Jamie Taylor
1352924b24
New new gameplay fail sample
3 years ago
Jamie Taylor
a2583190a1
New gameplay fail sample
4 years ago
Jamie Taylor
1361314a4b
make whistle more whistly
4 years ago
Dean Herbert
2e14fa17ea
Apply sample normalisation to loud samples
...
Adds -4db headroom on all samples which exceeded this amount. This
roughly matches what stable uses for hitsounds, so I figured it's a good
starting point.
I have only changed wav files, as most of the mp3 samples are not
responsible for concurrent playback and therefore less of an issue.
5 years ago
Dean Herbert
e81f149d8d
Add banana catch sound
5 years ago
TotallyRobot
8d932bfa6b
Move and rename pause loop file
5 years ago
smoogipoo
46b42fb154
Remove taiko samples
5 years ago
unknown
3974e0694f
add nightcore-related samples
6 years ago
smoogipoo
6d78f4f767
Fix taiko sample names
6 years ago
Dean Herbert
072742a5ac
Fix case of ruleset resources
6 years ago
iiSaLMaN
a7d0dc2ca4
Add spinner samples each bank
6 years ago
Dean Herbert
34448428fe
Trim audio samples that were excessively long
6 years ago
Welsar55
79b2f662db
Add combobreak.mp3
6 years ago
iiSaLMaN
ca32d2b67d
Add fail sound
6 years ago
Dean Herbert
92ec3d10b1
Update taiko hitsounds
7 years ago
Dean Herbert
d3d408993c
Add new gameplay samples
...
Not final, just releasing for more public testing.
7 years ago
Dean Herbert
703efa6e59
Add taiko hitsound resources
7 years ago
Dean Herbert
0ce565dead
Merge branch 'master' into new-samples
8 years ago
Dean Herbert
96b72b9b36
Add new samples, remove old ones.
8 years ago
EVAST9919
c14d2f7a34
Move samples to Gameplay section
8 years ago
Dean Herbert
e24414a277
Add hitsounds.
9 years ago