initial commit
commit
e6595cd7fd
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/target
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[package]
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name = "imgui-test"
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version = "0.1.0"
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edition = "2018"
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# See more keys and their definitions at https://doc.rust-lang.org/cargo/reference/manifest.html
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[dependencies]
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glium = { version = "0.30", default-features = true }
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image = "0.23"
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imgui = { version = "0.8.2", features = ["tables-api"] }
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imgui-glium-renderer = "0.8.2"
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imgui-winit-support = "0.8.2"
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use glium::glutin;
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use glium::glutin::event::{Event, WindowEvent};
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use glium::glutin::event_loop::{ControlFlow, EventLoop};
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use glium::glutin::window::WindowBuilder;
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use glium::{Display, Surface};
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use imgui::{Context, FontConfig, FontSource, Ui};
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use imgui_glium_renderer::Renderer;
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use imgui_winit_support::{HiDpiMode, WinitPlatform};
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use std::time::Instant;
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pub struct System {
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pub event_loop: EventLoop<()>,
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pub display: glium::Display,
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pub imgui: Context,
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pub platform: WinitPlatform,
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pub renderer: Renderer,
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pub font_size: f32
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}
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pub fn init(title: &str, size: (f64, f64)) -> System {
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let event_loop = EventLoop::new();
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let context = glutin::ContextBuilder::new().with_vsync(true);
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let builder = WindowBuilder::new()
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.with_title(title.to_owned())
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.with_inner_size(glium::glutin::dpi::LogicalSize::new(size.0, size.1));
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let display = Display::new(builder, context, &event_loop)
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.expect("Failed to initialize display!");
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let mut imgui = Context::create();
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imgui.set_ini_filename(None);
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let mut platform = WinitPlatform::init(&mut imgui);
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{
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let gl_window = display.gl_window();
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let window = gl_window.window();
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let dpi_mode = if let Ok(factor) = std::env::var("FORCE_DPI_FACTOR") {
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match factor.parse::<f64>() {
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Ok(f) => HiDpiMode::Locked(f),
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Err(e) => panic!("Invalid scaling factor: {}", e),
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}
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} else {
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HiDpiMode::Default
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};
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platform.attach_window(imgui.io_mut(), window, dpi_mode);
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}
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let font_size = 13.0;
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imgui.fonts().add_font(&[
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FontSource::TtfData {
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data: include_bytes!("/home/skybl/code/rs/imgui-test/assets/SFProDisplay_Regular.ttf"),
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size_pixels: font_size,
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config: Some(FontConfig {
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rasterizer_multiply: 1.5,
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oversample_h: 4,
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oversample_v: 4,
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..FontConfig::default()
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}),
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}
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]);
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let renderer = Renderer::init(&mut imgui, &display)
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.expect("failed to initialize renderer!");
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System {
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event_loop,
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display,
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imgui,
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platform,
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renderer,
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font_size
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}
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}
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impl System {
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pub fn main_loop<F: FnMut(&mut bool, &mut Ui, &Display) + 'static>(self, mut run_ui: F) {
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let System {
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event_loop,
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display,
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mut imgui,
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mut platform,
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mut renderer,
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..
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} = self;
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let mut last_frame = Instant::now();
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event_loop.run(move |event, _, control_flow| match event {
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Event::NewEvents(_) => {
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let now = Instant::now();
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imgui.io_mut().update_delta_time(now - last_frame);
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last_frame = now;
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}
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Event::MainEventsCleared => {
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let gl_window = display.gl_window();
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platform
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.prepare_frame(imgui.io_mut(), gl_window.window())
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.expect("Failed to prepare frame");
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gl_window.window().request_redraw();
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}
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Event::RedrawRequested(_) => {
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let mut ui = imgui.frame();
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let mut run = true;
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run_ui(&mut run, &mut ui, &display);
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if !run {
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println!("exiting");
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*control_flow = ControlFlow::Exit;
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}
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let gl_window = display.gl_window();
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let mut target = display.draw();
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target.clear_color_srgb(1.0, 1.0, 1.0, 1.0);
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platform.prepare_render(&ui, gl_window.window());
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let draw_data = ui.render();
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renderer
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.render(&mut target, draw_data)
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.expect("Rendering failed!");
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target
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.finish()
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.expect("Failed to swap buffers!");
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}
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Event::WindowEvent {
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event: WindowEvent::CloseRequested,
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..
