osu-resources-local/osu.Game.Resources/Shaders/sh_CircularFlashlight.fs

9 lines
293 B
GLSL

#include "sh_Flashlight.h"
vec4 getColourAt(vec2 diff, vec2 size, vec4 originalColour)
{
float dist = length(diff);
float flashlightRadius = length(size);
return originalColour * vec4(1.0, 1.0, 1.0, smoothstep(flashlightRadius, flashlightRadius * smoothness, dist));
}