varying highp vec2 v_Position; varying lowp vec4 v_Colour; uniform highp vec2 flashlightPos; uniform highp vec2 flashlightSize; uniform lowp float flashlightDim; const mediump float smoothness = 1.1; lowp vec4 getColourAt(highp vec2, highp vec2, lowp vec4); void main(void) { gl_FragColor = mix(getColourAt(flashlightPos - v_Position, flashlightSize, v_Colour), vec4(0.0, 0.0, 0.0, 1.0), flashlightDim); }