using DotNetCTFDumper.MMFParser.Data; namespace DotNetCTFDumper.MMFParser.Decompiling { public static class Pame2Mfa { public static MFA Translate(MFA template, GameData game) { MFA mfa = template; mfa.MfaBuild = 4; mfa.Product = (int) game.ProductVersion; mfa.BuildVersion = 283; mfa.Name = game.Name; mfa.Description = $"Decompiled with {Settings.DumperVersion}"; mfa.Path = game.EditorFilename; //mfa.Stamp = wtf; mfa.Fonts = game.Fonts; mfa.Sounds = game.Sounds; foreach (var item in mfa.Sounds.Items) { item.IsCompressed = false; } mfa.Music = game.Music; mfa.Images.Items = game.Images.Images; foreach (var key in mfa.Images.Items.Keys) { mfa.Images.Items[key].Debug = true; } mfa.Author = game.Author; mfa.Copyright = game.Copyright; mfa.Company = "CTFAN Team"; mfa.Version = ""; //TODO:Binary Files var displaySettings = mfa.DisplayFlags; var graphicSettings = mfa.GraphicFlags; var flags = game.Header.Flags; var newFlags = game.Header.NewFlags; //TODO:Flags, no setter mfa.WindowX = game.Header.WindowWidth; mfa.WindowY = game.Header.WindowHeight; mfa.BorderColor = game.Header.BorderColor; mfa.HelpFile = ""; mfa.VitalizePreview = 0; mfa.InitialScore = game.Header.InitialScore; mfa.InitialLifes = game.Header.InitialLives; mfa.FrameRate = game.Header.FrameRate; mfa.BuildType = 0; mfa.BuildPath = game.TargetFilename; mfa.CommandLine = ""; mfa.Aboutbox = game.AboutText.Length > 0 ? game.AboutText : "This game was decompiled with " + Settings.DumperVersion; return mfa; } } }