<?xml version="1.0" encoding="utf-8"?>
<root>
  <xsd:schema xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata" id="root">
    <xsd:import namespace="http://www.w3.org/XML/1998/namespace"/>
    <xsd:element name="root" msdata:IsDataSet="true">
      <xsd:complexType>
        <xsd:choice maxOccurs="unbounded">
          <xsd:element name="metadata">
            <xsd:complexType>
              <xsd:sequence>
                <xsd:element name="value" type="xsd:string" minOccurs="0"/>
              </xsd:sequence>
              <xsd:attribute name="name" use="required" type="xsd:string"/>
              <xsd:attribute name="type" type="xsd:string"/>
              <xsd:attribute name="mimetype" type="xsd:string"/>
              <xsd:attribute ref="xml:space"/>
            </xsd:complexType>
          </xsd:element>
          <xsd:element name="assembly">
            <xsd:complexType>
              <xsd:attribute name="alias" type="xsd:string"/>
              <xsd:attribute name="name" type="xsd:string"/>
            </xsd:complexType>
          </xsd:element>
          <xsd:element name="data">
            <xsd:complexType>
              <xsd:sequence>
                <xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1"/>
                <xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2"/>
              </xsd:sequence>
              <xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1"/>
              <xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3"/>
              <xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4"/>
              <xsd:attribute ref="xml:space"/>
            </xsd:complexType>
          </xsd:element>
          <xsd:element name="resheader">
            <xsd:complexType>
              <xsd:sequence>
                <xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1"/>
              </xsd:sequence>
              <xsd:attribute name="name" type="xsd:string" use="required"/>
            </xsd:complexType>
          </xsd:element>
        </xsd:choice>
      </xsd:complexType>
    </xsd:element>
  </xsd:schema>
  <resheader name="resmimetype">
    <value>text/microsoft-resx</value>
  </resheader>
  <resheader name="version">
    <value>2.0</value>
  </resheader>
  <resheader name="reader">
    <value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
  </resheader>
  <resheader name="writer">
    <value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
  </resheader>
  <data name="gameplay_section_header" xml:space="preserve">
    <value>Gioco</value>
  </data>
  <data name="beatmap_header" xml:space="preserve">
    <value>Beatmap</value>
  </data>
  <data name="general_header" xml:space="preserve">
    <value>Generale</value>
  </data>
  <data name="audio" xml:space="preserve">
    <value>Audio</value>
  </data>
  <data name="h_u_d" xml:space="preserve">
    <value>HUD</value>
  </data>
  <data name="input" xml:space="preserve">
    <value>Input</value>
  </data>
  <data name="background" xml:space="preserve">
    <value>Sfondo</value>
  </data>
  <data name="dim" xml:space="preserve">
    <value>Oscurità sfondo</value>
  </data>
  <data name="blur" xml:space="preserve">
    <value>Sfocatura sfondo</value>
  </data>
  <data name="lighten_during_breaks" xml:space="preserve">
    <value>Schiarisci il campo di gioco durante le pause</value>
  </data>
  <data name="hud_visibility_mode" xml:space="preserve">
    <value>Visibilità HUD</value>
  </data>
  <data name="show_difficulty_graph" xml:space="preserve">
    <value>Mostra grafico di difficoltà sulla barra di avanzamento</value>
  </data>
  <data name="show_health_display_when_cant_fail" xml:space="preserve">
    <value>Mostra barra di salute anche quando non puoi fallire</value>
  </data>
  <data name="fade_playfield_when_health_low" xml:space="preserve">
    <value>Colora il campo di gioco di rosso quando la salute è bassa</value>
  </data>
  <data name="key_overlay" xml:space="preserve">
    <value>Mostra sempre l'overlay dei tasti</value>
  </data>
  <data name="always_play_first_combo_break" xml:space="preserve">
    <value>Riproduci sempre il suono della prima interruzione di combo</value>
  </data>
  <data name="score_display_mode" xml:space="preserve">
    <value>Modalità visualizzazione punteggio</value>
  </data>
  <data name="disable_win_key" xml:space="preserve">
    <value>Disabilita il tasto Windows durante il gioco</value>
  </data>
  <data name="mods_header" xml:space="preserve">
    <value>Mod</value>
  </data>
  <data name="increase_first_object_visibility" xml:space="preserve">
    <value>Aumenta la visibilità del primo oggetto quando sono attive mod con impedimenti visivi</value>
  </data>
</root>