_all" xml:space="preserve">
<value>Desmarcar Todos</value>
</data>
<data name="select_all" xml:space="preserve">
<value>Selecionar Tudo</value>
</data>
<data name="beatmaps" xml:space="preserve">
<value>Beatmaps</value>
</data>
<data name="scores" xml:space="preserve">
<value>Pontuações</value>
</data>
<data name="skins" xml:space="preserve">
<value>Visual</value>
</data>
<data name="collections" xml:space="preserve">
<value>Coleções</value>
</data>
</root>

@ -58,11 +58,14 @@
<resheader name="writer">
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<data name="cancel" xml:space="preserve">
<value>Отмена</value>
<data name="back" xml:space="preserve">
<value>Назад</value>
</data>
<data name="clear" xml:space="preserve">
<value>Очистить</value>
<data name="next" xml:space="preserve">
<value>Дальше</value>
</data>
<data name="finish" xml:space="preserve">
<value>Завершить</value>
</data>
<data name="enabled" xml:space="preserve">
<value>Включено</value>
@ -85,4 +88,22 @@
<data name="importing" xml:space="preserve">
<value>Импорт...</value>
</data>
<data name="deselect_all" xml:space="preserve">
<value>Отменить выбор</value>
</data>
<data name="select_all" xml:space="preserve">
<value>Выбрать всё</value>
</data>
<data name="beatmaps" xml:space="preserve">
<value>Карты</value>
</data>
<data name="scores" xml:space="preserve">
<value>Рекорды</value>
</data>
<data name="skins" xml:space="preserve">
<value>Скины</value>
</data>
<data name="collections" xml:space="preserve">
<value>Коллекции</value>
</data>
</root>

@ -58,11 +58,14 @@
<resheader name="writer">
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<data name="cancel" xml:space="preserve">
<value>İptal</value>
<data name="back" xml:space="preserve">
<value>Geri</value>
</data>
<data name="clear" xml:space="preserve">
<value>Temizle</value>
<data name="next" xml:space="preserve">
<value>Sonraki</value>
</data>
<data name="finish" xml:space="preserve">
<value>Bitti</value>
</data>
<data name="enabled" xml:space="preserve">
<value>Etkin</value>
@ -85,4 +88,22 @@
<data name="importing" xml:space="preserve">
<value>İçe aktarılıyor...</value>
</data>
<data name="deselect_all" xml:space="preserve">
<value>Tüm Seçimleri Kaldır</value>
</data>
<data name="select_all" xml:space="preserve">
<value>Hepsini Seç</value>
</data>
<data name="beatmaps" xml:space="preserve">
<value>Beatmapler</value>
</data>
<data name="scores" xml:space="preserve">
<value>Skorlar</value>
</data>
<data name="skins" xml:space="preserve">
<value>Görünümler</value>
</data>
<data name="collections" xml:space="preserve">
<value>Koleksiyonlar</value>
</data>
</root>

@ -58,11 +58,14 @@
<resheader name="writer">
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<data name="cancel" xml:space="preserve">
<value>Відмінити</value>
<data name="back" xml:space="preserve">
<value>Назад</value>
</data>
<data name="clear" xml:space="preserve">
<value>Очистити</value>
<data name="next" xml:space="preserve">
<value>Далі</value>
</data>
<data name="finish" xml:space="preserve">
<value>Готово</value>
</data>
<data name="enabled" xml:space="preserve">
<value>Увімкнено</value>
@ -85,4 +88,22 @@
<data name="importing" xml:space="preserve">
<value>Імпорт...</value>
</data>
<data name="deselect_all" xml:space="preserve">
<value>Скасувати виділення</value>
</data>
<data name="select_all" xml:space="preserve">
<value>Виділити все</value>
</data>
<data name="beatmaps" xml:space="preserve">
<value>Карти</value>
</data>
<data name="scores" xml:space="preserve">
<value>Результати</value>
</data>
<data name="skins" xml:space="preserve">
<value>Скіни</value>
</data>
<data name="collections" xml:space="preserve">
<value>Колекції</value>
</data>
</root>

@ -58,11 +58,14 @@
<resheader name="writer">
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<data name="cancel" xml:space="preserve">
<value>取消</value>
<data name="back" xml:space="preserve">
<value>返回</value>
</data>
<data name="clear" xml:space="preserve">
<value>清空</value>
<data name="next" xml:space="preserve">
<value>下一個</value>
</data>
<data name="finish" xml:space="preserve">
<value>完成</value>
</data>
<data name="enabled" xml:space="preserve">
<value>已啟用</value>
@ -85,4 +88,22 @@
<data name="importing" xml:space="preserve">
<value>正在匯入⋯⋯</value>
</data>
<data name="deselect_all" xml:space="preserve">
<value>全部取消選取</value>
</data>
<data name="select_all" xml:space="preserve">
<value>全部選取</value>
</data>
<data name="beatmaps" xml:space="preserve">
<value>圖譜</value>
</data>
<data name="scores" xml:space="preserve">
<value>分數</value>
</data>
<data name="skins" xml:space="preserve">
<value>Skin</value>
</data>
<data name="collections" xml:space="preserve">
<value>收藏</value>
</data>
</root>

@ -58,11 +58,14 @@
<resheader name="writer">
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<data name="cancel" xml:space="preserve">
<value>取消</value>
<data name="back" xml:space="preserve">
<value>返回</value>
</data>
<data name="clear" xml:space="preserve">
<value>清空</value>
<data name="next" xml:space="preserve">
<value>下一个</value>
</data>
<data name="finish" xml:space="preserve">
<value>完成</value>
</data>
<data name="enabled" xml:space="preserve">
<value>启用</value>
@ -85,4 +88,22 @@
<data name="importing" xml:space="preserve">
<value>导入中……</value>
</data>
<data name="deselect_all" xml:space="preserve">
<value>取消全选</value>
</data>
<data name="select_all" xml:space="preserve">
<value>全选</value>
</data>
<data name="beatmaps" xml:space="preserve">
<value>谱面</value>
</data>
<data name="scores" xml:space="preserve">
<value>分数</value>
</data>
<data name="skins" xml:space="preserve">
<value>皮肤</value>
</data>
<data name="collections" xml:space="preserve">
<value>收藏</value>
</data>
</root>

@ -80,6 +80,6 @@
<value>مسح التخزين المؤقت</value>
</data>
<data name="compact_realm" xml:space="preserve">
<value>Compact realm</value>
<value>النطاق المبسط</value>
</data>
</root>

@ -0,0 +1,85 @@
<?xml version="1.0" encoding="utf-8"?>
<root>
<xsd:schema xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata" id="root">
<xsd:import namespace="http://www.w3.org/XML/1998/namespace"/>
<xsd:element name="root" msdata:IsDataSet="true">
<xsd:complexType>
<xsd:choice maxOccurs="unbounded">
<xsd:element name="metadata">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0"/>
</xsd:sequence>
<xsd:attribute name="name" use="required" type="xsd:string"/>
<xsd:attribute name="type" type="xsd:string"/>
<xsd:attribute name="mimetype" type="xsd:string"/>
<xsd:attribute ref="xml:space"/>
</xsd:complexType>
</xsd:element>
<xsd:element name="assembly">
<xsd:complexType>
<xsd:attribute name="alias" type="xsd:string"/>
<xsd:attribute name="name" type="xsd:string"/>
</xsd:complexType>
</xsd:element>
<xsd:element name="data">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1"/>
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2"/>
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1"/>
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3"/>
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4"/>
<xsd:attribute ref="xml:space"/>
</xsd:complexType>
</xsd:element>
<xsd:element name="resheader">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1"/>
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required"/>
</xsd:complexType>
</xsd:element>
</xsd:choice>
</xsd:complexType>
</xsd:element>
</xsd:schema>
<resheader name="resmimetype">
<value>text/microsoft-resx</value>
</resheader>
<resheader name="version">
<value>2.0</value>
</resheader>
<resheader name="reader">
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<resheader name="writer">
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<data name="debug_section_header" xml:space="preserve">
<value>Debug</value>
</data>
<data name="general_header" xml:space="preserve">
<value>Općenito</value>
</data>
<data name="show_log_overlay" xml:space="preserve">
<value>Pokaži preklapanje zapisnika</value>
</data>
<data name="bypass_front_to_back_pass" xml:space="preserve">
<value>Zaobići prolaz sprijeda-straga</value>
</data>
<data name="import_files" xml:space="preserve">
<value>Uvoz datoteka</value>
</data>
<data name="memory_header" xml:space="preserve">
<value>Memorija</value>
</data>
<data name="clear_all_caches" xml:space="preserve">
<value>Isprazni sve međuspremnike</value>
</data>
<data name="compact_realm" xml:space="preserve">
<value>Kompaktno područje</value>
</data>
</root>

@ -0,0 +1,64 @@
<?xml version="1.0" encoding="utf-8"?>
<root>
<xsd:schema xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata" id="root">
<xsd:import namespace="http://www.w3.org/XML/1998/namespace"/>
<xsd:element name="root" msdata:IsDataSet="true">
<xsd:complexType>
<xsd:choice maxOccurs="unbounded">
<xsd:element name="metadata">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0"/>
</xsd:sequence>
<xsd:attribute name="name" use="required" type="xsd:string"/>
<xsd:attribute name="type" type="xsd:string"/>
<xsd:attribute name="mimetype" type="xsd:string"/>
<xsd:attribute ref="xml:space"/>
</xsd:complexType>
</xsd:element>
<xsd:element name="assembly">
<xsd:complexType>
<xsd:attribute name="alias" type="xsd:string"/>
<xsd:attribute name="name" type="xsd:string"/>
</xsd:complexType>
</xsd:element>
<xsd:element name="data">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1"/>
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2"/>
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1"/>
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3"/>
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4"/>
<xsd:attribute ref="xml:space"/>
</xsd:complexType>
</xsd:element>
<xsd:element name="resheader">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1"/>
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required"/>
</xsd:complexType>
</xsd:element>
</xsd:choice>
</xsd:complexType>
</xsd:element>
</xsd:schema>
<resheader name="resmimetype">
<value>text/microsoft-resx</value>
</resheader>
<resheader name="version">
<value>2.0</value>
</resheader>
<resheader name="reader">
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<resheader name="writer">
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<data name="difficulty_multiplier" xml:space="preserve">
<value>مضاعف الصعوبة</value>
</data>
</root>

@ -0,0 +1,64 @@
<?xml version="1.0" encoding="utf-8"?>
<root>
<xsd:schema xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata" id="root">
<xsd:import namespace="http://www.w3.org/XML/1998/namespace"/>
<xsd:element name="root" msdata:IsDataSet="true">
<xsd:complexType>
<xsd:choice maxOccurs="unbounded">
<xsd:element name="metadata">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0"/>
</xsd:sequence>
<xsd:attribute name="name" use="required" type="xsd:string"/>
<xsd:attribute name="type" type="xsd:string"/>
<xsd:attribute name="mimetype" type="xsd:string"/>
<xsd:attribute ref="xml:space"/>
</xsd:complexType>
</xsd:element>
<xsd:element name="assembly">
<xsd:complexType>
<xsd:attribute name="alias" type="xsd:string"/>
<xsd:attribute name="name" type="xsd:string"/>
</xsd:complexType>
</xsd:element>
<xsd:element name="data">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1"/>
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2"/>
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1"/>
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3"/>
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4"/>
<xsd:attribute ref="xml:space"/>
</xsd:complexType>
</xsd:element>
<xsd:element name="resheader">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1"/>
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required"/>
</xsd:complexType>
</xsd:element>
</xsd:choice>
</xsd:complexType>
</xsd:element>
</xsd:schema>
<resheader name="resmimetype">
<value>text/microsoft-resx</value>
</resheader>
<resheader name="version">
<value>2.0</value>
</resheader>
<resheader name="reader">
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<resheader name="writer">
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<data name="difficulty_multiplier" xml:space="preserve">
<value>Multiplier ng Difficulty</value>
</data>
</root>

