diff --git a/osu.Game.Resources/Shaders/sh_Flashlight.h b/osu.Game.Resources/Shaders/sh_Flashlight.h index a66f923..c3fd4c5 100644 --- a/osu.Game.Resources/Shaders/sh_Flashlight.h +++ b/osu.Game.Resources/Shaders/sh_Flashlight.h @@ -1,6 +1,8 @@ #ifdef GL_ES precision mediump float; #else + // Since glsl 1.1 doesn't define precision qualifiers but GL_ES does, + // Define them as nothing to avoid compilation issues. #define lowp #define highp #endif