using System; using System.Collections.Generic; using NetMFAPatcher.MMFParser.Data; using NetMFAPatcher.Utils; namespace NetMFAPatcher.MMFParser.MFALoaders.mfachunks { class Movements : DataLoader { public List Items = new List(); public override void Print() { throw new NotImplementedException(); } public override void Read() { var count = Reader.ReadInt32(); for (int i = 0; i < count; i++) { var item = new Movement(Reader); item.Read(); Items.Add(item); } } public Movements(ByteReader reader) : base(reader) { } } class Movement : DataLoader { public string Name="ERROR"; public override void Print() { throw new NotImplementedException(); } public override void Read() { Name = Helper.AutoReadUnicode(Reader); var extension = Helper.AutoReadUnicode(Reader); var identifier = Reader.ReadInt32(); var dataSize = Reader.ReadInt32(); if(extension.Length>0) { var newReader = new ByteReader(Reader.ReadBytes(dataSize)); } else { var player = Reader.ReadInt16(); var type = Reader.ReadInt16(); var movingAtStart = Reader.ReadByte(); Reader.Skip(3); var directionAtStart = Reader.ReadInt32(); //implement types, but i am tired, fuck this shit } } public Movement(ByteReader reader) : base(reader) { } } }