21 Commits (f9a04a33f35b54d88779d8d0aaaadc5d22c8c5df)

Author SHA1 Message Date
Jamie Taylor 1352924b24
New new gameplay fail sample 3 years ago
Jamie Taylor a2583190a1
New gameplay fail sample 4 years ago
Jamie Taylor 1361314a4b
make whistle more whistly 4 years ago
Dean Herbert 2e14fa17ea Apply sample normalisation to loud samples
Adds -4db headroom on all samples which exceeded this amount. This
roughly matches what stable uses for hitsounds, so I figured it's a good
starting point.

I have only changed wav files, as most of the mp3 samples are not
responsible for concurrent playback and therefore less of an issue.
5 years ago
Dean Herbert e81f149d8d Add banana catch sound 5 years ago
TotallyRobot 8d932bfa6b Move and rename pause loop file 5 years ago
smoogipoo 46b42fb154 Remove taiko samples 5 years ago
unknown 3974e0694f add nightcore-related samples 6 years ago
smoogipoo 6d78f4f767 Fix taiko sample names 6 years ago
Dean Herbert 072742a5ac Fix case of ruleset resources 6 years ago
iiSaLMaN a7d0dc2ca4 Add spinner samples each bank 6 years ago
Dean Herbert 34448428fe Trim audio samples that were excessively long 6 years ago
Welsar55 79b2f662db Add combobreak.mp3 6 years ago
iiSaLMaN ca32d2b67d Add fail sound 6 years ago
Dean Herbert 92ec3d10b1 Update taiko hitsounds 7 years ago
Dean Herbert d3d408993c Add new gameplay samples
Not final, just releasing for more public testing.
7 years ago
Dean Herbert 703efa6e59 Add taiko hitsound resources 7 years ago
Dean Herbert 0ce565dead Merge branch 'master' into new-samples 8 years ago
Dean Herbert 96b72b9b36 Add new samples, remove old ones. 8 years ago
EVAST9919 c14d2f7a34 Move samples to Gameplay section 8 years ago
Dean Herbert e24414a277 Add hitsounds. 9 years ago