@ -0,0 +1,64 @@
<?xml version="1.0" encoding="utf-8"?>
<root>
<xsd:schema xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata" id="root">
<xsd:import namespace="http://www.w3.org/XML/1998/namespace"/>
<xsd:element name="root" msdata:IsDataSet="true">
<xsd:complexType>
<xsd:choice maxOccurs="unbounded">
<xsd:element name="metadata">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0"/>
</xsd:sequence>
<xsd:attribute name="name" use="required" type="xsd:string"/>
<xsd:attribute name="type" type="xsd:string"/>
<xsd:attribute name="mimetype" type="xsd:string"/>
<xsd:attribute ref="xml:space"/>
</xsd:complexType>
</xsd:element>
<xsd:element name="assembly">
<xsd:complexType>
<xsd:attribute name="alias" type="xsd:string"/>
<xsd:attribute name="name" type="xsd:string"/>
</xsd:complexType>
</xsd:element>
<xsd:element name="data">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1"/>
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2"/>
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1"/>
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3"/>
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4"/>
<xsd:attribute ref="xml:space"/>
</xsd:complexType>
</xsd:element>
<xsd:element name="resheader">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1"/>
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required"/>
</xsd:complexType>
</xsd:element>
</xsd:choice>
</xsd:complexType>
</xsd:element>
</xsd:schema>
<resheader name="resmimetype">
<value>text/microsoft-resx</value>
</resheader>
<resheader name="version">
<value>2.0</value>
</resheader>
<resheader name="reader">
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<resheader name="writer">
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<data name="difficulty_multiplier" xml:space="preserve">
<value>Multiplikator težine</value>
</data>
</root>

@ -59,6 +59,6 @@
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<data name="difficulty_multiplier" xml:space="preserve">
<value>Moltiplicatore di Difficoltà</value>
<value>Moltiplicatore Difficoltà</value>
</data>
</root>

@ -0,0 +1,64 @@
<?xml version="1.0" encoding="utf-8"?>
<root>
<xsd:schema xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata" id="root">
<xsd:import namespace="http://www.w3.org/XML/1998/namespace"/>
<xsd:element name="root" msdata:IsDataSet="true">
<xsd:complexType>
<xsd:choice maxOccurs="unbounded">
<xsd:element name="metadata">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0"/>
</xsd:sequence>
<xsd:attribute name="name" use="required" type="xsd:string"/>
<xsd:attribute name="type" type="xsd:string"/>
<xsd:attribute name="mimetype" type="xsd:string"/>
<xsd:attribute ref="xml:space"/>
</xsd:complexType>
</xsd:element>
<xsd:element name="assembly">
<xsd:complexType>
<xsd:attribute name="alias" type="xsd:string"/>
<xsd:attribute name="name" type="xsd:string"/>
</xsd:complexType>
</xsd:element>
<xsd:element name="data">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1"/>
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2"/>
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1"/>
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3"/>
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4"/>
<xsd:attribute ref="xml:space"/>
</xsd:complexType>
</xsd:element>
<xsd:element name="resheader">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1"/>
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required"/>
</xsd:complexType>
</xsd:element>
</xsd:choice>
</xsd:complexType>
</xsd:element>
</xsd:schema>
<resheader name="resmimetype">
<value>text/microsoft-resx</value>
</resheader>
<resheader name="version">
<value>2.0</value>
</resheader>
<resheader name="reader">
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<resheader name="writer">
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<data name="difficulty_multiplier" xml:space="preserve">
<value>Moeilijkheidsfactor</value>
</data>
</root>

@ -0,0 +1,64 @@
<?xml version="1.0" encoding="utf-8"?>
<root>
<xsd:schema xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata" id="root">
<xsd:import namespace="http://www.w3.org/XML/1998/namespace"/>
<xsd:element name="root" msdata:IsDataSet="true">
<xsd:complexType>
<xsd:choice maxOccurs="unbounded">
<xsd:element name="metadata">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0"/>
</xsd:sequence>
<xsd:attribute name="name" use="required" type="xsd:string"/>
<xsd:attribute name="type" type="xsd:string"/>
<xsd:attribute name="mimetype" type="xsd:string"/>
<xsd:attribute ref="xml:space"/>
</xsd:complexType>
</xsd:element>
<xsd:element name="assembly">
<xsd:complexType>
<xsd:attribute name="alias" type="xsd:string"/>
<xsd:attribute name="name" type="xsd:string"/>
</xsd:complexType>
</xsd:element>
<xsd:element name="data">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1"/>
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2"/>
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1"/>
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3"/>
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4"/>
<xsd:attribute ref="xml:space"/>
</xsd:complexType>
</xsd:element>
<xsd:element name="resheader">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1"/>
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required"/>
</xsd:complexType>
</xsd:element>
</xsd:choice>
</xsd:complexType>
</xsd:element>
</xsd:schema>
<resheader name="resmimetype">
<value>text/microsoft-resx</value>
</resheader>
<resheader name="version">
<value>2.0</value>
</resheader>
<resheader name="reader">
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<resheader name="writer">
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<data name="difficulty_multiplier" xml:space="preserve">
<value>Multiplicador de Dificuldade</value>
</data>
</root>

@ -0,0 +1,64 @@
<?xml version="1.0" encoding="utf-8"?>
<root>
<xsd:schema xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata" id="root">
<xsd:import namespace="http://www.w3.org/XML/1998/namespace"/>
<xsd:element name="root" msdata:IsDataSet="true">
<xsd:complexType>
<xsd:choice maxOccurs="unbounded">
<xsd:element name="metadata">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0"/>
</xsd:sequence>
<xsd:attribute name="name" use="required" type="xsd:string"/>
<xsd:attribute name="type" type="xsd:string"/>
<xsd:attribute name="mimetype" type="xsd:string"/>
<xsd:attribute ref="xml:space"/>
</xsd:complexType>
</xsd:element>
<xsd:element name="assembly">
<xsd:complexType>
<xsd:attribute name="alias" type="xsd:string"/>
<xsd:attribute name="name" type="xsd:string"/>
</xsd:complexType>
</xsd:element>
<xsd:element name="data">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1"/>
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2"/>
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1"/>
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3"/>
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4"/>
<xsd:attribute ref="xml:space"/>
</xsd:complexType>
</xsd:element>
<xsd:element name="resheader">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1"/>
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required"/>
</xsd:complexType>
</xsd:element>
</xsd:choice>
</xsd:complexType>
</xsd:element>
</xsd:schema>
<resheader name="resmimetype">
<value>text/microsoft-resx</value>
</resheader>
<resheader name="version">
<value>2.0</value>
</resheader>
<resheader name="reader">
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<resheader name="writer">
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<data name="difficulty_multiplier" xml:space="preserve">
<value>Hệ số độ khó</value>
</data>
</root>

@ -0,0 +1,85 @@
<?xml version="1.0" encoding="utf-8"?>
<root>
<xsd:schema xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata" id="root">
<xsd:import namespace="http://www.w3.org/XML/1998/namespace"/>
<xsd:element name="root" msdata:IsDataSet="true">
<xsd:complexType>
<xsd:choice maxOccurs="unbounded">
<xsd:element name="metadata">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0"/>
</xsd:sequence>
<xsd:attribute name="name" use="required" type="xsd:string"/>
<xsd:attribute name="type" type="xsd:string"/>
<xsd:attribute name="mimetype" type="xsd:string"/>
<xsd:attribute ref="xml:space"/>
</xsd:complexType>
</xsd:element>
<xsd:element name="assembly">
<xsd:complexType>
<xsd:attribute name="alias" type="xsd:string"/>
<xsd:attribute name="name" type="xsd:string"/>
</xsd:complexType>
</xsd:element>
<xsd:element name="data">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1"/>
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2"/>
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1"/>
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3"/>
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4"/>
<xsd:attribute ref="xml:space"/>
</xsd:complexType>
</xsd:element>
<xsd:element name="resheader">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1"/>
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required"/>
</xsd:complexType>
</xsd:element>
</xsd:choice>
</xsd:complexType>
</xsd:element>
</xsd:schema>
<resheader name="resmimetype">
<value>text/microsoft-resx</value>
</resheader>
<resheader name="version">
<value>2.0</value>
</resheader>
<resheader name="reader">
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<resheader name="writer">
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<data name="header" xml:space="preserve">
<value>جاري تنزيل الخرائط الموسيقية</value>
</data>
<data name="description" xml:space="preserve">
<value>"الخرائط" هي ما نسميه المستويات القابلة للعب. osu! لا تأتي مع أي خرائط محملة مسبقاً. هذه الخطوة سوف تساعدك على البَدْء في إنشاء مجموعة الخرائط الخاصة بك.</value>
</data>
<data name="tutorial_description" xml:space="preserve">
<value>إذا كنت لاعب جديد، نقترح عليك أن تلعب البرنامَج التعليمي للتعود علي طريقة اللعب.</value>
</data>
<data name="tutorial_button" xml:space="preserve">
<value>احصل على خريطة osu! الموسيقية التعليمية</value>
</data>
<data name="bundled_description" xml:space="preserve">
<value>لمساعدك في البدأ، لدينا بعض الخرائط الموسيقية.</value>
</data>
<data name="bundled_button" xml:space="preserve">
<value>الحصول علي الخرائط الموسيقية الموصي بها</value>
</data>
<data name="obtain_more_beatmaps" xml:space="preserve">
<value>يمكنك أيضا الحصول علي المزيد من الخرائط الموسيقية من زر "تصفح" الموجود في القائمة الرئيسية في أي وقت.</value>
</data>
<data name="currently_loaded_beatmaps" xml:space="preserve">
<value>لديك حاليا {0} خرائط موسيقية محملة!</value>
</data>
</root>

