#ifdef GL_ES precision mediump float; #else #define lowp #define highp #endif varying vec2 v_Position; varying vec4 v_Colour; uniform vec2 flashlightPos; uniform vec2 flashlightSize; uniform float flashlightDim; const float smoothness = 1.1; vec4 getColourAt(vec2, vec2, vec4); void main(void) { gl_FragColor = mix(getColourAt(flashlightPos - v_Position, flashlightSize, v_Colour), vec4(0.0, 0.0, 0.0, 1.0), flashlightDim); }