Add new client localisations

master
Dean Herbert 3 years ago
parent 8afa570b6f
commit 1b6f3e73b0

@ -61,6 +61,9 @@
<data name="back" xml:space="preserve"> <data name="back" xml:space="preserve">
<value>Back</value> <value>Back</value>
</data> </data>
<data name="next" xml:space="preserve">
<value>Next</value>
</data>
<data name="finish" xml:space="preserve"> <data name="finish" xml:space="preserve">
<value>Finish</value> <value>Finish</value>
</data> </data>
@ -85,4 +88,10 @@
<data name="importing" xml:space="preserve"> <data name="importing" xml:space="preserve">
<value>Importing...</value> <value>Importing...</value>
</data> </data>
<data name="deselect_all" xml:space="preserve">
<value>Deselect All</value>
</data>
<data name="select_all" xml:space="preserve">
<value>Select All</value>
</data>
</root> </root>

@ -0,0 +1,64 @@
<?xml version="1.0" encoding="utf-8"?>
<root>
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
<xsd:element name="root" msdata:IsDataSet="true">
<xsd:complexType>
<xsd:choice maxOccurs="unbounded">
<xsd:element name="metadata">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" />
</xsd:sequence>
<xsd:attribute name="name" use="required" type="xsd:string" />
<xsd:attribute name="type" type="xsd:string" />
<xsd:attribute name="mimetype" type="xsd:string" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="assembly">
<xsd:complexType>
<xsd:attribute name="alias" type="xsd:string" />
<xsd:attribute name="name" type="xsd:string" />
</xsd:complexType>
</xsd:element>
<xsd:element name="data">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="resheader">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" />
</xsd:complexType>
</xsd:element>
</xsd:choice>
</xsd:complexType>
</xsd:element>
</xsd:schema>
<resheader name="resmimetype">
<value>text/microsoft-resx</value>
</resheader>
<resheader name="version">
<value>2.0</value>
</resheader>
<resheader name="reader">
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<resheader name="writer">
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<data name="difficulty_multiplier" xml:space="preserve">
<value>Difficulty Multiplier</value>
</data>
</root>

@ -0,0 +1,85 @@
<?xml version="1.0" encoding="utf-8"?>
<root>
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
<xsd:element name="root" msdata:IsDataSet="true">
<xsd:complexType>
<xsd:choice maxOccurs="unbounded">
<xsd:element name="metadata">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" />
</xsd:sequence>
<xsd:attribute name="name" use="required" type="xsd:string" />
<xsd:attribute name="type" type="xsd:string" />
<xsd:attribute name="mimetype" type="xsd:string" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="assembly">
<xsd:complexType>
<xsd:attribute name="alias" type="xsd:string" />
<xsd:attribute name="name" type="xsd:string" />
</xsd:complexType>
</xsd:element>
<xsd:element name="data">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="resheader">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" />
</xsd:complexType>
</xsd:element>
</xsd:choice>
</xsd:complexType>
</xsd:element>
</xsd:schema>
<resheader name="resmimetype">
<value>text/microsoft-resx</value>
</resheader>
<resheader name="version">
<value>2.0</value>
</resheader>
<resheader name="reader">
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<resheader name="writer">
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<data name="header" xml:space="preserve">
<value>Obtaining Beatmaps</value>
</data>
<data name="description" xml:space="preserve">
<value>"Beatmaps" are what we call playable levels. osu! doesn't come with any beatmaps pre-loaded. This step will help you get started on your beatmap collection.</value>
</data>
<data name="tutorial_description" xml:space="preserve">
<value>If you are a new player, we recommend playing through the tutorial to get accustomed to the gameplay.</value>
</data>
<data name="tutorial_button" xml:space="preserve">
<value>Get the osu! tutorial</value>
</data>
<data name="bundled_description" xml:space="preserve">
<value>To get you started, we have some recommended beatmaps.</value>
</data>
<data name="bundled_button" xml:space="preserve">
<value>Get recommended beatmaps</value>
</data>
<data name="obtain_more_beatmaps" xml:space="preserve">
<value>You can also obtain more beatmaps from the main menu "browse" button at any time.</value>
</data>
<data name="currently_loaded_beatmaps" xml:space="preserve">
<value>You currently have {0} beatmap(s) loaded!</value>
</data>
</root>

@ -81,7 +81,18 @@ osu! is a very configurable game, and diving straight into the settings can some
<data name="ui_scale_description" xml:space="preserve"> <data name="ui_scale_description" xml:space="preserve">
<value>The size of the osu! user interface can be adjusted to your liking.</value> <value>The size of the osu! user interface can be adjusted to your liking.</value>
</data> </data>
<data name="next" xml:space="preserve"> <data name="behaviour" xml:space="preserve">
<value>Next ({0})</value> <value>Behaviour</value>
</data>
<data name="behaviour_description" xml:space="preserve">
<value>Some new defaults for game behaviours have been implemented, with the aim of improving the game experience and making it more accessible to everyone.
We recommend you give the new defaults a try, but if you'd like to have things feel more like classic versions of osu!, you can easily apply some sane defaults below.</value>
</data>
<data name="new_defaults" xml:space="preserve">
<value>New defaults</value>
</data>
<data name="classic_defaults" xml:space="preserve">
<value>Classic defaults</value>
</data> </data>
</root> </root>

