<?xml version="1.0" encoding="utf-8"?> <root> <xsd:schema xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata" id="root"> <xsd:import namespace="http://www.w3.org/XML/1998/namespace"/> <xsd:element name="root" msdata:IsDataSet="true"> <xsd:complexType> <xsd:choice maxOccurs="unbounded"> <xsd:element name="metadata"> <xsd:complexType> <xsd:sequence> <xsd:element name="value" type="xsd:string" minOccurs="0"/> </xsd:sequence> <xsd:attribute name="name" use="required" type="xsd:string"/> <xsd:attribute name="type" type="xsd:string"/> <xsd:attribute name="mimetype" type="xsd:string"/> <xsd:attribute ref="xml:space"/> </xsd:complexType> </xsd:element> <xsd:element name="assembly"> <xsd:complexType> <xsd:attribute name="alias" type="xsd:string"/> <xsd:attribute name="name" type="xsd:string"/> </xsd:complexType> </xsd:element> <xsd:element name="data"> <xsd:complexType> <xsd:sequence> <xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1"/> <xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2"/> </xsd:sequence> <xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1"/> <xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3"/> <xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4"/> <xsd:attribute ref="xml:space"/> </xsd:complexType> </xsd:element> <xsd:element name="resheader"> <xsd:complexType> <xsd:sequence> <xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1"/> </xsd:sequence> <xsd:attribute name="name" type="xsd:string" use="required"/> </xsd:complexType> </xsd:element> </xsd:choice> </xsd:complexType> </xsd:element> </xsd:schema> <resheader name="resmimetype"> <value>text/microsoft-resx</value> </resheader> <resheader name="version"> <value>2.0</value> </resheader> <resheader name="reader"> <value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value> </resheader> <resheader name="writer"> <value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value> </resheader> <data name="gameplay_section_header" xml:space="preserve"> <value>Gioco</value> </data> <data name="beatmap_header" xml:space="preserve"> <value>Beatmap</value> </data> <data name="general_header" xml:space="preserve"> <value>Generale</value> </data> <data name="audio" xml:space="preserve"> <value>Audio</value> </data> <data name="h_u_d" xml:space="preserve"> <value>HUD</value> </data> <data name="input" xml:space="preserve"> <value>Input</value> </data> <data name="background" xml:space="preserve"> <value>Sfondo</value> </data> <data name="dim" xml:space="preserve"> <value>Oscurità sfondo</value> </data> <data name="blur" xml:space="preserve"> <value>Sfocatura sfondo</value> </data> <data name="lighten_during_breaks" xml:space="preserve"> <value>Schiarisci il campo di gioco durante le pause</value> </data> <data name="hud_visibility_mode" xml:space="preserve"> <value>Visibilità HUD</value> </data> <data name="show_difficulty_graph" xml:space="preserve"> <value>Mostra grafico di difficoltà sulla barra di avanzamento</value> </data> <data name="show_health_display_when_cant_fail" xml:space="preserve"> <value>Mostra barra di salute anche quando non puoi fallire</value> </data> <data name="fade_playfield_when_health_low" xml:space="preserve"> <value>Colora il campo di gioco di rosso quando la salute è bassa</value> </data> <data name="key_overlay" xml:space="preserve"> <value>Mostra sempre l'overlay dei tasti</value> </data> <data name="always_play_first_combo_break" xml:space="preserve"> <value>Riproduci sempre il suono della prima interruzione di combo</value> </data> <data name="score_display_mode" xml:space="preserve"> <value>Modalità visualizzazione punteggio</value> </data> <data name="disable_win_key" xml:space="preserve"> <value>Disabilita il tasto Windows durante il gioco</value> </data> <data name="mods_header" xml:space="preserve"> <value>Mod</value> </data> <data name="increase_first_object_visibility" xml:space="preserve"> <value>Aumenta la visibilità del primo oggetto quando sono attive mod con impedimenti visivi</value> </data> </root>