osu-resources-local/osu.Game.Resources/Shaders/sh_RectangularFlashlight.fs

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#include "sh_Flashlight.h"
lowp vec4 getColourAt(highp vec2 diff, highp vec2 size, lowp vec4 originalColour)
{
diff = abs(diff);
lowp float alpha = length(smoothstep(size, size * smoothness, diff));
return originalColour * vec4(1.0, 1.0, 1.0, alpha);
}