@ -91,9 +91,6 @@
<data name="hud_visibility_mode" xml:space="preserve"> <data name="hud_visibility_mode" xml:space="preserve">
<value>HUD overlay visibility mode</value> <value>HUD overlay visibility mode</value>
</data> </data>
<data name="show_difficulty_graph" xml:space="preserve">
<value>Show difficulty graph on progress bar</value>
</data>
<data name="show_health_display_when_cant_fail" xml:space="preserve"> <data name="show_health_display_when_cant_fail" xml:space="preserve">
<value>Show health display even when you can't fail</value> <value>Show health display even when you can't fail</value>
</data> </data>

@ -130,6 +130,12 @@
<data name="select_next" xml:space="preserve"> <data name="select_next" xml:space="preserve">
<value>Next selection</value> <value>Next selection</value>
</data> </data>
<data name="select_previous_group" xml:space="preserve">
<value>Select previous group</value>
</data>
<data name="select_next_group" xml:space="preserve">
<value>Select next group</value>
</data>
<data name="home" xml:space="preserve"> <data name="home" xml:space="preserve">
<value>Home</value> <value>Home</value>
</data> </data>
@ -196,6 +202,12 @@
<data name="editor_flip_vertically" xml:space="preserve"> <data name="editor_flip_vertically" xml:space="preserve">
<value>Flip selection vertically</value> <value>Flip selection vertically</value>
</data> </data>
<data name="editor_increase_distance_spacing" xml:space="preserve">
<value>Increase distance spacing</value>
</data>
<data name="editor_decrease_distance_spacing" xml:space="preserve">
<value>Decrease distance spacing</value>
</data>
<data name="toggle_skin_editor" xml:space="preserve"> <data name="toggle_skin_editor" xml:space="preserve">
<value>Toggle skin editor</value> <value>Toggle skin editor</value>
</data> </data>

@ -0,0 +1,67 @@
<?xml version="1.0" encoding="utf-8"?>
<root>
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
<xsd:element name="root" msdata:IsDataSet="true">
<xsd:complexType>
<xsd:choice maxOccurs="unbounded">
<xsd:element name="metadata">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" />
</xsd:sequence>
<xsd:attribute name="name" use="required" type="xsd:string" />
<xsd:attribute name="type" type="xsd:string" />
<xsd:attribute name="mimetype" type="xsd:string" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="assembly">
<xsd:complexType>
<xsd:attribute name="alias" type="xsd:string" />
<xsd:attribute name="name" type="xsd:string" />
</xsd:complexType>
</xsd:element>
<xsd:element name="data">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="resheader">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" />
</xsd:complexType>
</xsd:element>
</xsd:choice>
</xsd:complexType>
</xsd:element>
</xsd:schema>
<resheader name="resmimetype">
<value>text/microsoft-resx</value>
</resheader>
<resheader name="version">
<value>2.0</value>
</resheader>
<resheader name="reader">
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<resheader name="writer">
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<data name="joystick_gamepad" xml:space="preserve">
<value>Joystick / Gamepad</value>
</data>
<data name="deadzone_threshold" xml:space="preserve">
<value>Deadzone</value>
</data>
</root>

@ -0,0 +1,70 @@
<?xml version="1.0" encoding="utf-8"?>
<root>
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
<xsd:element name="root" msdata:IsDataSet="true">
<xsd:complexType>
<xsd:choice maxOccurs="unbounded">
<xsd:element name="metadata">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" />
</xsd:sequence>
<xsd:attribute name="name" use="required" type="xsd:string" />
<xsd:attribute name="type" type="xsd:string" />
<xsd:attribute name="mimetype" type="xsd:string" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="assembly">
<xsd:complexType>
<xsd:attribute name="alias" type="xsd:string" />
<xsd:attribute name="name" type="xsd:string" />
</xsd:complexType>
</xsd:element>
<xsd:element name="data">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="resheader">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" />
</xsd:complexType>
</xsd:element>
</xsd:choice>
</xsd:complexType>
</xsd:element>
</xsd:schema>
<resheader name="resmimetype">
<value>text/microsoft-resx</value>
</resheader>
<resheader name="version">
<value>2.0</value>
</resheader>
<resheader name="reader">
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<resheader name="writer">
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<data name="mod_select_title" xml:space="preserve">
<value>Mod Select</value>
</data>
<data name="mod_select_description" xml:space="preserve">
<value>Mods provide different ways to enjoy gameplay. Some have an effect on the score you can achieve during ranked play. Others are just for fun.</value>
</data>
<data name="mod_customisation" xml:space="preserve">
<value>Mod Customisation</value>
</data>
</root>
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