@ -0,0 +1,85 @@
<?xml version="1.0" encoding="utf-8"?>
<root>
<xsd:schema xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata" id="root">
<xsd:import namespace="http://www.w3.org/XML/1998/namespace"/>
<xsd:element name="root" msdata:IsDataSet="true">
<xsd:complexType>
<xsd:choice maxOccurs="unbounded">
<xsd:element name="metadata">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0"/>
</xsd:sequence>
<xsd:attribute name="name" use="required" type="xsd:string"/>
<xsd:attribute name="type" type="xsd:string"/>
<xsd:attribute name="mimetype" type="xsd:string"/>
<xsd:attribute ref="xml:space"/>
</xsd:complexType>
</xsd:element>
<xsd:element name="assembly">
<xsd:complexType>
<xsd:attribute name="alias" type="xsd:string"/>
<xsd:attribute name="name" type="xsd:string"/>
</xsd:complexType>
</xsd:element>
<xsd:element name="data">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1"/>
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2"/>
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1"/>
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3"/>
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4"/>
<xsd:attribute ref="xml:space"/>
</xsd:complexType>
</xsd:element>
<xsd:element name="resheader">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1"/>
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required"/>
</xsd:complexType>
</xsd:element>
</xsd:choice>
</xsd:complexType>
</xsd:element>
</xsd:schema>
<resheader name="resmimetype">
<value>text/microsoft-resx</value>
</resheader>
<resheader name="version">
<value>2.0</value>
</resheader>
<resheader name="reader">
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<resheader name="writer">
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<data name="header" xml:space="preserve">
<value>Спампоўванне карт</value>
</data>
<data name="description" xml:space="preserve">
<value>"Картамі" мы называем гульнявыя ўзроўні. osu! спампоўваецца без папярэдне ўсталяваных карт. Гэты крок дапаможа вам пачаць працу над вашай калекцыяй карт.</value>
</data>
<data name="tutorial_description" xml:space="preserve">
<value>Калі вы пачатковец, мы рэкамендуем згуляць у тутарыял, каб азнаёміцца з гульнёй.</value>
</data>
<data name="tutorial_button" xml:space="preserve">
<value>Спампаваць тутарыял</value>
</data>
<data name="bundled_description" xml:space="preserve">
<value>Для пачатку, у нас ёсць рэкамендуемыя карты.</value>
</data>
<data name="bundled_button" xml:space="preserve">
<value>Спампаваць рэкамендуемыя карты</value>
</data>
<data name="obtain_more_beatmaps" xml:space="preserve">
<value>Таксама вы можаце спамаваць карты з галоўнага меню ў ўкладцы "пошуку".</value>
</data>
<data name="currently_loaded_beatmaps" xml:space="preserve">
<value>У вас ужо ёсць {0} карт!</value>
</data>
</root>

@ -68,13 +68,13 @@
<value>Pokud jsi nový hráč, doporučujeme si nejprve zahrát tutoriál, aby sis zvykl na hru a její ovládání.</value>
</data>
<data name="tutorial_button" xml:space="preserve">
<value>Získat osu! tutoriál</value>
<value>Stáhnout osu! tutoriál</value>
</data>
<data name="bundled_description" xml:space="preserve">
<value>Na rozjezd jsme pro tebe připravili několik doporučených beatmap.</value>
</data>
<data name="bundled_button" xml:space="preserve">
<value>Získat doporučené beatmapy</value>
<value>Stáhnout doporučené beatmapy</value>
</data>
<data name="obtain_more_beatmaps" xml:space="preserve">
<value>Také si můžeš kdykoli stáhnout více beatmap kliknutí na tlačítko "procházet" v hlavním menu.</value>

@ -65,7 +65,7 @@
<value>"Beatmaps" er, hvad vi kalder spilbare niveauer. osu! kommer ikke med nogen beatmaps. Dette trin vil hjælpe dig med at komme i gang med din beatmap samling.</value>
</data>
<data name="tutorial_description" xml:space="preserve">
<value>Hvis du er en ny spiller, anbefaler vi at spille gennem tutorialen for at blev vant til spillet.</value>
<value>Hvis du er en ny spiller, anbefaler vi at spille gennem tutorialen for at blive vant til spillet.</value>
</data>
<data name="tutorial_button" xml:space="preserve">
<value>Få osu! tutorialen</value>

@ -0,0 +1,85 @@
<?xml version="1.0" encoding="utf-8"?>
<root>
<xsd:schema xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata" id="root">
<xsd:import namespace="http://www.w3.org/XML/1998/namespace"/>
<xsd:element name="root" msdata:IsDataSet="true">
<xsd:complexType>
<xsd:choice maxOccurs="unbounded">
<xsd:element name="metadata">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0"/>
</xsd:sequence>
<xsd:attribute name="name" use="required" type="xsd:string"/>
<xsd:attribute name="type" type="xsd:string"/>
<xsd:attribute name="mimetype" type="xsd:string"/>
<xsd:attribute ref="xml:space"/>
</xsd:complexType>
</xsd:element>
<xsd:element name="assembly">
<xsd:complexType>
<xsd:attribute name="alias" type="xsd:string"/>
<xsd:attribute name="name" type="xsd:string"/>
</xsd:complexType>
</xsd:element>
<xsd:element name="data">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1"/>
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2"/>
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1"/>
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3"/>
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4"/>
<xsd:attribute ref="xml:space"/>
</xsd:complexType>
</xsd:element>
<xsd:element name="resheader">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1"/>
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required"/>
</xsd:complexType>
</xsd:element>
</xsd:choice>
</xsd:complexType>
</xsd:element>
</xsd:schema>
<resheader name="resmimetype">
<value>text/microsoft-resx</value>
</resheader>
<resheader name="version">
<value>2.0</value>
</resheader>
<resheader name="reader">
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<resheader name="writer">
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<data name="header" xml:space="preserve">
<value>Nag-oobtain ng mga Beatmap</value>
</data>
<data name="description" xml:space="preserve">
<value>Ang "Mga Beatmap" ay tinatawag nating playable na mga level. osu! ay hindi nagsama ng anumang mga beatmap na pre-loaded. Ang hakbang na ito ay makakatulong sa iyo na makapagsimula sa iyong koleksyon ng beatmap.</value>
</data>
<data name="tutorial_description" xml:space="preserve">
<value>Kung ikaw ay isang bagong manlalaro, inirerekumenda namin ang paglalaro sa tutorial upang masanay sa gameplay.</value>
</data>
<data name="tutorial_button" xml:space="preserve">
<value>Kunin ang osu! tutorial</value>
</data>
<data name="bundled_description" xml:space="preserve">
<value>Upang makapagsimula ka, mayroon kaming ilang inirerekomendang mga beatmap.</value>
</data>
<data name="bundled_button" xml:space="preserve">
<value>Kumuha ng inirerekumenda na mga beatmap</value>
</data>
<data name="obtain_more_beatmaps" xml:space="preserve">
<value>Maaari ka ring makakuha ng higit pang mga beatmap mula sa main menu sa "browse" na button sa anumang oras.</value>
</data>
<data name="currently_loaded_beatmaps" xml:space="preserve">
<value>Ikaw sa ngayon ay may {0} na (mga) beatmap na na-load!</value>
</data>
</root>

@ -0,0 +1,85 @@
<?xml version="1.0" encoding="utf-8"?>
<root>
<xsd:schema xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata" id="root">
<xsd:import namespace="http://www.w3.org/XML/1998/namespace"/>
<xsd:element name="root" msdata:IsDataSet="true">
<xsd:complexType>
<xsd:choice maxOccurs="unbounded">
<xsd:element name="metadata">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0"/>
</xsd:sequence>
<xsd:attribute name="name" use="required" type="xsd:string"/>
<xsd:attribute name="type" type="xsd:string"/>
<xsd:attribute name="mimetype" type="xsd:string"/>
<xsd:attribute ref="xml:space"/>
</xsd:complexType>
</xsd:element>
<xsd:element name="assembly">
<xsd:complexType>
<xsd:attribute name="alias" type="xsd:string"/>
<xsd:attribute name="name" type="xsd:string"/>
</xsd:complexType>
</xsd:element>
<xsd:element name="data">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1"/>
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2"/>
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1"/>
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3"/>
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4"/>
<xsd:attribute ref="xml:space"/>
</xsd:complexType>
</xsd:element>
<xsd:element name="resheader">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1"/>
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required"/>
</xsd:complexType>
</xsd:element>
</xsd:choice>
</xsd:complexType>
</xsd:element>
</xsd:schema>
<resheader name="resmimetype">
<value>text/microsoft-resx</value>
</resheader>
<resheader name="version">
<value>2.0</value>
</resheader>
<resheader name="reader">
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<resheader name="writer">
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<data name="header" xml:space="preserve">
<value>Beatmaps Verkrijgen</value>
</data>
<data name="description" xml:space="preserve">
<value>De levels die je in osu! kunt spelen noemen we "beatmaps". osu! heeft geen voorgeïnstalleerde beatmaps. Deze stap helpt je bij het beginnen van je beatmapcollectie.</value>
</data>
<data name="tutorial_description" xml:space="preserve">
<value>Ben je een nieuwe speler, dan raden we je aan de tutorial te spelen om kennis te maken met de gameplay.</value>
</data>
<data name="tutorial_button" xml:space="preserve">
<value>osu! tutorial downloaden</value>
</data>
<data name="bundled_description" xml:space="preserve">
<value>We hebben een aantal aanbevolen beatmaps, zodat je meteen van start kunt.</value>
</data>
<data name="bundled_button" xml:space="preserve">
<value>Aanbevolen beatmaps downloaden</value>
</data>
<data name="obtain_more_beatmaps" xml:space="preserve">
<value>Je kunt ook nog veel meer beatmaps vinden via de "bladeren"-knop in het hoofdmenu.</value>
</data>
<data name="currently_loaded_beatmaps" xml:space="preserve">
<value>Je hebt momenteel {0} beatmap(s) geïnstalleerd!</value>
</data>
</root>

@ -0,0 +1,85 @@
<?xml version="1.0" encoding="utf-8"?>
<root>
<xsd:schema xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata" id="root">
<xsd:import namespace="http://www.w3.org/XML/1998/namespace"/>
<xsd:element name="root" msdata:IsDataSet="true">
<xsd:complexType>
<xsd:choice maxOccurs="unbounded">
<xsd:element name="metadata">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0"/>
</xsd:sequence>
<xsd:attribute name="name" use="required" type="xsd:string"/>
<xsd:attribute name="type" type="xsd:string"/>
<xsd:attribute name="mimetype" type="xsd:string"/>
<xsd:attribute ref="xml:space"/>
</xsd:complexType>
</xsd:element>
<xsd:element name="assembly">
<xsd:complexType>
<xsd:attribute name="alias" type="xsd:string"/>
<xsd:attribute name="name" type="xsd:string"/>
</xsd:complexType>
</xsd:element>
<xsd:element name="data">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1"/>
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2"/>
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1"/>
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3"/>
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4"/>
<xsd:attribute ref="xml:space"/>
</xsd:complexType>
</xsd:element>
<xsd:element name="resheader">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1"/>
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required"/>
</xsd:complexType>
</xsd:element>
</xsd:choice>
</xsd:complexType>
</xsd:element>
</xsd:schema>
<resheader name="resmimetype">
<value>text/microsoft-resx</value>
</resheader>
<resheader name="version">
<value>2.0</value>
</resheader>
<resheader name="reader">
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<resheader name="writer">
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<data name="header" xml:space="preserve">
<value>Obter Beatmaps</value>
</data>
<data name="description" xml:space="preserve">
<value>"Betamap" é o que chamamos fases jogáveis. osu! Não vem com nenhum beatmaps pre armazenado. Essa etapa irá lhe ajudar a começar a sua coleção de beatmap.</value>
</data>
<data name="tutorial_description" xml:space="preserve">
<value>Se é a sua primeira vez jogando, recomendamos começar pelo tutorial para se acostumar ao jogo.</value>
</data>
<data name="tutorial_button" xml:space="preserve">
<value>Baixar o tutorial osu</value>
</data>
<data name="bundled_description" xml:space="preserve">
<value>Para começar, temos algumas recomendações de beatmaps.</value>
</data>
<data name="bundled_button" xml:space="preserve">
<value>Adquirir beatmaps recomendados</value>
</data>
<data name="obtain_more_beatmaps" xml:space="preserve">
<value>Você pode obter beatmaps a qualquer momento através da opção "navegar", no menu principal.</value>
</data>
<data name="currently_loaded_beatmaps" xml:space="preserve">
<value>Você atualmente tem {0} beatmap(s) carregados!</value>
</data>
</root>

