Update precisions

master
David Zhao
parent 9ba9ae77b9
commit 7675deb816

@ -1,7 +1,7 @@
#include "sh_Flashlight.h"
// highp diff prevents loss in precision when calculating smoothing distance on GL_ES platforms
vec4 getColourAt(highp vec2 diff, vec2 size, vec4 originalColour)
// highp precision is necessary for vertex positions to prevent catastrophic failure on GL_ES platforms
vec4 getColourAt(highp vec2 diff, highp vec2 size, lowp vec4 originalColour)
{
float dist = length(diff);
float flashlightRadius = length(size);

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