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} => *control_flow = ControlFlow::Exit,
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event => {
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let gl_window = display.gl_window();
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platform.handle_event(imgui.io_mut(), gl_window.window(), &event);
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}
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})
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}
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}
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// Node editor UI element
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use glium::glutin::window::Window as GlutinWindow;
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use glium::glutin::dpi::LogicalPosition;
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use imgui::{Ui, MouseButton};
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use imgui::color::ImColor32;
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use imgui::draw_list::DrawListMut;
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const COLOR_BLUE: ImColor32 = ImColor32::from_rgb(76u8, 177u8, 230u8);
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pub struct DragArea {
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pub offset: [f32; 2],
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pub size: [f32; 2],
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pub border_color: ImColor32,
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default_offset: [f32; 2],
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default_size: [f32; 2]
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}
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pub fn init(
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offset: [f32; 2],
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size: [f32; 2]
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) -> DragArea {
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DragArea {
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offset,
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size,
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border_color: COLOR_BLUE,
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default_offset: offset,
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default_size: size
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}
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}
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impl DragArea {
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pub fn build
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<F: FnMut(&DrawListMut, &[f32; 2], &[f32; 2], &[f32; 2]) + 'static>
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(&mut self, ui: &Ui, window: &GlutinWindow, mut build_children: F)
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{
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let mouse_delta = ui.io().mouse_delta;
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let mouse_pos = ui.io().mouse_pos;
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if ui.button("reset view") {
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self.offset = self.default_offset;
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}
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ui.invisible_button("##empty", self.size);
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let rect_min = ui.item_rect_min();
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let rect_max = ui.item_rect_max();
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let lmb_down = ui.is_mouse_dragging(MouseButton::Left);
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let mmb_down = ui.is_mouse_dragging(MouseButton::Middle);
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if ui.is_item_active() && (lmb_down || mmb_down) {
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if rect_min[0] > mouse_pos[0] {
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window.set_cursor_position(
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LogicalPosition { x: rect_max[0], y: mouse_pos[1] }
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).unwrap();
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self.offset[0] -= self.size[0];
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}
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if rect_max[0] < mouse_pos[0] {
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window.set_cursor_position(
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LogicalPosition { x: rect_min[0], y: mouse_pos[1] }
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).unwrap();
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self.offset[0] += self.size[0];
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}
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if rect_min[1] > mouse_pos[1] {
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window.set_cursor_position(
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LogicalPosition { x: mouse_pos[0], y: rect_max[1] }
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).unwrap();
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self.offset[1] -= self.size[1];
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}
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if rect_max[1] < mouse_pos[1] {
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window.set_cursor_position(
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LogicalPosition { x: mouse_pos[0], y: rect_min[1] }
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).unwrap();
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self.offset[1] += self.size[1];
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}
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self.offset[0] += mouse_delta[0];
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self.offset[1] += mouse_delta[1];
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}
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let draw_list = ui.get_window_draw_list();
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draw_list.with_clip_rect(rect_min, rect_max, || {
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build_children(&draw_list, &rect_min, &rect_max, &self.offset);
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draw_list.add_rect(rect_min, rect_max, self.border_color).build();
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});
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}
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}
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use glium::glutin::dpi::LogicalSize;