@ -65,7 +65,7 @@
<value>"Картами" мы называем игровые уровни. osu! скачивается без предварительно установленных карт. Этот шаг поможет Вам начать работу над вашей коллекцией карт.</value>
</data>
<data name="tutorial_description" xml:space="preserve">
<value>Если вы новичок, то мы рекомендуем пройти обучение, чтобы привыкнуть к игре.</value>
<value>Если Вы новичок, то мы рекомендуем пройти обучение, чтобы привыкнуть к игре.</value>
</data>
<data name="tutorial_button" xml:space="preserve">
<value>Получить туториал osu!</value>

@ -0,0 +1,85 @@
<?xml version="1.0" encoding="utf-8"?>
<root>
<xsd:schema xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata" id="root">
<xsd:import namespace="http://www.w3.org/XML/1998/namespace"/>
<xsd:element name="root" msdata:IsDataSet="true">
<xsd:complexType>
<xsd:choice maxOccurs="unbounded">
<xsd:element name="metadata">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0"/>
</xsd:sequence>
<xsd:attribute name="name" use="required" type="xsd:string"/>
<xsd:attribute name="type" type="xsd:string"/>
<xsd:attribute name="mimetype" type="xsd:string"/>
<xsd:attribute ref="xml:space"/>
</xsd:complexType>
</xsd:element>
<xsd:element name="assembly">
<xsd:complexType>
<xsd:attribute name="alias" type="xsd:string"/>
<xsd:attribute name="name" type="xsd:string"/>
</xsd:complexType>
</xsd:element>
<xsd:element name="data">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1"/>
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2"/>
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1"/>
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3"/>
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4"/>
<xsd:attribute ref="xml:space"/>
</xsd:complexType>
</xsd:element>
<xsd:element name="resheader">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1"/>
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required"/>
</xsd:complexType>
</xsd:element>
</xsd:choice>
</xsd:complexType>
</xsd:element>
</xsd:schema>
<resheader name="resmimetype">
<value>text/microsoft-resx</value>
</resheader>
<resheader name="version">
<value>2.0</value>
</resheader>
<resheader name="reader">
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<resheader name="writer">
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<data name="header" xml:space="preserve">
<value>Beatmap'lere Sahip ol</value>
</data>
<data name="description" xml:space="preserve">
<value>"Beatmapler" oynanabilir seviyeler dediğimiz şeydir. osu! önceden yüklenmiş herhangi bir beatmap ile gelmiyor. Bu adım, beatmap koleksiyonunuza başlamanıza yardımcı olacaktır.</value>
</data>
<data name="tutorial_description" xml:space="preserve">
<value>Yeni bir oyuncuysanız, oyuna alışmak için öğreticiyi oynamanızı öneririz.</value>
</data>
<data name="tutorial_button" xml:space="preserve">
<value>Osu! öğreticisini alın</value>
</data>
<data name="bundled_description" xml:space="preserve">
<value>Başlangıçta oynamanız için önerilen bazı beatmap'lerimiz var.</value>
</data>
<data name="bundled_button" xml:space="preserve">
<value>Önerilen beatmap'leri al</value>
</data>
<data name="obtain_more_beatmaps" xml:space="preserve">
<value>İstediğiniz zaman ana menüdeki "göz at" düğmesinden daha fazla beatmap elde edebilirsiniz.</value>
</data>
<data name="currently_loaded_beatmaps" xml:space="preserve">
<value>Şu anda yüklü {0} beatmap(ler) var!</value>
</data>
</root>

@ -62,7 +62,7 @@
<value>Завантаження карт</value>
</data>
<data name="description" xml:space="preserve">
<value>"Карти" - це те, що ми називаємо придатним для гри. osu! не надає вже попередньо завантажені карти. Цей крок допоможе вам створити вашу колекцію карт.</value>
<value>"Карти" - це те, що ми називаємо "ігровими рівнями". osu! не надає вже попередньо завантажені карти. Цей крок допоможе вам створити вашу колекцію карт.</value>
</data>
<data name="tutorial_description" xml:space="preserve">
<value>Якщо ви новий гравець, ми рекомендуємо пройти підручник щоб ви звикнули до гри.</value>
@ -71,13 +71,13 @@
<value>Пройти підручник osu!</value>
</data>
<data name="bundled_description" xml:space="preserve">
<value>Перед тим як почати, ми маємо рекомендовані карти.</value>
<value>Перед тим як почати, ми маємо для вас рекомендовані карти.</value>
</data>
<data name="bundled_button" xml:space="preserve">
<value>Отримати завантажені карти</value>
<value>Завантажити рекомендовані карти</value>
</data>
<data name="obtain_more_beatmaps" xml:space="preserve">
<value>Ви також можете завантажити більше карт з головного меню, клавіша "переглянути" в будь-який час.</value>
<value>Ви також можете завантажити більше карт з головного меню, за допомогою клавіші "завантажити" - в будь-який час.</value>
</data>
<data name="currently_loaded_beatmaps" xml:space="preserve">
<value>У вас зараз є {0} карт!</value>

@ -62,7 +62,7 @@
<value>获取谱面</value>
</data>
<data name="description" xml:space="preserve">
<value>“谱面”是游戏内对于游玩关卡的俗称。osu! 在首次安装时不会包含任何谱面,因此这一步能帮助您开始获取并收集谱面。</value>
<value>“谱面”是我们对游戏关卡的俗称。osu! 在首次安装时不会包含任何谱面。这一步将帮助您开始获取并收集谱面。</value>
</data>
<data name="tutorial_description" xml:space="preserve">
<value>如果您第一次接触这款游戏,我们建议您先过一遍新手教程,以便您快速上手游戏。</value>

@ -0,0 +1,98 @@
<?xml version="1.0" encoding="utf-8"?>
<root>
<xsd:schema xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata" id="root">
<xsd:import namespace="http://www.w3.org/XML/1998/namespace"/>
<xsd:element name="root" msdata:IsDataSet="true">
<xsd:complexType>
<xsd:choice maxOccurs="unbounded">
<xsd:element name="metadata">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0"/>
</xsd:sequence>
<xsd:attribute name="name" use="required" type="xsd:string"/>
<xsd:attribute name="type" type="xsd:string"/>
<xsd:attribute name="mimetype" type="xsd:string"/>
<xsd:attribute ref="xml:space"/>
</xsd:complexType>
</xsd:element>
<xsd:element name="assembly">
<xsd:complexType>
<xsd:attribute name="alias" type="xsd:string"/>
<xsd:attribute name="name" type="xsd:string"/>
</xsd:complexType>
</xsd:element>
<xsd:element name="data">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1"/>
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2"/>
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1"/>
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3"/>
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4"/>
<xsd:attribute ref="xml:space"/>
</xsd:complexType>
</xsd:element>
<xsd:element name="resheader">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1"/>
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required"/>
</xsd:complexType>
</xsd:element>
</xsd:choice>
</xsd:complexType>
</xsd:element>
</xsd:schema>
<resheader name="resmimetype">
<value>text/microsoft-resx</value>
</resheader>
<resheader name="version">
<value>2.0</value>
</resheader>
<resheader name="reader">
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<resheader name="writer">
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<data name="get_started" xml:space="preserve">
<value>البدء</value>
</data>
<data name="click_to_resume_first_run_setup_at_any_point" xml:space="preserve">
<value>انقر لاستئناف إعداد التشغيل الأولي عند اي نقطة</value>
</data>
<data name="first_run_setup_title" xml:space="preserve">
<value>إعداد التشغيل لأول مرة</value>
</data>
<data name="first_run_setup_description" xml:space="preserve">
<value>قم بإعداد osu! لتناسب احتياجاتك</value>
</data>
<data name="welcome_title" xml:space="preserve">
<value>مرحبا بك</value>
</data>
<data name="welcome_description" xml:space="preserve">
<value>مرحبا بكم في دليل الإعداد لأول مرة!
osu! لعبة قابلة للتخصيص للغاية، والغوص مباشرة في الإعدادات قد يكون في بعض الأحيان صعباََ. هذا الدليل سيساعدك على الحصول على الخيارات الضرورية لضمان تجربة أولى فريدة من نوعها!</value>
</data>
<data name="ui_scale_description" xml:space="preserve">
<value>يمكن تعديل حجم واجهة المستخدم لـ osu! إلى الحجم الذي يعجبك.</value>
</data>
<data name="behaviour" xml:space="preserve">
<value>سلوك</value>
</data>
<data name="behaviour_description" xml:space="preserve">
<value>تم تنفيذ بعض الإعدادات الافتراضية الجديدة لسلوكيات اللعبة، بهدف تحسين تجربة اللعبة وجعلها متاحة للجميع.
ننصحك بإعطاء الافتراضات الجديدة محاولة، ولكن إذا كنت ترغب في أن تجعل الأشياء مثل الإصدارات الكلاسيكية من osu! يمكنك بسهولة تطبيق بعض الافتراضات العقلانية أدناه.</value>
</data>
<data name="new_defaults" xml:space="preserve">
<value>الإفتراضيات الجديدة</value>
</data>
<data name="classic_defaults" xml:space="preserve">
<value>الإفتراضيات القديمة</value>
</data>
</root>

@ -68,26 +68,26 @@
<value>Nastavení prvního spuštění</value>
</data>
<data name="first_run_setup_description" xml:space="preserve">
<value>Nastav si osu! tak, aby ti hra vyhovovala</value>
<value>Nastav si hru tak, aby ti vyhovovala</value>
</data>
<data name="welcome_title" xml:space="preserve">
<value>Vítej</value>
</data>
<data name="welcome_description" xml:space="preserve">
<value>Vítejte v průvodci nastavením prvního spuštění!
<value>Vítej v průvodci nastavením prvního spuštění!
osu! je velmi konfigurovatelná hra a přechod přímo do nastavení může být někdy trošku ohromující. Tento průvodce vám pomůže dostat důležitá rozhodnutí ze cesty k zajištění skvělé první zkušenosti!</value>
osu! je velmi nastavitelná hra a přechod přímo do nastavení může být někdy trošku ohromující. Tento průvodce ti pomůže dostat důležitá rozhodnutí z cesty k zajištění perfektní první zkušenosti!</value>
</data>
<data name="ui_scale_description" xml:space="preserve">
<value>Velikost osu! uživatelského rozhraní může být upravena podle tvého přání.</value>
<value>Velikost uživatelského rozhraní může být upravena podle tvého přání.</value>
</data>
<data name="behaviour" xml:space="preserve">
<value>Chování hry</value>
</data>
<data name="behaviour_description" xml:space="preserve">
<value>Některé nové výchozí hodnoty pro nastavení byly implementovány s cílem zlepšit herní zážitek a udělat hru více přístupnou pro všechny.
<value>Byly implementovány nové výchozí hodnoty pro nastavení s cílem zlepšit herní zážitek a udělat hru více přístupnou pro všechny.
Doporučujeme vyzkoušet nová výchozí nastavení, ale pokud raději checete nastavení mít více jako v klasické verzi osu!, můžete snadno použít klasické nastavení níže.</value>
Doporučujeme vyzkoušet nová výchozí nastavení, ale pokud raději chceš mít nastavení více jako v klasické verzi osu!, můžeš snadno použít klasická nastavení níže.</value>
</data>
<data name="new_defaults" xml:space="preserve">
<value>Nová výchozí nastavení</value>

