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13 lines
227 B
GLSL

#ifdef GL_ES
precision mediump float;
#endif
varying vec4 v_Colour;
varying vec2 v_TexCoord;
uniform sampler2D m_Sampler;
void main(void)
{
gl_FragColor = v_Colour * texture2D(m_Sampler, v_TexCoord, -0.7);
}