using mmfparser; using NetMFAPatcher.Utils; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace NetMFAPatcher.mmfparser.mfaloaders.mfachunks { class Movements : DataLoader { public List items = new List(); public override void Print() { throw new NotImplementedException(); } public override void Read() { var count = reader.ReadInt32(); for (int i = 0; i < count; i++) { var item = new Movement(reader); item.Read(); items.Add(item); } } public Movements(ByteIO reader) : base(reader) { } } class Movement : DataLoader { public string name="ERROR"; public override void Print() { throw new NotImplementedException(); } public override void Read() { name = Helper.AutoReadUnicode(reader); var extension = Helper.AutoReadUnicode(reader); var identifier = reader.ReadInt32(); var dataSize = reader.ReadInt32(); if(extension.Length>0) { var newReader = new ByteIO(reader.ReadBytes(dataSize)); } else { var player = reader.ReadInt16(); var type = reader.ReadInt16(); var movingAtStart = reader.ReadByte(); reader.Skip(3); var directionAtStart = reader.ReadInt32(); //implement types, but i am tired, fuck this shit } } public Movement(ByteIO reader) : base(reader) { } } }