Commit Graph

21 Commits (f8812ab77bbe4157ab92d10e2acfdef52b2670c4)

Author SHA1 Message Date
Jamie Taylor 1352924b24
New new gameplay fail sample
Jamie Taylor a2583190a1
New gameplay fail sample
Jamie Taylor 1361314a4b
make whistle more whistly
Dean Herbert 2e14fa17ea Apply sample normalisation to loud samples
Adds -4db headroom on all samples which exceeded this amount. This
roughly matches what stable uses for hitsounds, so I figured it's a good
starting point.

I have only changed wav files, as most of the mp3 samples are not
responsible for concurrent playback and therefore less of an issue.
Dean Herbert e81f149d8d Add banana catch sound
TotallyRobot 8d932bfa6b Move and rename pause loop file
smoogipoo 46b42fb154 Remove taiko samples
unknown 3974e0694f add nightcore-related samples
smoogipoo 6d78f4f767 Fix taiko sample names
Dean Herbert 072742a5ac Fix case of ruleset resources
iiSaLMaN a7d0dc2ca4 Add spinner samples each bank
Dean Herbert 34448428fe Trim audio samples that were excessively long
Welsar55 79b2f662db Add combobreak.mp3
iiSaLMaN ca32d2b67d Add fail sound
Dean Herbert 92ec3d10b1 Update taiko hitsounds
Dean Herbert d3d408993c Add new gameplay samples
Not final, just releasing for more public testing.
Dean Herbert 703efa6e59 Add taiko hitsound resources
Dean Herbert 0ce565dead Merge branch 'master' into new-samples
Dean Herbert 96b72b9b36 Add new samples, remove old ones.
EVAST9919 c14d2f7a34 Move samples to Gameplay section
Dean Herbert e24414a277 Add hitsounds.