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use imgui::*;
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use imgui::color::ImColor32;
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mod app;
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mod drag_area;
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const INIT_SIZE: (f64, f64) = (640.0, 480.0);
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const MIN_SIZE: (f64, f64) = (300.0, 250.0);
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fn main() {
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let main_app = app::init("muh window", INIT_SIZE);
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main_app.display
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.gl_window()
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.window()
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.set_min_inner_size(Some(LogicalSize::new(MIN_SIZE.0, MIN_SIZE.1)));
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let mut main_drag_area = drag_area::init(
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[30.0, 30.0],
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[200.0, 200.0]
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);
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main_app.main_loop(move |_, ui, display| {
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Window::new("Node Editor")
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.size([300.0, 110.0], Condition::FirstUseEver)
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.build(&ui, || {
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ui.text("Basic Drag Area");
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ui.separator();
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main_drag_area.build(
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&ui,
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&display.gl_window().window(),
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move |draw_list, area_min, area_max, offset| {
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let text_pos: [f32; 2] = [
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area_min[0] + offset[0],
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area_min[1] + offset[1]
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];
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draw_list.add_text(
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text_pos,
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ImColor32::WHITE,
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"Basic Drag Area Contents"
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);
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}
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);
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draw_mouse_pos_text(ui);
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});
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});
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}
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fn draw_mouse_pos_text(ui: &Ui) {
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let mouse_pos = ui.io().mouse_pos;
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ui.text(format!(
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"mouse pos: ({:.1}, {:.1})",
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mouse_pos[0], mouse_pos[1]
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));
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}
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@ -0,0 +1,77 @@
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// Node editor UI element
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pub struct NodeEditor {
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mut offset: [f32; 2],
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mut size: [f32; 2]
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}
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impl NodeEditor {
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pub fn build(&self, ui: &Ui) {
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const MOUSE_DELTA = ui.io().mouse_delta;
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const MOUSE_POS = ui.io().mouse_pos;
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ui.invisible_button("##empty", self.size);
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const RECT_MIN = ui.item_rect_min();
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const RECT_MAX = ui.item_rect_max();
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const LMB_DOWN = ui.is_mouse_dragging(MouseButton::Left);
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const MMB_DOWN = ui.is_mouse_dragging(MouseButton::Middle);
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let mut info = String::new();
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if ui.is_item_active() && (lmb_down || mmb_down) {
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let cursor_wrapping = false
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if rect_min[0] > mouse_pos[0] {
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info += "mouse x outside of left boundary\n";
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window.set_cursor_position(
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LogicalPosition { x: rect_max[0] - 1.0, y: mouse_pos[1] }
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).unwrap();
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cursor_wrapping = true;
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}
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if rect_max[0] < mouse_pos[0] {
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info += "mouse x outside of right boundary\n";
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window.set_cursor_position(
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LogicalPosition { x: rect_min[0] + 1.0, y: mouse_pos[1] }
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).unwrap();
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cursor_wrapping = true;
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}
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if rect_min[1] > mouse_pos[1] {
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info += "mouse y outside of top boundary\n";
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window.set_cursor_position(
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LogicalPosition { x: mouse_pos[0], y: rect_max[1] - 1.0 }
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).unwrap();
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cursor_wrapping = true;
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}