@ -0,0 +1,98 @@
<?xml version="1.0" encoding="utf-8"?>
<root>
<xsd:schema xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata" id="root">
<xsd:import namespace="http://www.w3.org/XML/1998/namespace"/>
<xsd:element name="root" msdata:IsDataSet="true">
<xsd:complexType>
<xsd:choice maxOccurs="unbounded">
<xsd:element name="metadata">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0"/>
</xsd:sequence>
<xsd:attribute name="name" use="required" type="xsd:string"/>
<xsd:attribute name="type" type="xsd:string"/>
<xsd:attribute name="mimetype" type="xsd:string"/>
<xsd:attribute ref="xml:space"/>
</xsd:complexType>
</xsd:element>
<xsd:element name="assembly">
<xsd:complexType>
<xsd:attribute name="alias" type="xsd:string"/>
<xsd:attribute name="name" type="xsd:string"/>
</xsd:complexType>
</xsd:element>
<xsd:element name="data">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1"/>
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2"/>
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1"/>
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3"/>
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4"/>
<xsd:attribute ref="xml:space"/>
</xsd:complexType>
</xsd:element>
<xsd:element name="resheader">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1"/>
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required"/>
</xsd:complexType>
</xsd:element>
</xsd:choice>
</xsd:complexType>
</xsd:element>
</xsd:schema>
<resheader name="resmimetype">
<value>text/microsoft-resx</value>
</resheader>
<resheader name="version">
<value>2.0</value>
</resheader>
<resheader name="reader">
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<resheader name="writer">
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<data name="get_started" xml:space="preserve">
<value>Magsimula</value>
</data>
<data name="click_to_resume_first_run_setup_at_any_point" xml:space="preserve">
<value>I-click upang ipagpatuloy ang first-run setup sa anumang punto</value>
</data>
<data name="first_run_setup_title" xml:space="preserve">
<value>First-run setup</value>
</data>
<data name="first_run_setup_description" xml:space="preserve">
<value>Set up osu! para maging angkop sa iyo</value>
</data>
<data name="welcome_title" xml:space="preserve">
<value>Maligayang pagdating</value>
</data>
<data name="welcome_description" xml:space="preserve">
<value>Maligayang pagdating sa first-run setup na patnubay!
osu! ay isang napaka-configurable na laro, at ang pag-dive ng diretso sa mga setting ay minsan ay nakakapanghina. Ang gabay na ito ay tutulong sa iyo na makuha ang mahahalagang pagpipilian upang matiyak ang isang mahusay na unang karanasan!</value>
</data>
<data name="ui_scale_description" xml:space="preserve">
<value>Ang laki ng osu! user interface ay maaaring iakma ayon sa gusto mo.</value>
</data>
<data name="behaviour" xml:space="preserve">
<value>Pag-uugali</value>
</data>
<data name="behaviour_description" xml:space="preserve">
<value>Ang ilang mga bagong default para sa mga gawi ng laro ay ipinatupad, na may layuning pahusayin ang karanasan sa laro at gawin itong mas naa-access sa lahat.
Inirerekomenda namin na subukan mo ang mga bagong default, ngunit kung gusto mong magkaroon ng mga bagay na parang mga klasikong bersyon ng osu!, madali kang makakapaglapat ng ilang matinong mga default sa ibaba.</value>
</data>
<data name="new_defaults" xml:space="preserve">
<value>Bagong mga default</value>
</data>
<data name="classic_defaults" xml:space="preserve">
<value>Klasikong mga default</value>
</data>
</root>

@ -89,7 +89,7 @@ Panduan ini akan membantumu untuk mengatur berbagai hal yang perlu kamu atur den
<data name="behaviour_description" xml:space="preserve">
<value>osu! kini hadir dengan pengaturan bawaan baru yang ditujukan untuk memperkaya pengalaman bermainmu dan menjadikan osu! lebih ramah akses bagi semua.
Kami menyarankanmu untuk menggunakan pengaturan bawaan yang baru, namun apabila kamu lebih menginginkan osu! untuk berperilaku seperti osu! versi klasik, kamu dapat menyesuaikan hal-hal tertentu melalui menu di bawah ini.</value>
Kami menyarankanmu untuk menggunakan pengaturan bawaan yang baru, namun apabila kamu lebih menginginkan osu! untuk berperilaku seperti osu! versi klasik, kamu dapat menyesuaikan hal-hal tertentu di bawah ini.</value>
</data>
<data name="new_defaults" xml:space="preserve">
<value>Pengaturan bawaan baru</value>

@ -0,0 +1,98 @@
<?xml version="1.0" encoding="utf-8"?>
<root>
<xsd:schema xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata" id="root">
<xsd:import namespace="http://www.w3.org/XML/1998/namespace"/>
<xsd:element name="root" msdata:IsDataSet="true">
<xsd:complexType>
<xsd:choice maxOccurs="unbounded">
<xsd:element name="metadata">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0"/>
</xsd:sequence>
<xsd:attribute name="name" use="required" type="xsd:string"/>
<xsd:attribute name="type" type="xsd:string"/>
<xsd:attribute name="mimetype" type="xsd:string"/>
<xsd:attribute ref="xml:space"/>
</xsd:complexType>
</xsd:element>
<xsd:element name="assembly">
<xsd:complexType>
<xsd:attribute name="alias" type="xsd:string"/>
<xsd:attribute name="name" type="xsd:string"/>
</xsd:complexType>
</xsd:element>
<xsd:element name="data">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1"/>
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2"/>
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1"/>
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3"/>
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4"/>
<xsd:attribute ref="xml:space"/>
</xsd:complexType>
</xsd:element>
<xsd:element name="resheader">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1"/>
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required"/>
</xsd:complexType>
</xsd:element>
</xsd:choice>
</xsd:complexType>
</xsd:element>
</xsd:schema>
<resheader name="resmimetype">
<value>text/microsoft-resx</value>
</resheader>
<resheader name="version">
<value>2.0</value>
</resheader>
<resheader name="reader">
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<resheader name="writer">
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<data name="get_started" xml:space="preserve">
<value>Aan de slag</value>
</data>
<data name="click_to_resume_first_run_setup_at_any_point" xml:space="preserve">
<value>Klik hier om op elk moment de configuratiegids te hervatten</value>
</data>
<data name="first_run_setup_title" xml:space="preserve">
<value>Configuratiegids</value>
</data>
<data name="first_run_setup_description" xml:space="preserve">
<value>Configureer osu! naar wens</value>
</data>
<data name="welcome_title" xml:space="preserve">
<value>Welkom</value>
</data>
<data name="welcome_description" xml:space="preserve">
<value>Welkom bij de configuratiegids!
osu! is een spel waaraan je erg veel kunt aanpassen, en meteen de instellingen induiken is soms nogal overweldigend. Deze gids helpt je de belangrijkste opties correct in te stellen, om ervoor te zorgen dat je eerste ervaring meteen goed zit!</value>
</data>
<data name="ui_scale_description" xml:space="preserve">
<value>De grootte van de osu! gebruikersinterface kan aangepast worden naar jouw zin.</value>
</data>
<data name="behaviour" xml:space="preserve">
<value>Gedrag</value>
</data>
<data name="behaviour_description" xml:space="preserve">
<value>Er werd een aantal nieuwe standaardinstellingen geïmplementeerd, met het oog op het verbeteren van de spelervaring en om ervoor te zorgen dat osu! toegankelijker wordt voor iedereen.
We raden je van harte aan om deze nieuwe standaardinstellingen even uit te testen, maar moest je toch het gevoel van de klassieke osu!-versies missen kun je hieronder makkelijk deze instellingen aanpassen.</value>
</data>
<data name="new_defaults" xml:space="preserve">
<value>Nieuwe standaardinstellingen</value>
</data>
<data name="classic_defaults" xml:space="preserve">
<value>Klassieke standaardinstellingen</value>
</data>
</root>

@ -0,0 +1,98 @@
<?xml version="1.0" encoding="utf-8"?>
<root>
<xsd:schema xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata" id="root">
<xsd:import namespace="http://www.w3.org/XML/1998/namespace"/>
<xsd:element name="root" msdata:IsDataSet="true">
<xsd:complexType>
<xsd:choice maxOccurs="unbounded">
<xsd:element name="metadata">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0"/>
</xsd:sequence>
<xsd:attribute name="name" use="required" type="xsd:string"/>
<xsd:attribute name="type" type="xsd:string"/>
<xsd:attribute name="mimetype" type="xsd:string"/>
<xsd:attribute ref="xml:space"/>
</xsd:complexType>
</xsd:element>
<xsd:element name="assembly">
<xsd:complexType>
<xsd:attribute name="alias" type="xsd:string"/>
<xsd:attribute name="name" type="xsd:string"/>
</xsd:complexType>
</xsd:element>
<xsd:element name="data">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1"/>
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2"/>
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1"/>
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3"/>
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4"/>
<xsd:attribute ref="xml:space"/>
</xsd:complexType>
</xsd:element>
<xsd:element name="resheader">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1"/>
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required"/>
</xsd:complexType>
</xsd:element>
</xsd:choice>
</xsd:complexType>
</xsd:element>
</xsd:schema>
<resheader name="resmimetype">
<value>text/microsoft-resx</value>
</resheader>
<resheader name="version">
<value>2.0</value>
</resheader>
<resheader name="reader">
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<resheader name="writer">
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<data name="get_started" xml:space="preserve">
<value>Começar</value>
</data>
<data name="click_to_resume_first_run_setup_at_any_point" xml:space="preserve">
<value>Clique para retomar a configuração de primeira execução a qualquer momento</value>
</data>
<data name="first_run_setup_title" xml:space="preserve">
<value>Configuração de primeira execução</value>
</data>
<data name="first_run_setup_description" xml:space="preserve">
<value>Configure o osu! para combinar com você</value>
</data>
<data name="welcome_title" xml:space="preserve">
<value>Bem-vindo(a)</value>
</data>
<data name="welcome_description" xml:space="preserve">
<value>Bem-vindo ao guia de instalação de primeira execução!
Osu! É um jogo com muitas configurações, e acessá-las pela primeira vez pode ser bastante confuso. Esse ira ajudar a configurar as coisas mais importantes para garantir uma ótima experiência!</value>
</data>
<data name="ui_scale_description" xml:space="preserve">
<value>O tamanho da interface do usuário de Osu! Pode ser ajustado do seu jeito.</value>
</data>
<data name="behaviour" xml:space="preserve">
<value>Comportamento</value>
</data>
<data name="behaviour_description" xml:space="preserve">
<value>Novas predefinições do jogo foram implementadas, para melhorar a experiencia e tornar o jogo mais acessível.
Recomendamos que teste as novas predefinições, mas se preferir algo mais próximo das versões clássicas de osu!, você pode facilmente voltar para os antigos padrões abaixo.</value>
</data>
<data name="new_defaults" xml:space="preserve">
<value>Novos Padrões</value>
</data>
<data name="classic_defaults" xml:space="preserve">
<value>Padrões Clássicos</value>
</data>
</root>

