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178 lines
5.9 KiB
C#
178 lines
5.9 KiB
C#
using System;
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using System.Collections.Generic;
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using System.Diagnostics;
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using CTFAK.MMFParser.EXE.Loaders.Banks;
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using CTFAK.MMFParser.EXE.Loaders.Objects;
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using CTFAK.Utils;
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using static CTFAK.MMFParser.EXE.ChunkList;
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namespace CTFAK.MMFParser.EXE.Loaders
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{
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public class ObjectInfo : ChunkLoader
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{
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public List<Chunk> Chunks = new List<Chunk>();
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public int ShaderId;
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public int Items;
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private ObjectHeader _header;
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private ObjectName _name;
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private ObjectProperties _properties;
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public ObjectInfo(Chunk chunk) : base(chunk){}
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public ObjectInfo(ByteReader reader) : base(reader){}
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public override void Print(bool ext){}
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public override string[] GetReadableData()
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{
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return new string[]
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{
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$"Name: {this.Name}",
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$"Type: {(Constants.ObjectType)this.ObjectType}"
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};
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}
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public override void Read()
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{
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var infoChunks = new ChunkList();
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infoChunks.Verbose = false;
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infoChunks.Read(Reader);
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_header = infoChunks.GetChunk<ObjectHeader>();
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_name = infoChunks.GetChunk<ObjectName>();
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_properties = infoChunks.GetChunk<ObjectProperties>();
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_properties.ReadNew((int) ObjectType,this);
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if (Settings.Build > 284)
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{
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}
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else
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{
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// if(InkEffectValue==0) _header.InkEffectParameter = 255;
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}
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}
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public int Handle => _header.Handle;
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public string Name => _name?.Value ?? "Unnamed Object - "+Handle;
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public ObjectProperties Properties => _properties;
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public Constants.ObjectType ObjectType => (Constants.ObjectType) _header.ObjectType;
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public int Flags => (int) _header.Flags;
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public int Reserved => (int) _header.Reserved;
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public int InkEffect => (int) _header.InkEffect&0xffff;
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public byte InkEffectValue => (byte) _header.InkEffectParameter;
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public bool Transparent => ByteFlag.GetFlag((uint) _header.InkEffect, 28);
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public bool Antialias => ByteFlag.GetFlag((uint) _header.InkEffect, 29);
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public ImageItem GetPreview()
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{
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ImageItem bmp=null;
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var images = Exe.Instance.GameData.GameChunks.GetChunk<ImageBank>();
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if (ObjectType == Constants.ObjectType.Active)
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{
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var anims = ((ObjectCommon) (Properties.Loader)).Animations;
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if (anims != null)
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{
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anims.AnimationDict.TryGetValue(0,
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out Animation anim);
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anim.DirectionDict.TryGetValue(0, out AnimationDirection direction);
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var firstFrameHandle = direction.Frames[0];
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if (images.Images[firstFrameHandle].Bitmap == null)
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{
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images.LoadByHandle(firstFrameHandle);
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}
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bmp = images.Images[firstFrameHandle];
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}
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}
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else if (ObjectType == Constants.ObjectType.Backdrop)
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{
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images.Images.TryGetValue(((Backdrop) Properties.Loader).Image, out var img);
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bmp = img;
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}
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else if (ObjectType==Constants.ObjectType.QuickBackdrop)
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{
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images.Images.TryGetValue(((Quickbackdrop) Properties.Loader).Image, out var img);
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bmp = img;
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}
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return bmp;
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}
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public List<ObjectInstance> GetInstances()
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{
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var list = new List<ObjectInstance>();
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var frames = Exe.Instance.GameData.Frames;
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foreach (var frame in frames)
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{
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foreach (ObjectInstance instance in frame.Objects)
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{
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if(instance.ObjectInfo==this.Handle)list.Add(instance);
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}
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}
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return list;
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}
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}
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public class ObjectName : StringChunk
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{
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public ObjectName(ByteReader reader) : base(reader){}
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public ObjectName(Chunk chunk) : base(chunk){}
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}
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public class ObjectProperties : ChunkLoader
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{
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public bool IsCommon;
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public ChunkLoader Loader;
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public ObjectProperties(ByteReader reader) : base(reader){}
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public ObjectProperties(Chunk chunk) : base(chunk){}
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public void ReadNew(int ObjectType,ObjectInfo parent)
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{
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if(ObjectType==0) Loader=new Quickbackdrop(Reader);
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else if (ObjectType == 1) Loader = new Backdrop(Reader);
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else
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{
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IsCommon = true;
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Loader = new ObjectCommon(Reader,parent);
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}
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Loader?.Read();
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}
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public override void Read(){}
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public override void Print(bool ext){}
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public override string[] GetReadableData() => null;
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}
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public class ObjectHeader : ChunkLoader
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{
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public Int16 Handle;
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public Int16 ObjectType;
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public UInt32 Flags;
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public UInt32 InkEffect;
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public byte InkEffectParameter;
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public Int16 Reserved;
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public ObjectHeader(ByteReader reader) : base(reader){}
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public ObjectHeader(Chunk chunk) : base(chunk){}
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public override void Print(bool ext){}
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public override string[] GetReadableData() => null;
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public override void Read()
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{
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Handle = Reader.ReadInt16();
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ObjectType = Reader.ReadInt16();
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Flags = Reader.ReadUInt16();
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Reserved = Reader.ReadInt16();
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InkEffect = (uint) Reader.ReadUInt32();
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// Reader.Skip(3);
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InkEffectParameter =(byte) Reader.ReadInt32();
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// if (InkEffect != 0) InkEffectParameter = 255;
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}
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}
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} |