You cannot select more than 25 topics Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.

165 lines
4.7 KiB
C#

using NetMFAPatcher.Utils;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using NetMFAPatcher.mmfparser;
using NetMFAPatcher.mmfparser.mfaloaders;
using static NetMFAPatcher.MMFParser.Data.ChunkList;
namespace NetMFAPatcher.chunkloaders
{
class AppHeader : ChunkLoader
{
int size;
int windowWidth;
int windowHeight;
int initialScore;
int initialLives;
public int numberOfFrames;
public override void Read()
{
reader = new ByteIO(chunk.chunk_data);
size = reader.ReadInt32();
var flags = reader.ReadInt16(); //raw,need convert
var new_flags = reader.ReadInt16(); //read flags or no balls
var graphics_mode = reader.ReadInt16(); //i am serious
var otherflags = reader.ReadInt16(); //last chance to get balls back
windowWidth = reader.ReadInt16();
windowHeight = reader.ReadInt16();
initialScore = (int) (reader.ReadUInt32() ^ 0xffffffff);
initialLives = (int) (reader.ReadUInt32() ^ 0xffffffff);
var controls = new Controls(reader);
controls.Read();
controls.Print(false);
var borderColor = reader.ReadBytes(4);
numberOfFrames = reader.ReadInt32();
var frameRate = reader.ReadInt32();
var windowsMenuIndex = reader.ReadSByte();
}
public override void Print(bool ext)
{
Logger.Log($"ScreenRes: {windowWidth}x{windowHeight}", true, ConsoleColor.DarkMagenta);
Logger.Log($"Score: {initialScore}, Lives: {initialLives}", true, ConsoleColor.DarkMagenta);
Logger.Log($"Frame count: {numberOfFrames}", true, ConsoleColor.DarkMagenta);
Logger.Log("");
}
public AppHeader(ByteIO reader) : base(reader)
{
}
public AppHeader(Chunk chunk) : base(chunk)
{
}
}
public class Controls:ChunkLoader
{
public List<PlayerControl> items;
ByteIO reader;
public Controls(ByteIO reader) : base(reader)
{
this.reader = reader;
}
public override void Read()
{
items = new List<PlayerControl>();
for (int i = 0; i < 4; i++)
{
var item = new PlayerControl(reader);
items.Add(item);
item.Read();
}
}
public override void Print(bool ext)
{
Logger.Log("Controls: ",true,ConsoleColor.Yellow);
foreach (var item in items)
{
item.Print();
}
}
}
public class PlayerControl
{
int controlType = 0;
ByteIO reader;
Keys keys;
public PlayerControl(ByteIO reader)
{
this.reader = reader;
}
public void Read()
{
keys = new Keys(reader);
controlType = reader.ReadInt16();
keys.Read();
}
public void Print()
{
Logger.Log(" PlayerControl:", true, ConsoleColor.Yellow);
Logger.Log($" ControlType: {controlType}", true, ConsoleColor.Yellow);
keys.Print();
}
}
public class Keys
{
int up;
int down;
int left;
int right;
int button1;
int button2;
int button3;
int button4;
ByteIO reader;
public Keys(ByteIO reader)
{
this.reader = reader;
}
public void Read()
{
up = reader.ReadInt16();
down = reader.ReadInt16();
left = reader.ReadInt16();
right = reader.ReadInt16();
button1 = reader.ReadInt16();
button2 = reader.ReadInt16();
button3 = reader.ReadInt16();
button4 = reader.ReadInt16();
}
public void Print()
{
Logger.Log($" Up: {up}", true, ConsoleColor.Yellow);
Logger.Log($" Down: {down}", true, ConsoleColor.Yellow);
Logger.Log($" Left: {left}", true, ConsoleColor.Yellow);
Logger.Log($" Right: {right}", true, ConsoleColor.Yellow);
Logger.Log($" Button1: {button1}", true, ConsoleColor.Yellow);
Logger.Log($" Button2: {button2}", true, ConsoleColor.Yellow);
Logger.Log($" Button3: {button3}", true, ConsoleColor.Yellow);
Logger.Log($" Button4: {button4}", true, ConsoleColor.Yellow);
}
}
}