@ -87,7 +87,7 @@ osu! - это тонконастраиваемая игра, поэтому ин
<data name="behaviour_description" xml:space="preserve">
<value>Было разработано несколько новых функций с целью улучшения игрового опыта и повышения его доступности для всех.
Мы рекомендуем вам попробовать новые стандартные настройки, но если вы хотите, чтобы всё было так же, как в классических версиях osu!, то вы легко можете выбрать и старые значения настроек ниже.</value>
Мы рекомендуем Вам попробовать новые стандартные настройки, но если вы хотите, чтобы всё было так же, как в классических версиях osu!, то вы легко можете выбрать и старые значения настроек ниже.</value>
</data>
<data name="new_defaults" xml:space="preserve">
<value>Новые стандартные настройки</value>

@ -0,0 +1,98 @@
<?xml version="1.0" encoding="utf-8"?>
<root>
<xsd:schema xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata" id="root">
<xsd:import namespace="http://www.w3.org/XML/1998/namespace"/>
<xsd:element name="root" msdata:IsDataSet="true">
<xsd:complexType>
<xsd:choice maxOccurs="unbounded">
<xsd:element name="metadata">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0"/>
</xsd:sequence>
<xsd:attribute name="name" use="required" type="xsd:string"/>
<xsd:attribute name="type" type="xsd:string"/>
<xsd:attribute name="mimetype" type="xsd:string"/>
<xsd:attribute ref="xml:space"/>
</xsd:complexType>
</xsd:element>
<xsd:element name="assembly">
<xsd:complexType>
<xsd:attribute name="alias" type="xsd:string"/>
<xsd:attribute name="name" type="xsd:string"/>
</xsd:complexType>
</xsd:element>
<xsd:element name="data">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1"/>
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2"/>
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1"/>
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3"/>
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4"/>
<xsd:attribute ref="xml:space"/>
</xsd:complexType>
</xsd:element>
<xsd:element name="resheader">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1"/>
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required"/>
</xsd:complexType>
</xsd:element>
</xsd:choice>
</xsd:complexType>
</xsd:element>
</xsd:schema>
<resheader name="resmimetype">
<value>text/microsoft-resx</value>
</resheader>
<resheader name="version">
<value>2.0</value>
</resheader>
<resheader name="reader">
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<resheader name="writer">
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<data name="get_started" xml:space="preserve">
<value>Hadi başlayın</value>
</data>
<data name="click_to_resume_first_run_setup_at_any_point" xml:space="preserve">
<value>Kuruluma istediğiniz noktada devam etmek için tıklayın</value>
</data>
<data name="first_run_setup_title" xml:space="preserve">
<value>İlk kurulum</value>
</data>
<data name="first_run_setup_description" xml:space="preserve">
<value>Osu!'yu kurun sana yakışacak</value>
</data>
<data name="welcome_title" xml:space="preserve">
<value>Hoşgeldiniz</value>
</data>
<data name="welcome_description" xml:space="preserve">
<value>İlk çalıştırma kurulum kılavuzuna hoş geldiniz!
osu! çok yapılandırılabilir bir oyundur ve doğrudan ayarlara dalmak bazen bunaltıcı olabilir. Bu kılavuz, harika bir ilk deneyim sağlamak için önemli seçimleri aradan çıkarmanıza yardımcı olacak!</value>
</data>
<data name="ui_scale_description" xml:space="preserve">
<value>osu!'nun büyüklüğü kullanıcı arayüzü seçimlerinize göre ayarlanabilir.</value>
</data>
<data name="behaviour" xml:space="preserve">
<value>Davranış</value>
</data>
<data name="behaviour_description" xml:space="preserve">
<value>Oyun deneyimini geliştirmek ve herkes için daha erişilebilir kılmak amacıyla oyun davranışları için bazı yeni varsayılanlar uygulandı.
Yeni varsayılanları denemenizi öneririz, ancak daha çok osu!'nun klasik sürümlerini kullanıyor gibi hissetmek istiyorsanız, aşağıda bazı makul varsayılanları kolayca uygulayabilirsiniz.</value>
</data>
<data name="new_defaults" xml:space="preserve">
<value>Yeni varsayılanlar</value>
</data>
<data name="classic_defaults" xml:space="preserve">
<value>Klasik varsayılanlar</value>
</data>
</root>

@ -62,13 +62,13 @@
<value>让我们开始吧!</value>
</data>
<data name="click_to_resume_first_run_setup_at_any_point" xml:space="preserve">
<value>单击以在任何时候返回首次启动设置</value>
<value>单击以回首次启动设置</value>
</data>
<data name="first_run_setup_title" xml:space="preserve">
<value>首次启动设置</value>
</data>
<data name="first_run_setup_description" xml:space="preserve">
<value>调 osu! 以更贴合你的习惯</value>
<value>调 osu! 以更贴合你的习惯</value>
</data>
<data name="welcome_title" xml:space="preserve">
<value>欢迎</value>
@ -76,7 +76,8 @@
<data name="welcome_description" xml:space="preserve">
<value>欢迎来到首次启动设置指南页!
osu! 是一款可高度自由化配置的游戏,但初面这些繁多复杂的设置可能会让你不知所措。这个指南能帮你快速设定一些重要设置项,确保你有一个良好的初次游戏体验!</value>
osu! 是一款可高度自由化配置的游戏,但初面这些繁多复杂的设置可能会让你不知所措。
这个指南能帮你快速设定一些重要设置项,确保你有一个良好的初次游戏体验!</value>
</data>
<data name="ui_scale_description" xml:space="preserve">
<value>osu! 用户界面可以根据您的喜好来调整。</value>

@ -107,12 +107,12 @@
<value>Paraan ng pagpapakita ng iskor</value>
</data>
<data name="disable_win_key" xml:space="preserve">
<value>Huwag paganahin ang Windows key habang naglalaro</value>
<value>I-disable ang Windows key habang naglalaro</value>
</data>
<data name="mods_header" xml:space="preserve">
<value>Mga mod</value>
</data>
<data name="increase_first_object_visibility" xml:space="preserve">
<value>Padaliing makita ang unang bagay tuwing gumagamit ng visual impairment mods</value>
<value>Dagdagan ang visibility ng unang bagay tuwing gumagamit ng visual impairment na mga mod</value>
</data>
</root>

@ -0,0 +1,118 @@
<?xml version="1.0" encoding="utf-8"?>
<root>
<xsd:schema xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata" id="root">
<xsd:import namespace="http://www.w3.org/XML/1998/namespace"/>
<xsd:element name="root" msdata:IsDataSet="true">
<xsd:complexType>
<xsd:choice maxOccurs="unbounded">
<xsd:element name="metadata">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0"/>
</xsd:sequence>
<xsd:attribute name="name" use="required" type="xsd:string"/>
<xsd:attribute name="type" type="xsd:string"/>
<xsd:attribute name="mimetype" type="xsd:string"/>
<xsd:attribute ref="xml:space"/>
</xsd:complexType>
</xsd:element>
<xsd:element name="assembly">
<xsd:complexType>
<xsd:attribute name="alias" type="xsd:string"/>
<xsd:attribute name="name" type="xsd:string"/>
</xsd:complexType>
</xsd:element>
<xsd:element name="data">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1"/>
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2"/>
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1"/>
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3"/>
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4"/>
<xsd:attribute ref="xml:space"/>
</xsd:complexType>
</xsd:element>
<xsd:element name="resheader">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1"/>
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required"/>
</xsd:complexType>
</xsd:element>
</xsd:choice>
</xsd:complexType>
</xsd:element>
</xsd:schema>
<resheader name="resmimetype">
<value>text/microsoft-resx</value>
</resheader>
<resheader name="version">
<value>2.0</value>
</resheader>
<resheader name="reader">
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<resheader name="writer">
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<data name="gameplay_section_header" xml:space="preserve">
<value>Gameplay</value>
</data>
<data name="beatmap_header" xml:space="preserve">
<value>Beatmapa</value>
</data>
<data name="general_header" xml:space="preserve">
<value>Općenito</value>
</data>
<data name="audio" xml:space="preserve">
<value>Zvuk</value>
</data>
<data name="h_u_d" xml:space="preserve">
<value>HUD</value>
</data>
<data name="input" xml:space="preserve">
<value>Unos</value>
</data>
<data name="background" xml:space="preserve">
<value>Pozadina</value>
</data>
<data name="dim" xml:space="preserve">
<value>Zatamnjivanje pozadine</value>
</data>
<data name="blur" xml:space="preserve">
<value>Zamagljenje pozadine</value>
</data>
<data name="lighten_during_breaks" xml:space="preserve">
<value>Osvijetli igralište tokom pauza</value>
</data>
<data name="hud_visibility_mode" xml:space="preserve">
<value>Način vidljivosti HUD-a</value>
</data>
<data name="show_health_display_when_cant_fail" xml:space="preserve">
<value>Pokaži prikaz healtha čak i kada ne možete umrijeti</value>
</data>
<data name="fade_playfield_when_health_low" xml:space="preserve">
<value>Izblijedi igralište u crveno kada je health slab</value>
</data>
<data name="key_overlay" xml:space="preserve">
<value>Uvijek prikazuj shemu tipka</value>
</data>
<data name="always_play_first_combo_break" xml:space="preserve">
<value>Uvijek reproduciraj prvi zvuk prekidanja komboa</value>
</data>
<data name="score_display_mode" xml:space="preserve">
<value>Tip pokazivača bodova</value>
</data>
<data name="disable_win_key" xml:space="preserve">
<value>Onemoguće Windows tipku tijekom igranja</value>
</data>
<data name="mods_header" xml:space="preserve">
<value>Modovi</value>
</data>
<data name="increase_first_object_visibility" xml:space="preserve">
<value>Povećaj preglednost prvog objekta kad su uključeni modovi s vizualnim promjenama</value>
</data>
</root>

@ -113,6 +113,6 @@
<value>Mod</value>
</data>
<data name="increase_first_object_visibility" xml:space="preserve">
<value>Tingkatkan keterlihatan objek pertama pada saat bermain dengan menggunakan mod yang mengubah tampilan objek</value>
<value>Tingkatkan keterlihatan objek pertama pada saat bermain dengan mod yang mengubah tampilan objek</value>
</data>
</root>

