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99 lines
2.7 KiB
C#

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using mmfparser;
using NetMFAPatcher.Utils;
using System;
using System.Collections.Generic;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace NetMFAPatcher.mmfparser.mfaloaders
{
class Frame : DataLoader
{
public string name = "ERROR";
public Frame(ByteIO reader) : base(reader)
{
}
public override void Print()
{
throw new NotImplementedException();
}
public override void Read()
{
var handle = reader.ReadInt32();
name = reader.ReadAscii(reader.ReadInt32());
var sizeX = reader.ReadInt32();
var sizeY = reader.ReadInt32();
var background = reader.ReadColor();
var flags = reader.ReadInt32();
var maxObjects = reader.ReadInt32();
var password = reader.ReadAscii(reader.ReadInt32());
reader.Skip(4);
var lastViewedX = reader.ReadInt32();
var lastViewedY = reader.ReadInt32();
var paletteNum = reader.ReadInt32();
List<Color> palette = new List<Color>();
for (int i = 0; i < paletteNum; i++)
{
palette.Add(reader.ReadColor());
}
var stampHandle = reader.ReadInt32();
var activeLayer = reader.ReadInt32();
var layersCunt = reader.ReadInt32();
var layers = new List<Layer>();
for (int i = 0; i < layersCunt; i++)
{
var layer = new Layer(reader);
layer.Read();
layers.Add(layer);
}
//fadein
//fadeout
reader.Skip(2);
var frameitems = new List<FrameItem>();
var frameitemsCount = reader.ReadInt32();
for (int i = 0; i < frameitemsCount; i++)
{
var frameitem = new FrameItem(reader);
frameitem.Read();
frameitems.Add(frameitem);
//break;
}
//ПРОЧИТАЙ ЭТО
//вжух и весь код для фрейма готов
//блин не сработало
//я задолбался, завтра доделаю
//короче я из будущего, тут надо с циклами аккуратно работать, надо создавать переменную для размера
//тип var frameCount = reader.ReadInt32();
//for(int i=0;i<frameCount;i++), иначе смещения уплывут и будет жопа жопная
}
}
}