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228 lines
6.8 KiB
C#
228 lines
6.8 KiB
C#
using System;
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using System.Collections.Generic;
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using System.Drawing;
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using DotNetCTFDumper.MMFParser.EXE;
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using DotNetCTFDumper.Utils;
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namespace DotNetCTFDumper.MMFParser.MFA.Loaders
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{
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public class Frame : DataLoader
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{
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public string Name = "ERROR";
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public int SizeX;
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public int SizeY;
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public Color Background;
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public int MaxObjects;
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public List<FrameItem> Items = new List<FrameItem>();
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public int Handle;
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public int LastViewedX;
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public int LastViewedY;
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public List<ItemFolder> Folders = new List<ItemFolder>();
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public List<FrameInstance> Instances = new List<FrameInstance>();
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public List<byte[]> UnkBlocks = new List<byte[]>();
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public BitDict Flags = new BitDict(new string[]
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{
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"GrabDesktop",
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"KeepDisplay",
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"BackgroundCollisions",
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"DisplayFrameTitle",
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"ResizeToScreen",
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"ForceLoadOnCall",
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"NoDisplaySurface",
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"ScreenSaverSetup",
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"TimerBasedMovements",
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"MochiAds",
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"NoGlobalEvents"
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});
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public string Password="";
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public string UnkString="";
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public List<Color> Palette;
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public int StampHandle;
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public int ActiveLayer;
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public List<Layer> Layers;
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public Events Events;
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public ChunkList Chunks;
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public Transition FadeIn;
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public Transition FadeOut;
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public Frame(ByteReader reader) : base(reader)
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{
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}
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public override void Write(ByteWriter Writer)
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{
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Writer.WriteInt32(Handle);
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Writer.AutoWriteUnicode(Name);
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Writer.WriteInt32(SizeX);
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Writer.WriteInt32(SizeY);
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Writer.WriteColor(Background);
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Writer.WriteUInt32(Flags.flag);
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Writer.WriteInt32(MaxObjects);
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Writer.AutoWriteUnicode(Password);
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Writer.AutoWriteUnicode(UnkString);
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Writer.WriteInt32(LastViewedX);
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Writer.WriteInt32(LastViewedY);
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//Writer.WriteInt32(Palette.Count);//WTF HELP
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Palette[0] = Color.FromArgb(0, 0, 1, 0);
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foreach (var item in Palette)
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{
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Writer.WriteColor(item);
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}
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Writer.WriteInt32(StampHandle);
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Writer.WriteInt32(ActiveLayer);
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Writer.WriteInt32(Layers.Count);
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foreach (var layer in Layers)
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{
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layer.Write(Writer);
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}
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if (FadeIn != null)
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{
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Writer.WriteInt8(1);
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FadeIn.Write(Writer);
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}
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else Writer.Skip(1);
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if (FadeOut != null)
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{
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Writer.WriteInt8(1);
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FadeOut.Write(Writer);
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}
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else Writer.Skip(1);
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Writer.WriteInt32(Items.Count);
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foreach (var item in Items)
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{
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item.Write(Writer);
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var bytes = new byte[] {0x01,0x01,0x00,0x00, 0x00,0x00,0x00,0x00, 0x80,0x01,0x00, 0x00,0x00,0x00,0x00, 0x00,0x00,0x32,0x00, 0x00,0x00,0x32,0x00, 0x00,0x00,0x01,0x00, 0x00,0x00,0x00,0x00, 0x00,0x00,0x01,0x00, 0x00,0x00,0x00,0x00, 0x00,0x00};
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}
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Writer.WriteInt32(Folders.Count);
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foreach (var item in Folders)
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{
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item.Write(Writer);
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}
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// Writer.WriteAscii("AA");
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Writer.WriteInt32(Instances.Count);
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foreach (var item in Instances)
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{
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item.Write(Writer);
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}
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// Writer.WriteAscii("AI");
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/*if (UnkBlocks != null)
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{
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Writer.WriteInt32(UnkBlocks.Count);
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foreach (var item in UnkBlocks)
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{
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Writer.WriteBytes(item);
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}
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}*/
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Events.Write(Writer);
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Chunks.Write(Writer);
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}
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public override void Print()
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{
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throw new NotImplementedException();
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}
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public override void Read()
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{
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Handle = Reader.ReadInt32();
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Name = Helper.AutoReadUnicode(Reader);
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SizeX = Reader.ReadInt32();
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SizeY = Reader.ReadInt32();
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Background = Reader.ReadColor();
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Flags.flag = Reader.ReadUInt32();
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MaxObjects = Reader.ReadInt32();
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Password = Helper.AutoReadUnicode(Reader);
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UnkString = Helper.AutoReadUnicode(Reader);
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LastViewedX = Reader.ReadInt32();
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LastViewedY = Reader.ReadInt32();
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//var paletteSize = Reader.ReadInt32();
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Palette = new List<Color>();
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for (int i = 0; i < 257; i++)
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{
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Palette.Add(Reader.ReadColor());
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}
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StampHandle = Reader.ReadInt32();
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ActiveLayer = Reader.ReadInt32();
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int layersCount = Reader.ReadInt32();
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Layers = new List<Layer>();
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for (int i = 0; i < layersCount; i++)
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{
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var layer = new Layer(Reader);
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layer.Read();
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Layers.Add(layer);
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}
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if (Reader.ReadByte() == 1)
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{
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FadeIn = new Transition(Reader);
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FadeIn.Read();
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}
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if (Reader.ReadByte() == 1)
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{
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FadeOut = new Transition(Reader);
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FadeOut.Read();
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}
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Items = new List<FrameItem>();
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var frameItemsCount = Reader.ReadInt32();
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for (int i = 0; i < frameItemsCount; i++)
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{
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var frameitem = new FrameItem(Reader);
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frameitem.Read();
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Items.Add(frameitem);
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}
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Folders = new List<ItemFolder>();
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var folderCount = Reader.ReadInt32();
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for (int i = 0; i < folderCount; i++)
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{
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var folder = new ItemFolder(Reader);
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folder.Read();
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Folders.Add(folder);
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}
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Instances = new List<FrameInstance>();
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var instancesCount = Reader.ReadInt32();
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for (int i = 0; i < instancesCount; i++)
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{
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var inst = new FrameInstance(Reader);
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inst.Read();
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Instances.Add(inst);
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}
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//var unkCount = Reader.ReadInt32();
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//for (int i = 0; i < unkCount; i++)
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//{
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// UnkBlocks.Add(Reader.ReadBytes(32));
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//}
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Events = new Events(Reader);
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Events.Read();
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Chunks = new ChunkList(Reader);
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Chunks.Read();
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MFA.emptyEvents = Events;
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MFA.emptyFrameChunks = Chunks;
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}
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}
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} |