@ -80,7 +80,7 @@
<value>Plano de fundo</value>
</data>
<data name="dim" xml:space="preserve">
<value>Escurecimento de fundo</value>
<value>Iluminação do plano de fundo</value>
</data>
<data name="blur" xml:space="preserve">
<value>Desfoque de fundo</value>
@ -89,19 +89,19 @@
<value>Clarear fundo durante pausas</value>
</data>
<data name="hud_visibility_mode" xml:space="preserve">
<value>Modo de visibilidade da sobreposição de interface</value>
<value>Modo de transparência da interface de usuário</value>
</data>
<data name="show_health_display_when_cant_fail" xml:space="preserve">
<value>Mostrar barra de vida mesmo quando você não pode falhar</value>
<value>Mostrar vida mesmo quando não se pode falhar</value>
</data>
<data name="fade_playfield_when_health_low" xml:space="preserve">
<value>Tonalizar área de jogo em vermelho quando a vida está baixa</value>
<value>Área de jogo em vermelho quando a vida estiver baixa</value>
</data>
<data name="key_overlay" xml:space="preserve">
<value>Sempre mostrar sobreposição de teclas</value>
</data>
<data name="always_play_first_combo_break" xml:space="preserve">
<value>Sempre reproduzir som de perda do primeiro combo</value>
<value>Sempre reproduzir som de erro no primeiro combo</value>
</data>
<data name="score_display_mode" xml:space="preserve">
<value>Modo de exibição da pontuação</value>
@ -113,6 +113,7 @@
<value>Mods</value>
</data>
<data name="increase_first_object_visibility" xml:space="preserve">
<value>Aumentar a visibilidade do primeiro objeto enquanto mods que atrapalham a visão estiverem ligados</value>
<value>Aumentar vesibilidade do objeto em primeiro plano quando os mods estiverem ativos
</value>
</data>
</root>

@ -92,7 +92,7 @@
<value>是否显示 HUD</value>
</data>
<data name="show_health_display_when_cant_fail" xml:space="preserve">
<value>不会失败时仍然显示血量</value>
<value>总是显示血量(即使不会失败)</value>
</data>
<data name="fade_playfield_when_health_low" xml:space="preserve">
<value>当血量低时屏幕变红</value>
@ -110,9 +110,9 @@
<value>在游戏中禁用 Windows 键</value>
</data>
<data name="mods_header" xml:space="preserve">
<value>模组</value>
<value>Mods</value>
</data>
<data name="increase_first_object_visibility" xml:space="preserve">
<value>启用隐藏 Mod 时显示第一个物件的缩圈</value>
<value>启用 Hidden Mod 时显示第一个物件的缩圈</value>
</data>
</root>

@ -70,8 +70,11 @@
<data name="prefer_original" xml:space="preserve">
<value>Ipakita ang metadata sa orihinal na wika</value>
</data>
<data name="prefer_24_hour_time_display" xml:space="preserve">
<value>Ipakita ang oras sa 24-hour na pormat</value>
</data>
<data name="update_header" xml:space="preserve">
<value>Updates</value>
<value>Mga update</value>
</data>
<data name="release_stream" xml:space="preserve">
<value>Release stream</value>
@ -85,4 +88,7 @@
<data name="change_folder_location" xml:space="preserve">
<value>Baguhin ang lokasyon ng folder...</value>
</data>
<data name="run_setup_wizard" xml:space="preserve">
<value>Patakbuhin ang setup wizard</value>
</data>
</root>

@ -68,7 +68,7 @@
<value>Idioma</value>
</data>
<data name="prefer_original" xml:space="preserve">
<value>Optar por metadados no idioma original</value>
<value>Preferir metadata na lingua original</value>
</data>
<data name="prefer_24_hour_time_display" xml:space="preserve">
<value>Preferir o formato de 24 horas</value>

@ -71,7 +71,7 @@
<value>Віддавати перевагу метаданим на мові оригіналу</value>
</data>
<data name="prefer_24_hour_time_display" xml:space="preserve">
<value>Надати перевагу відображенню 24-годинного часу</value>
<value>Показувати 24-годинний часовий формат</value>
</data>
<data name="update_header" xml:space="preserve">
<value>Оновлення</value>

@ -157,6 +157,9 @@
<data name="editor_timing_mode" xml:space="preserve">
<value>Timing mode</value>
</data>
<data name="editor_tap_for_bpm" xml:space="preserve">
<value>Tap for BPM</value>
</data>
<data name="editor_cycle_grid_display_mode" xml:space="preserve">
<value>Cycle grid display mode</value>
</data>

@ -59,25 +59,22 @@
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<data name="graphics_section_header" xml:space="preserve">
<value>الرسومات</value>
<value>الرسوميات</value>
</data>
<data name="renderer_header" xml:space="preserve">
<value>العارِض</value>
</data>
<data name="frame_limiter" xml:space="preserve">
<value>مُخَصِص حد الإطار</value>
<value>مُخَصِص حد الإطارات</value>
</data>
<data name="threading_mode" xml:space="preserve">
<value>وضع النقاشات</value>
<value>وضع المعالجة</value>
</data>
<data name="show_fps" xml:space="preserve">
<value>إظهار FPS</value>
</data>
<data name="unlimited_frames_note" xml:space="preserve">
<value>استخدام عدد إطارات بلا حدود يمكن أن يؤدي إلى توقف مفاجئ, اداء سيئ وإرتفاع حرارة المعالج. لن يؤدي إلى تحسين الـ Latency. يُنصح بـ "معدل التحديث 2x".</value>
<value>إظهار المعدل الزمني لتحديث الإطارات</value>
</data>
<data name="layout_header" xml:space="preserve">
<value>الواجهة</value>
<value>التصميم</value>
</data>
<data name="screen_mode" xml:space="preserve">
<value>وضع الشاشة</value>
@ -89,7 +86,7 @@
<value>الشاشة</value>
</data>
<data name="ui_scaling" xml:space="preserve">
<value>نِطاق الواجهة</value>
<value>حجم واجهة المستخدم</value>
</data>
<data name="screen_scaling" xml:space="preserve">
<value>نِطاق الشاشة</value>
@ -107,7 +104,7 @@
<value>المقياس العمودي</value>
</data>
<data name="not_fullscreen_note" xml:space="preserve">
<value>التشغيل بدون وضع ملء الشاشة سيزيد من الـ Latency!</value>
<value>التشغيل بدون وضع ملء الشاشة سيزيد من زمن الإستجابة!</value>
</data>
<data name="detail_settings_header" xml:space="preserve">
<value>إعدادات التفاصيل</value>
@ -131,6 +128,6 @@
<value>فيديو</value>
</data>
<data name="use_hardware_acceleration" xml:space="preserve">
<value>استخدام تعزيز الجهاز</value>
<value>استخدام تسارع الأجهزة</value>
</data>
</root>

@ -73,9 +73,6 @@
<data name="show_fps" xml:space="preserve">
<value>Паказаць FPS</value>
</data>
<data name="unlimited_frames_note" xml:space="preserve">
<value>Выкарыстанне рэжыму неабмежаванай колькасці кадраў можа вызваць дрэнную прадукцыйнасць і перагрэў. Рэкамендуецца рэжым "2х".</value>
</data>
<data name="layout_header" xml:space="preserve">
<value>Параметры экрана</value>
</data>

@ -73,9 +73,6 @@
<data name="show_fps" xml:space="preserve">
<value>Показване на FPS</value>
</data>
<data name="unlimited_frames_note" xml:space="preserve">
<value>Неограниченият режим може да доведе до забиване и прегряване. Няма да подобри забавянето. "2x refresh rate" е препоръчително.</value>
</data>
<data name="layout_header" xml:space="preserve">
<value>Оформление</value>
</data>

@ -73,9 +73,6 @@
<data name="show_fps" xml:space="preserve">
<value>Zobrazit FPS</value>
</data>
<data name="unlimited_frames_note" xml:space="preserve">
<value>Použití neomezeného omezovače snímků může vést k zásekům, špatnému výkonu a přehřívání. Nezlepší to vnímanou latenci. Doporučuje se "2x obnovovací frekvence".</value>
</data>
<data name="layout_header" xml:space="preserve">
<value>Rozložení</value>
</data>

@ -73,9 +73,6 @@
<data name="show_fps" xml:space="preserve">
<value>Vis FPS</value>
</data>
<data name="unlimited_frames_note" xml:space="preserve">
<value>Brug af ubegrænset ramme limiter kan føre til stutter, dårlig ydeevne og overophedning. Det vil ikke forbedre opfattet latency. "2x opdateringshastighed" anbefales.</value>
</data>
<data name="layout_header" xml:space="preserve">
<value>Layout</value>
</data>

@ -73,9 +73,6 @@
<data name="show_fps" xml:space="preserve">
<value>FPS anzeigen</value>
</data>
<data name="unlimited_frames_note" xml:space="preserve">
<value>Eine unbegrenzte Bildrate kann zu Stottern, schlechter Leistung und Überhitzen führen. Die wahrgenommene Verzögerung wird dadurch nicht verbessert. "2x Bildrate" wird empfohlen.</value>
</data>
<data name="layout_header" xml:space="preserve">
<value>Layout</value>
</data>

@ -73,9 +73,6 @@
<data name="show_fps" xml:space="preserve">
<value>Mostrar FPS</value>
</data>
<data name="unlimited_frames_note" xml:space="preserve">
<value>Utilizar el limitador de fotogramas en ilimitado puede provocar parones, mal rendimiento y sobrecalentamiento. No mejorará la latencia percibida. Se recomienda usar "2x refresh rate".</value>
</data>
<data name="layout_header" xml:space="preserve">
<value>Diseño</value>
</data>

@ -73,9 +73,6 @@
<data name="show_fps" xml:space="preserve">
<value>نمایش FPS</value>
</data>
<data name="unlimited_frames_note" xml:space="preserve">
<value>با استفاده از محدود کننده فریم نامحدود می تواند منجر به پارتیک، عملکرد بد و بیش از حد گرم شود. این تاخیر درک شده را بهبود نخواهد بخشید. "نرخ بازخوانی 2X" توصیه می شود.</value>
</data>
<data name="layout_header" xml:space="preserve">
<value>طرح-چیدمان</value>
</data>

@ -73,9 +73,6 @@
<data name="show_fps" xml:space="preserve">
<value>Näytä FPS</value>
</data>
<data name="unlimited_frames_note" xml:space="preserve">
<value>Rajoittamaton FPS-rajoitin voi aiheuttaa pätkimistä, huonoa suorituskykyä ja ylikuumenemista. Se ei vähennä viivettä. "2x virkistystaajuus" on suositeltu.</value>
</data>
<data name="layout_header" xml:space="preserve">
<value>Asetelma</value>
</data>

@ -73,9 +73,6 @@
<data name="show_fps" xml:space="preserve">
<value>Ipakita ang FPS</value>
</data>
<data name="unlimited_frames_note" xml:space="preserve">
<value>Maaaring makaranas ng sunod-sunod na pagka-antala, hindi maayos na paglaro at pag-init ng device kapag ginamit ang unlimited frame limiter. Hindi nito mapabubuti ang pinaghihinalaang antala sa laro. Inirererekomenda na gamitin ang "2x refresh rate".</value>
</data>
<data name="layout_header" xml:space="preserve">
<value>Pagkakaayos</value>
</data>
@ -85,6 +82,9 @@
<data name="resolution" xml:space="preserve">
<value>Resolusyon</value>
</data>
<data name="display" xml:space="preserve">
<value>Display</value>
</data>
<data name="ui_scaling" xml:space="preserve">
<value>Laki ng UI</value>
</data>
@ -104,7 +104,7 @@
<value>Patayo na laki</value>
</data>
<data name="not_fullscreen_note" xml:space="preserve">
<value>Madadagdagan ang antala ng input kapag hindi ginamit ang fullscreen mode!</value>
<value>Ang pagpapatakbo nang walang fullscreen mode ay magpapataas ng iyong input latency!</value>
</data>
<data name="detail_settings_header" xml:space="preserve">
<value>Detail Settings</value>

