osu-resources-local/osu.Game.Resources/Shaders/sh_CursorTrail.vs

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attribute vec2 m_Position;
attribute vec2 m_TexCoord;
attribute float m_Time;
varying vec4 v_Colour;
varying vec2 v_TexCoord;
uniform mat4 g_ProjMatrix;
uniform float g_FadeClock;
void main(void)
{
gl_Position = g_ProjMatrix * vec4(m_Position, 1.0, 1.0);
v_Colour = vec4(1.0, 1.0, 1.0, m_Time - g_FadeClock);
v_TexCoord = m_TexCoord;
}