Move catch resources to correct path

master
Dean Herbert 8 years ago
parent 76656c51f2
commit 0b571ec9e0

@ -45,11 +45,6 @@
<EmbeddedResource Include="Textures\KeyCounter\key-up.png" />
<EmbeddedResource Include="Beatmaps\241526 Soleily - Renatus.osz" />
</ItemGroup>
<ItemGroup>
<EmbeddedResource Include="Textures\Gameplay\Catch\fruit-catcher-fail.png" />
<EmbeddedResource Include="Textures\Gameplay\Catch\fruit-catcher-idle.png" />
<EmbeddedResource Include="Textures\Gameplay\Catch\fruit-catcher-kiai.png" />
</ItemGroup>
<ItemGroup>
<EmbeddedResource Include="Shaders\sh_CircularProgressBar.fs" />
<EmbeddedResource Include="Shaders\sh_CursorTrail.vs" />
@ -661,6 +656,11 @@
<EmbeddedResource Include="Textures\Menu\menu-background-4.jpg" />
<EmbeddedResource Include="Textures\Menu\menu-background-5.jpg" />
</ItemGroup>
<ItemGroup>
<EmbeddedResource Include="Textures\Play\Catch\fruit-catcher-fail.png" />
<EmbeddedResource Include="Textures\Play\Catch\fruit-catcher-idle.png" />
<EmbeddedResource Include="Textures\Play\Catch\fruit-catcher-kiai.png" />
</ItemGroup>
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
Other similar extension points exist, see Microsoft.Common.targets.

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