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if rect_max[1] < mouse_pos[1] {
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info += "mouse y outside of bottom boundary\n";
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window.set_cursor_position(
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LogicalPosition { x: mouse_pos[0], y: rect_min[1] + 1.0 }
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).unwrap();
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cursor_wrapping = true;
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}
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if !cursor_wrapping {
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offset[0] += mouse_delta[0];
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offset[1] += mouse_delta[1];
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}
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}
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let text_str = "i hope this works!";
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let text_pos: [f32; 2] = [
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rect_min[0] + self.offset[0],
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rect_min[1] + self.offset[1]
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];
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let draw_list = ui.get_window_draw_list();
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draw_list.with_clip_rect(rect_min, rect_max, || {
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draw_list.add_text(text_pos, ImColor32::WHITE, text_str);
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draw_list.add_rect(rect_min, rect_max, COLOR_BLUE).build();
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});
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ui.text(format!("{}", info));
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@ -0,0 +1,138 @@
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use glium::glutin;
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use glium::glutin::event::{Event, WindowEvent};
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use glium::glutin::event_loop::{ControlFlow, EventLoop};
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use glium::glutin::window::WindowBuilder;
|
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use glium::{Display, Surface};
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use imgui::{Context, FontConfig, FontSource, Ui};
|
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use imgui_glium_renderer::Renderer;
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use imgui_winit_support::{HiDpiMode, WinitPlatform};
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use std::time::Instant;
|
||||
|
||||
pub struct System {
|
||||
pub event_loop: EventLoop<()>,
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||||
pub display: glium::Display,
|
||||
pub imgui: Context,
|
||||
pub platform: WinitPlatform,
|
||||
pub renderer: Renderer,
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||||
pub font_size: f32
|
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}
|
||||
|
||||
pub fn init(title: &str, size: (f64, f64)) -> System {
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||||
let event_loop = EventLoop::new();
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||||
let context = glutin::ContextBuilder::new().with_vsync(true);
|
||||
let builder = WindowBuilder::new()
|
||||
.with_title(title.to_owned())
|
||||
.with_inner_size(glium::glutin::dpi::LogicalSize::new(size.0, size.1));
|
||||
let display = Display::new(builder, context, &event_loop)
|
||||
.expect("Failed to initialize display!");
|
||||
|
||||
let mut imgui = Context::create();
|
||||
imgui.set_ini_filename(None);
|
||||
|
||||
let mut platform = WinitPlatform::init(&mut imgui);
|
||||
|
||||
{
|
||||
let gl_window = display.gl_window();
|
||||
let window = gl_window.window();
|
||||
|
||||
let dpi_mode = if let Ok(factor) = std::env::var("FORCE_DPI_FACTOR") {
|
||||
match factor.parse::<f64>() {
|
||||
Ok(f) => HiDpiMode::Locked(f),
|
||||
Err(e) => panic!("Invalid scaling factor: {}", e),
|
||||
}
|
||||
} else {
|
||||
HiDpiMode::Default
|
||||
};
|
||||
|
||||
platform.attach_window(imgui.io_mut(), window, dpi_mode);
|
||||
}
|
||||
|
||||
let font_size = 13.0;
|
||||
|
||||
imgui.fonts().add_font(&[
|
||||
FontSource::TtfData {
|
||||
data: include_bytes!("/home/skybl/code/rs/imgui-test/assets/SFProDisplay_Regular.ttf"),
|
||||
size_pixels: font_size,
|
||||
config: Some(FontConfig {
|
||||
rasterizer_multiply: 1.5,
|
||||
oversample_h: 4,
|
||||
oversample_v: 4,
|
||||
..FontConfig::default()
|
||||
}),
|
||||
}
|
||||
]);
|
||||
|
||||
let renderer = Renderer::init(&mut imgui, &display)
|
||||
.expect("failed to initialize renderer!");
|
||||
|
||||
System {
|
||||
event_loop,
|
||||
display,
|
||||
imgui,
|
||||
platform,
|
||||
renderer,
|
||||
font_size
|
||||
}
|
||||
}
|
||||
|
||||
impl System {
|
||||
pub fn main_loop<F: FnMut(&mut bool, &mut Ui, &Display) + 'static>(self, mut run_ui: F) {
|
||||
let System {
|
||||
event_loop,
|
||||
display,
|
||||
mut imgui,
|
||||
mut platform,
|
||||
mut renderer,
|
||||
..
|
||||
} = self;
|
||||
|
||||
let mut last_frame = Instant::now();
|
||||
|
||||
event_loop.run(move |event, _, control_flow| match event {
|
||||
Event::NewEvents(_) => {
|
||||
let now = Instant::now();
|
||||
imgui.io_mut().update_delta_time(now - last_frame);
|
||||
last_frame = now;
|
||||
}
|
||||
Event::MainEventsCleared => {
|
||||
let gl_window = display.gl_window();
|
||||
platform
|
||||
.prepare_frame(imgui.io_mut(), gl_window.window())
|
||||
.expect("Failed to prepare frame");
|
||||
gl_window.window().request_redraw();
|
||||
}
|
||||
Event::RedrawRequested(_) => {
|
||||
let mut ui = imgui.frame();
|
||||
|
||||
let mut run = true;
|
||||
run_ui(&mut run, &mut ui, &display);
|
||||
if !run {
|
||||
println!("exiting");
|
||||
*control_flow = ControlFlow::Exit;
|
||||
}
|
||||
|
||||
let gl_window = display.gl_window();
|
||||
let mut target = display.draw();
|
||||
target.clear_color_srgb(1.0, 1.0, 1.0, 1.0);
|
||||
platform.prepare_render(&ui, gl_window.window());
|
||||
let draw_data = ui.render();
|
||||
renderer
|
||||
.render(&mut target, draw_data)
|
||||
.expect("Rendering failed!");
|
||||
target
|
||||
.finish()
|
||||
.expect("Failed to swap buffers!");
|
||||
}
|
||||
Event::WindowEvent {
|
||||
event: WindowEvent::CloseRequested,
|
||||
..
|
||||
} => *control_flow = ControlFlow::Exit,
|
||||
event => {
|
||||
let gl_window = display.gl_window();
|
||||
platform.handle_event(imgui.io_mut(), gl_window.window(), &event);
|
||||
}
|
||||
})
|
||||
}
|
||||
}
|
||||
|
||||
|
Loading…
Reference in New Issue