@ -73,9 +73,6 @@
<data name="show_fps" xml:space="preserve">
<value>Compteur de FPS</value>
</data>
<data name="unlimited_frames_note" xml:space="preserve">
<value>L'utilisation d'un limiteur d'images illimité peut entraîner des saccades, de mauvaises performances et une surchauffe. Cela n'améliorera pas la latence perçue. « 2x taux de rafraîchissement » est recommandé.</value>
</data>
<data name="layout_header" xml:space="preserve">
<value>Affichage</value>
</data>

@ -73,9 +73,6 @@
<data name="show_fps" xml:space="preserve">
<value>FPS mutatása</value>
</data>
<data name="unlimited_frames_note" xml:space="preserve">
<value>A korlátlan képkocka-korlátozó használata akadozáshoz, rossz teljesítményhez és túlmelegedéshez vezethet. Nem javítja az érzékelt késleltetést. A "2x frissítési sebesség" ajánlott.</value>
</data>
<data name="layout_header" xml:space="preserve">
<value>Elrendezés</value>
</data>

@ -73,9 +73,6 @@
<data name="show_fps" xml:space="preserve">
<value>Tampilkan indikator FPS</value>
</data>
<data name="unlimited_frames_note" xml:space="preserve">
<value>Memasang batasan FPS yang terlalu tinggi dapat menyebabkan penurunan performa, tampilan layar yang patah-patah (stuttering), PC yang terlalu panas (overheating), dan berbagai hal lainnya yang tidak diinginkan. Kami menyarankan untuk menggunakan "2x refresh rate".</value>
</data>
<data name="layout_header" xml:space="preserve">
<value>Tata Letak</value>
</data>

@ -73,9 +73,6 @@
<data name="show_fps" xml:space="preserve">
<value>Mostra FPS</value>
</data>
<data name="unlimited_frames_note" xml:space="preserve">
<value>Non limitare i fotogrammi può causare scatti, scarse prestazioni e surriscaldamento. Non migliorerà la latenza percepita. È raccomandato usare "2x frequenza di aggiornamento".</value>
</data>
<data name="layout_header" xml:space="preserve">
<value>Layout</value>
</data>

@ -73,9 +73,6 @@
<data name="show_fps" xml:space="preserve">
<value>FPS 표시</value>
</data>
<data name="unlimited_frames_note" xml:space="preserve">
<value>프레임 제한을 설정하지 않을 경우 화면 버벅댐, 성능 하락, 과열과 같은 현상이 발생할 수 있습니다. 이 옵션은 인지할 만한 정도의 지연 시간을 낮춰주지 않습니다. 대신, "2x refresh rate" 옵션의 사용을 권장합니다.</value>
</data>
<data name="layout_header" xml:space="preserve">
<value>레이아웃</value>
</data>

@ -73,9 +73,6 @@
<data name="show_fps" xml:space="preserve">
<value>FPS tonen</value>
</data>
<data name="unlimited_frames_note" xml:space="preserve">
<value>De onbeperkte FPS limiet kan haperingen, slechte prestaties en oververhitting veroorzaken. Het gebruik hiervan zal de zichtbare latency niet verbeteren. "2x refresh rate" wordt aanbevolen.</value>
</data>
<data name="layout_header" xml:space="preserve">
<value>Vensterindeling</value>
</data>

@ -73,9 +73,6 @@
<data name="show_fps" xml:space="preserve">
<value>Pokaż licznik FPS</value>
</data>
<data name="unlimited_frames_note" xml:space="preserve">
<value>Korzystanie z nieograniczonego limitu klatek może powodować zacinanie obrazu, obniżoną wydajność oraz przegrzewanie się komputera. Nie poprawi to postrzeganego opóźnienia. Zalecane jest użycie "Dwukrotna częstotliwość odświeżania".</value>
</data>
<data name="layout_header" xml:space="preserve">
<value>Układ</value>
</data>

@ -73,9 +73,6 @@
<data name="show_fps" xml:space="preserve">
<value>Mostrar FPS</value>
</data>
<data name="unlimited_frames_note" xml:space="preserve">
<value>Jogar sem um limitador de FPS pode reduzir o desempenho e causar travamentos. Não, FPS ilimitado não vai melhorar a latência. Recomenda-se "Taxa de atualização 2x".</value>
</data>
<data name="layout_header" xml:space="preserve">
<value>Layout</value>
</data>

@ -0,0 +1,133 @@
<?xml version="1.0" encoding="utf-8"?>
<root>
<xsd:schema xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata" id="root">
<xsd:import namespace="http://www.w3.org/XML/1998/namespace"/>
<xsd:element name="root" msdata:IsDataSet="true">
<xsd:complexType>
<xsd:choice maxOccurs="unbounded">
<xsd:element name="metadata">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0"/>
</xsd:sequence>
<xsd:attribute name="name" use="required" type="xsd:string"/>
<xsd:attribute name="type" type="xsd:string"/>
<xsd:attribute name="mimetype" type="xsd:string"/>
<xsd:attribute ref="xml:space"/>
</xsd:complexType>
</xsd:element>
<xsd:element name="assembly">
<xsd:complexType>
<xsd:attribute name="alias" type="xsd:string"/>
<xsd:attribute name="name" type="xsd:string"/>
</xsd:complexType>
</xsd:element>
<xsd:element name="data">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1"/>
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2"/>
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1"/>
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3"/>
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4"/>
<xsd:attribute ref="xml:space"/>
</xsd:complexType>
</xsd:element>
<xsd:element name="resheader">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1"/>
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required"/>
</xsd:complexType>
</xsd:element>
</xsd:choice>
</xsd:complexType>
</xsd:element>
</xsd:schema>
<resheader name="resmimetype">
<value>text/microsoft-resx</value>
</resheader>
<resheader name="version">
<value>2.0</value>
</resheader>
<resheader name="reader">
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<resheader name="writer">
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<data name="graphics_section_header" xml:space="preserve">
<value>Gráficos</value>
</data>
<data name="renderer_header" xml:space="preserve">
<value>Renderizador</value>
</data>
<data name="frame_limiter" xml:space="preserve">
<value>Limitador de fotogramas</value>
</data>
<data name="threading_mode" xml:space="preserve">
<value>Modo de threads</value>
</data>
<data name="show_fps" xml:space="preserve">
<value>Mostrar FPS</value>
</data>
<data name="layout_header" xml:space="preserve">
<value>Disposição</value>
</data>
<data name="screen_mode" xml:space="preserve">
<value>Modo de ecrã</value>
</data>
<data name="resolution" xml:space="preserve">
<value>Resolução</value>
</data>
<data name="display" xml:space="preserve">
<value>Visualização</value>
</data>
<data name="ui_scaling" xml:space="preserve">
<value>Escala da IU</value>
</data>
<data name="screen_scaling" xml:space="preserve">
<value>Escala do ecrã</value>
</data>
<data name="horizontal_position" xml:space="preserve">
<value>Posição horizontal</value>
</data>
<data name="vertical_position" xml:space="preserve">
<value>Posição vertical</value>
</data>
<data name="horizontal_scale" xml:space="preserve">
<value>Escala horizontal</value>
</data>
<data name="vertical_scale" xml:space="preserve">
<value>Escala vertical</value>
</data>
<data name="not_fullscreen_note" xml:space="preserve">
<value>Ao correr sem o modo de ecrã inteiro, fará aumentar a tua latência de introdução!</value>
</data>
<data name="detail_settings_header" xml:space="preserve">
<value>Definições de detalhes</value>
</data>
<data name="storyboard_video" xml:space="preserve">
<value>Storyboard/vídeo</value>
</data>
<data name="hit_lighting" xml:space="preserve">
<value>Luz nos acertos</value>
</data>
<data name="screenshots" xml:space="preserve">
<value>Capturas de ecrã</value>
</data>
<data name="screenshot_format" xml:space="preserve">
<value>Formato da captura de ecrã</value>
</data>
<data name="show_cursor_in_screenshots" xml:space="preserve">
<value>Mostrar cursor do menu nas capturas de ecrã</value>
</data>
<data name="video_header" xml:space="preserve">
<value>Vídeo</value>
</data>
<data name="use_hardware_acceleration" xml:space="preserve">
<value>Usar aceleração de hardware</value>
</data>
</root>

@ -73,9 +73,6 @@
<data name="show_fps" xml:space="preserve">
<value>Show FPS</value>
</data>
<data name="unlimited_frames_note" xml:space="preserve">
<value>Using unlimited frame limiter can lead to stutters, bad performance and overheating. It will not improve perceived latency. "2x refresh rate" is recommended.</value>
</data>
<data name="layout_header" xml:space="preserve">
<value>Layout</value>
</data>

@ -73,9 +73,6 @@
<data name="show_fps" xml:space="preserve">
<value>Включить счётчик кадров</value>
</data>
<data name="unlimited_frames_note" xml:space="preserve">
<value>Режим "Без ограничений" может привести к микрофризам, плохой производительности и перегреву. Это не уменьшит задержку ввода. Рекомендуется ограничить частоту обновления до 2x.</value>
</data>
<data name="layout_header" xml:space="preserve">
<value>Параметры экрана</value>
</data>

@ -73,9 +73,6 @@
<data name="show_fps" xml:space="preserve">
<value>FPS sayacını göster</value>
</data>
<data name="unlimited_frames_note" xml:space="preserve">
<value>Sınırsız kare hızı yırtılmalara, kötü performansa ve ısınmaya sebep olabilir; gecikmeyi de azaltmaz. "2x yenileme hızı" önerilir.</value>
</data>
<data name="layout_header" xml:space="preserve">
<value>Yerleşim</value>
</data>
@ -85,6 +82,9 @@
<data name="resolution" xml:space="preserve">
<value>Çözünürlük</value>
</data>
<data name="display" xml:space="preserve">
<value>Görünüm</value>
</data>
<data name="ui_scaling" xml:space="preserve">
<value>Arayüz ölçeği</value>
</data>

@ -73,9 +73,6 @@
<data name="show_fps" xml:space="preserve">
<value>Показувати FPS</value>
</data>
<data name="unlimited_frames_note" xml:space="preserve">
<value>Використання безлімітної частоти кадрів може призвести до підвисаннь, поганої роботи та перегрівів. Це не покращить затримку. "2x refresh rate" рекомедуеться.</value>
</data>
<data name="layout_header" xml:space="preserve">
<value>Параметри екрану</value>
</data>

@ -73,9 +73,6 @@
<data name="show_fps" xml:space="preserve">
<value>顯示 FPS</value>
</data>
<data name="unlimited_frames_note" xml:space="preserve">
<value>使用幀數「不限制」可能會導致畫面撕裂、效能降低和電腦過燙問題。調整後對感知延遲沒有幫助。建議使用「2x 畫面更新速率」。</value>
</data>
<data name="layout_header" xml:space="preserve">
<value>佈局</value>
</data>

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