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165 lines
4.7 KiB
C#
165 lines
4.7 KiB
C#
using NetMFAPatcher.Utils;
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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using NetMFAPatcher.mmfparser;
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using NetMFAPatcher.mmfparser.mfaloaders;
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using static NetMFAPatcher.MMFParser.Data.ChunkList;
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namespace NetMFAPatcher.chunkloaders
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{
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public class AppHeader : ChunkLoader
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{
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public int size;
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public int windowWidth;
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public int windowHeight;
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public int initialScore;
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public int initialLives;
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public int numberOfFrames;
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public override void Read()
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{
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reader = new ByteIO(chunk.chunk_data);
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size = reader.ReadInt32();
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var flags = reader.ReadInt16(); //raw,need convert
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var new_flags = reader.ReadInt16(); //read flags or no balls
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var graphics_mode = reader.ReadInt16(); //i am serious
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var otherflags = reader.ReadInt16(); //last chance to get balls back
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windowWidth = reader.ReadInt16();
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windowHeight = reader.ReadInt16();
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initialScore = (int) (reader.ReadUInt32() ^ 0xffffffff);
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initialLives = (int) (reader.ReadUInt32() ^ 0xffffffff);
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var controls = new Controls(reader);
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controls.Read();
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// controls.Print(false);
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var borderColor = reader.ReadBytes(4);
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numberOfFrames = reader.ReadInt32();
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var frameRate = reader.ReadInt32();
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var windowsMenuIndex = reader.ReadSByte();
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}
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public override void Print(bool ext)
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{
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Logger.Log($"ScreenRes: {windowWidth}x{windowHeight}", true, ConsoleColor.DarkMagenta);
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Logger.Log($"Score: {initialScore}, Lives: {initialLives}", true, ConsoleColor.DarkMagenta);
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Logger.Log($"Frame count: {numberOfFrames}", true, ConsoleColor.DarkMagenta);
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Logger.Log("");
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}
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public AppHeader(ByteIO reader) : base(reader)
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{
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}
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public AppHeader(Chunk chunk) : base(chunk)
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{
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}
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}
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public class Controls:ChunkLoader
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{
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public List<PlayerControl> items;
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ByteIO reader;
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public Controls(ByteIO reader) : base(reader)
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{
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this.reader = reader;
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}
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public override void Read()
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{
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items = new List<PlayerControl>();
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for (int i = 0; i < 4; i++)
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{
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var item = new PlayerControl(reader);
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items.Add(item);
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item.Read();
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}
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}
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public override void Print(bool ext)
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{
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Logger.Log("Controls: ",true,ConsoleColor.Yellow);
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foreach (var item in items)
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{
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item.Print();
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}
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}
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}
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public class PlayerControl
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{
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int controlType = 0;
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ByteIO reader;
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Keys keys;
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public PlayerControl(ByteIO reader)
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{
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this.reader = reader;
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}
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public void Read()
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{
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keys = new Keys(reader);
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controlType = reader.ReadInt16();
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keys.Read();
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}
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public void Print()
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{
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Logger.Log(" PlayerControl:", true, ConsoleColor.Yellow);
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Logger.Log($" ControlType: {controlType}", true, ConsoleColor.Yellow);
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keys.Print();
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}
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}
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public class Keys
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{
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int up;
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int down;
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int left;
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int right;
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int button1;
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int button2;
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int button3;
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int button4;
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ByteIO reader;
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public Keys(ByteIO reader)
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{
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this.reader = reader;
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}
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public void Read()
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{
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up = reader.ReadInt16();
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down = reader.ReadInt16();
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left = reader.ReadInt16();
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right = reader.ReadInt16();
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button1 = reader.ReadInt16();
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button2 = reader.ReadInt16();
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button3 = reader.ReadInt16();
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button4 = reader.ReadInt16();
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}
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public void Print()
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{
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Logger.Log($" Up: {up}", true, ConsoleColor.Yellow);
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Logger.Log($" Down: {down}", true, ConsoleColor.Yellow);
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Logger.Log($" Left: {left}", true, ConsoleColor.Yellow);
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Logger.Log($" Right: {right}", true, ConsoleColor.Yellow);
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Logger.Log($" Button1: {button1}", true, ConsoleColor.Yellow);
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Logger.Log($" Button2: {button2}", true, ConsoleColor.Yellow);
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Logger.Log($" Button3: {button3}", true, ConsoleColor.Yellow);
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Logger.Log($" Button4: {button4}", true, ConsoleColor.Yellow);
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}
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}
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} |